▲ 642 r/GTA6

Rockstar can't surprise us anymore. This sub a few minutes after the Cover Art reveal

u/FaultExcellent3306 — 13 days ago
▲ 264 r/GTA6

When it comes to realism, here’s what one of Rockstar’s key people, Rob Nelson, said in 2018 about realism in Rockstar’s games.

So, one thing is for the game to create a realistic feeling, and another is for it to actually be realistic.

u/FaultExcellent3306 — 21 days ago
▲ 72 r/GTA6

For the most patient among you. A wall of text bringing together facts and speculations that points to Rockstar still keeping GTA 6's Game Changing feature under wraps. What if we're not expecting too much from GTA 6... but too little?

1. Even though it is one of the two biggest turning points in the GTA series, the Euphoria Physics Engine was never showcased or emphasized by Rockstar during the marketing campaign for GTA 4.

If a GIF showing Niko flying off a motorcycle in a natural way after a crash hadn't leaked a few days before release, we wouldn't have learned about this major innovation until we actually started playing the game.

2. The first two images suggest that in all the official materials so far, we've only seen a small portion of what's located beyond the main island.

Using the mapping project, I mapped the viewpoints from all five situations in which we had a view of what lies beyond the island. And I marked the are what we haven't seen yet with a yellow line. In that space there could be anything, a bridge or an entire island.

3. Leak from 2019 in the third image might just be a user’s fantasy we don’t know, but this small island in the southeast from the drawing, perfectly aligns with image 2 and the area we haven’t had the chance to get a view of in the official materials so far.

4. The last point is the budget, which has been speculated to be anywhere between $2 billion and $3 billion. The figure is enormous and highly abstract, but it almost certainly includes all the technologies and tools that Rockstar's RAGE Technology Group spent years developing specifically for GTA 6, long before the game's development even began.

Conclusion

Many community members argue that people are setting themselves up for disappointment by letting their expectations get too high. However, Strauss Zelnick has stated that Rockstar is fully aware of the enormous expectations surrounding GTA 6 and is aiming not just to meet them, but to exceed them.

Everything Rockstar has shown us so far looks like a natural evolution from one GTA game to the next, much like the jump from GTA IV to GTA V. What we've seen is impressive, but it doesn't seem enough to explain a 13 year wait and a budget rumored to be in the billions.

In fact, I would argue that expectations may actually be too low. Most people already seem completely satisfied with what has been shown so far, which essentially amounts to GTA's familiar formula brought to Vice City with visuals that surpass Red Dead Redemption 2.

If Rockstar is truly aiming to exceed the enormous expectations surrounding GTA 6, then I find it hard to believe that everything they have been working on for all these years has already been revealed. That's why I think there is still something significant being kept under wraps, whether it's revealed before launch or discovered only once players finally get their hands on the game.

u/FaultExcellent3306 — 22 days ago
▲ 1.2k r/GTA6

They’re definitely hiding something big from us, 100%.

Everything we’ve seen so far is cool and all, but it’s not “10 years in development” cool, and it’s not “2+ billion dollar budget” cool. We’ve seen progress comparable to the jump from GTA IV to GTA V.

We’re all hyped and excited, but honestly, whatever they showed us, we’d be hyped and excited simply because we’re finally getting a new GTA after 13 years.

Just to be clear, I’d be perfectly happy with a game on the level of GTA V, set in Vice City, with graphics of a RDR2. Which is basically what we’ve seen so far in the trailers and screenshots.

But when you take it all into account, 13 years between releases, a huge budget, more devs than ever, and more hype and noise than ever....then it really feels like something is missing.

That something has to be huge, on the level of an entire unseen region, or another major city the size of Vice City. Either that, or a leap in gameplay so big that we’ve never seen anything like it between two GTA games before.

reddit.com
u/FaultExcellent3306 — 23 days ago
▲ 263 r/GTA6

I don't like being "I told you so" guy, but some people were hating on me, so I have to post this now

u/FaultExcellent3306 — 23 days ago

I hope we can all agree that Rockstar wants the hype generated by their final marketing phase to look like Graph A

If they decide to advertise during the Fifa World Cup, it'll end up looking more like Graph B. To keep hype under control and build it steadily all the way to release, Rockstar needs room to pace its marketing. They can gradually ramp up the campaign, starting with screenshots and leading up to gameplay trailers closer to launch. Starting the GTA 6 campaign during the World Cup would make that much harder. Screenshots might get lost in the noise, while a trailer could create a huge spike in hype followed by a quick drop as attention shifts back to the tournament. My guess is that the next GTA 6 videos won't start arriving until August.

u/FaultExcellent3306 — 27 days ago
▲ 72 r/GTA6

Can you imagine how with a single shot into the air you interrupt everything happening in this image and trigger hundreds of unique animations of these NPCs as a reaction to your action?

The Rockstar patent from 2020 (System and method for virtual character locomotion) talks about a multitude of different NPC movement animations.

There will be four basic levels that will affect the movement of each NPC in the game.

First level is Archetype level: male, female, young, elder, police, gangster...

Then on top of that will be Basic movement level: walking, running, limping, walking through water, swamp, sand...

Then on top of that Character state level: injured, drunk, tired, sick...

And on top of that Equipment level: carrying something(phone, bottle, box, bag) being armed with different weapons...

One major shift from GTA 5 will be much smoother animations. No more jarring transitions. Instead, we’ll have a natural flow from standing, to beginning to run, to running, to sprinting, and the same for stopping.

This is a patent from 2020, which came out two years after the release of Red Dead Redemption 2, where we already saw an improvement compared to GTA 5, but I think in GTA 6, it will all be on a much bigger scale.

u/FaultExcellent3306 — 27 days ago

I would kill for a new linear Rockstar game or a semi linear one with hub worlds as levels, small but so densely packed with detail that the world hasn’t seen before.

The last linear Rockstar game came out in 2012. What kind of game could Rockstar make in a similar style 14 years later, with all the new knowledge and skills they've gained?

Up to a certain point in my gaming career, I was eager and insatiable for open world games. But as time goes on, open world games are starting to tire me and take more of my time. Playing Hitman World of Assassination, I realized I prefer smaller open worlds, or hub worlds, with far more detail, immersion, and mechanics than a typical open world game.

And that's why I would really love to see Rockstar's take on a game based on hub worlds. More precisely, a fusion of GTA and Hitman.

reddit.com
u/FaultExcellent3306 — 28 days ago
▲ 174 r/GTA6

What will happen if we enter the club, shoot the DJ, escape, and come back after 15 minutes?

Testing how far Rockstar has gone in protecting immersion is my favorite part when playing any Rockstar game.

u/FaultExcellent3306 — 29 days ago

A sad day for the Balkan basketball community due to the passing of Edin Avdic

You probably know him as the journalist who conducted all three of Nikola Jokić's long form interviews.

u/FaultExcellent3306 — 1 month ago
▲ 10 r/GTA6

I hope we can all agree that Rockstar wants the hype generated by their final marketing phase to look like Graph A

If they decide to advertise during the Fifa World Cup, it'll end up looking more like Graph B

To keep hype under control and build it steadily all the way to release, Rockstar needs room to pace its marketing. They can gradually ramp up the campaign, starting with screenshots and leading up to gameplay trailers closer to launch.

Starting the GTA 6 campaign during the World Cup would make that much harder. Screenshots might get lost in the noise, while a trailer could create a huge spike in hype followed by a quick drop as attention shifts back to the tournament.

My guess is that the next GTA 6 videos won't start arriving until August. If we see anything GTA related during the World Cup, it'll probably be some kind of World Cup themed GTA Online content or events. That way, the GTA brand can benefit from the World Cup buzz, while GTA 6 itself can also gain some exposure without putting its marketing campaign at risk.

u/FaultExcellent3306 — 1 month ago

If I were Rockstar, as a tribute to this detective community, I'd create one extra trailer and upload it to some random account with 0 subscribers. To make it less obvious, I'd use an AI slop thumbnail and simply name the video "New Trailer."

That way, I'd give the most dedicated fans the opportunity to finally uncover something real. After years of waiting, speculating, and investigating, there's a chance they could discover something genuinely significant just months before release and feel rewarded for all the effort they've put in.

Since the trailer would be unique and completely separate from the main marketing campaign, I'd leave it online even if nobody discovered it before launch. It would remain there as an Easter egg, waiting for some random fan to stumble across it one day and realize it had been uploaded months before the game's release.

In other words, a very simple setup for a guaranteed spectacle at some point in time.

u/FaultExcellent3306 — 1 month ago
▲ 613 r/GTA6

This scene have small hint about the Wanted system.

Jason and Lucia have just robbed a store and are fleeing in a car, while police vehicles are rushing toward the crime scene from the opposite direction.

That suggests the police don't automatically know who you are, even when they've been alerted because of your crime.

EDIT: For the people saying something can't be true because it looks too cinematic, this is a trailer. Of course everything is going to be presented cinematically, even ordinary free roam moments, like the neighbor greeting Jason while he's driving in Trailer 2.

As for those saying it's a mission and therefore scripted, I think robbing a random corner grocery store is far too simple of an activity to be a dedicated mission, especially one that also features scripted police officers speeding past them.. Robbing stores was already a free roam activity in RDR2, a game that is now eight years old.

It could be anything, but there are just too many signs pointing toward the police behaving like this in free roam.

u/FaultExcellent3306 — 1 month ago
▲ 171 r/GTA6

This was proven wrong. What this patent actually means is even more interesting, particularly in the context of GTA.

Patent is about how thousands of NPC vehicles and other entities can navigate through a massive open world without creating a huge CPU and memory burden.

What will this mean for GTA 6?

1. Many more vehicles in the world

  • more vehicles
  • lower CPU usage
  • lower memory consumption

As a result, GTA 6 will feature:

  • denser traffic
  • more vehicles active far away from the player
  • less noticeable despawning of traffic

---

2. NPC vehicles can plan ahead

This is a major difference.

The patent criticizes the traditional GTA V style approach:

NPCs only react when an obstacle is already nearby.

Rockstar wants vehicles to:

  • know a road is blocked in advance
  • change lanes earlier
  • prepare for upcoming exits
  • react intelligently to congestion

Practical example:

In GTA V:

  • A truck encounters a traffic jam.
  • It only reacts once it reaches the jam.

Under this system:

  • The truck knows the road ahead is blocked.
  • It reroutes several intersections earlier.

The result is much more natural traffic behavior.

---

3. Different driver personalities

The patent discusses:

  • acceleration
  • braking
  • top speed
  • cornering speed
  • driving ability

In other words:

Different NPCs will drive the same route in completely different ways.

You will have:

  • a cautious elderly driver
  • a taxi driver
  • an aggressive driver
  • an intoxicated driver
  • a police officer

all using the same road network but behaving differently.

---

4. Much more realistic police chases

This is the part that most strongly suggests GTA 6 style improvements.

Rockstar explicitly describes:

> NPCs generating routes through surrounding traffic during high-speed pursuits.

This means police vehicles will not simply follow the player's position.

Instead, they will:

  • evaluate gaps between vehicles
  • maneuver around traffic
  • choose alternative lanes
  • attempt interceptions

Practically speaking:

A chase will no longer look like a line of police cars glued directly behind the player.

---

5. Much smarter traffic generation

This relates to the "density" system discussed later in the patent.

The patent attempts to solve a common open-world problem.

Example:

A local road passes underneath a busy highway.

In older systems, the game may incorrectly assume the local road is crowded because many vehicles are physically nearby on the highway above.

Rockstar proposes measuring density through the road network itself rather than simple spatial distance.

The result will be:

  • busy highways
  • quieter side streets
  • realistic industrial districts
  • dense downtown traffic

Overall, the city will feel much more alive.

---

6. NPCs can respect world restrictions

The patent introduces road "tags."

Roads can contain metadata such as:

  • trucks only
  • no trucks
  • private property
  • one-way street
  • tunnel
  • river crossing
  • highway

NPCs can then select routes according to their own characteristics.

For example:

  • buses avoid narrow roads
  • trucks avoid low-clearance tunnels
  • boats stay on water routes

Individually these seem like small details, but across an entire map they can produce much more believable behavior.

---

If all of this has actually been implemented in GTA 6, the biggest improvement may not be graphics.

It may be the feeling that the city functions independently of the player:

  • people have destinations,
  • vehicles follow planned routes,
  • traffic jams emerge naturally,
  • police appear more coordinated,
  • and traffic no longer feels like a collection of scripted cars.
u/FaultExcellent3306 — 1 month ago

Honest question. Is there anyone who’s been playing GTA Online since day one and still gets hyped every time a new weekly GTA Online update drops?

What amazes me is how long this thing has been going on

Like omg 2X GTA$, RP and new car, can't wait!

reddit.com
u/FaultExcellent3306 — 2 months ago