
VoidDrift — idle space mining game in Bevy 0.15, runs on Android + browser (no sprites)
Built a mobile idle game with Bevy 0.15 + egui. No sprites anywhere —
all visuals are procedural geometry drawn with egui's painter API.
Runs on Android and WASM.
You mine asteroids, automate a drone fleet, and receive transmissions
from something watching near the black hole.
One technical thing the Bevy community might find useful:
egui::Window click events are unreliable in bevy_egui 0.33. All
interactive UI uses painter + ui.interact() instead. Took a while
to land on that pattern but it's solid now.
Play in browser: https://rdug627.itch.io/voidrift
Source (MIT): https://github.com/rfd62794/VoidDrift
Prototype — more orbital rings and drone types in progress.
Mobile feedback especially welcome.
u/FamiliarAnxiety9 — 11 days ago