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[Hobby] SERMENT: The Broken Oath — A Dark ‘Collapse Fantasy’ Tabletop Universe Looking for Creative Collaborators

SERMENT: The Broken Oath is a dark “Collapse Fantasy” tabletop universe currently in development.

Kael-Thar is a dying world fractured by unstable energy after the breaking of an ancient force known as the Oath.

No gods. No demons.

Only survival, memory, and collapse.

The project already includes:

- original factions,

- playable rules,

- miniature sculpts,

- early playtests,

- lore development,

- and an evolving visual identity.

SERMENT is a personal long-term project driven by a very strong creative vision focused on coherence between lore, gameplay, factions, mechanics, and atmosphere.

At this stage, the project is still self-funded and independent, so I cannot currently offer full professional compensation.

I’m mainly looking to connect with creative people who genuinely resonate with the atmosphere and artistic direction of the universe:

- illustrators,

- concept artists,

- miniature painters,

- video/motion artists,

or other creatives interested in dark atmospheric worldbuilding and tabletop universes.

Not looking to replace the core vision of the project, but to progressively build a stronger artistic ecosystem around it.

If the atmosphere of SERMENT resonates with you, feel free to reach out.

https://discord.gg/uMD9rkKjw

https://www.patreon.com/c/serment\_the\_broken\_oath

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u/Fabien_SERMENT — 7 days ago

Designing the “Overload” system for my dark fantasy wargame

In SERMENT, players gain resources by controlling Wells and Pillars.

But storing too much energy becomes dangerous.

Above 8 resources, players start making Overload tests.

Failures can damage allied units and trigger instability on the battlefield.

If a faction pushes too far, it can unleash a unique faction-specific Overload effect.

The idea behind the system was simple:

resources should feel powerful, but never completely safe.

I wanted players to constantly choose between:

spending resources early,

or risking instability to prepare a stronger turn later.

Some factions even use Overload aggressively instead of trying to avoid it.

Still experimenting with the system, but it’s becoming one of the core mechanics of the game.

u/Fabien_SERMENT — 7 days ago

Thildrak and asharim's warriors— SERMENT: The Broken Oath

A miniature from my personal “Collapse Fantasy” tabletop project.

Kael-Thar is a dying world corrupted by unstable energy after the mysterious breaking of the Oath.

No gods. No demons.

Only survival.

u/Fabien_SERMENT — 8 days ago

The World of Kael-Thar

Kael-Thar was never a perfect world. Wars existed, people suffered, and death was part of life. Yet despite its flaws, something held everything together.

An invisible force known only as the Oath bound matter, life, energy, and time into a fragile balance no one truly understood.

Every people of Kael-Thar was connected to a Pillar. These Pillars were not gods, nor objects of worship. They were simply part of existence itself. Without their Pillar, a people would slowly lose its essence and eventually disappear from the world entirely.

Then one day, the Oath was broken.

There was no explosion or divine punishment. Only an absence. A void felt instantly across the entire world.

Since that moment, Kael-Thar has been collapsing.

The seasons no longer follow natural laws. Matter fractures and changes unpredictably. Storms grow more violent. Time itself sometimes accelerates or slows without reason.

And the peoples of Kael-Thar are dying.

Some mutate. Some adapt. Others desperately cling to survival while the world around them slowly falls apart.

Today, civilizations no longer fight for conquest or glory.

They fight because without energy, without their Pillars, they will simply cease to exist.

u/Fabien_SERMENT — 9 days ago
▲ 42 r/wargames+1 crossposts

SERMENT — A Collapse Fantasy tabletop universe

Kael-Thar is a world slowly collapsing after the breaking of an ancient structure known as the Oath.

The oceans vanished.

The lands fractured.

Civilizations disappeared.

Centuries later, the surviving peoples fight not for glory or faith, but simply to preserve what remains of their world.

The Asharim carry memory within ancient stones called Shilak.

The Korrums erase the traces of the old world.

The Stendorth survive inside the last abyss still holding water.

The Islanders travel across dead oceans aboard massive wheeled ships.

SERMENT is not classic grimdark fantasy.

No gods.

No demons.

No chosen ones.

Only civilizations trying to survive the slow collapse of reality itself.

u/Fabien_SERMENT — 10 days ago

Not grimdark. A world collapsing

“The Oath was broken.

No one knows why.

No one knows by whom.

But the world of Kael-Thar will never be the same again.”

SERMENT : The Broken Oath is an indie dark fantasy tabletop wargame universe I’ve been building for quite some time now.

What I’m trying to create with SERMENT is not classic grimdark fantasy:

- no gods

- no religion

- no demons corrupting the world

Only civilizations slowly collapsing after the breaking of a mysterious force known as “The Oath”.

The world survives through the remnants of ancient Pillars still holding reality together, while factions desperately fight around unstable sources of energy simply to avoid extinction.

I’m slowly sharing the project while developing:

- the lore

- the factions

- the miniatures

- the rules

- and the visual identity of the world

The first playtests happened recently and the feedback has been extremely encouraging so far.

I’d genuinely love to know what kind of atmosphere or feelings this universe inspires to you.

(Images: current Asharim miniatures and prototype renders from the project)

u/Fabien_SERMENT — 12 days ago
▲ 53 r/wargames+2 crossposts

Projet wargame SERMENT

Salut a tous!

Cela fait quelques mois maintenant que je travaille sur un projet de wargame dark fantasy, je ne me rendais pas compte qu'un tel projet a réaliser seul serais aussi exaltant mais aussi très difficile.

Il faut etre gamedesigner, directeur artistique, gerer la communication, illustrateur (au moins des croquis), il faut également produire , faire des playtest... Tous ça pour dire que c'est une aventure extraordinaire.

Ce qui est le plus genial, ce sont les playtest quand le jeu est sur table et que je regarde une partie, que je vois des joueurs qui s'amusent, qui rigole, qui reflechissent a quelle stratégie utiliser... c'est vraiment la plus belle des recompenses.

Pour ce que ça interesse j'ai creer un petit discord, n'hesitez pas a me contacter si vous souhaitez suivre le projet et donner votre avis pour participer a son développement.

u/Fabien_SERMENT — 9 days ago