Image 1 — I think this guy shoots balls out of his mouth
Image 2 — I think this guy shoots balls out of his mouth

I think this guy shoots balls out of his mouth

Decided to make Neptune from Bean's Show in WPlace as accurately as I could with the limited WPlace colour scheme. The OSC murals on slide 2 are not made by me, but by other users.

Someone needs to make the slot for Cobalt into Cobalt Blue from TDOS ;-;

https://wplace.live/?lat=-83.18283558271446&lng=-119.979755859375&zoom=14.667864804072817 is the link to the site of these murals for those who want to make the Cobalt Blue mural

u/Few_Tourist7481 — 9 days ago

What I perceive to be the definitive way to arrange your sounds in an Incredimod (fight me)

Both versions of the Voice guidelines assume 2 chorals and 3 lyricals in a mod. Refrain from using the Old School template if you don't have at least 2 chorals in your mod.

u/Few_Tourist7481 — 15 days ago

Incredibox Best of the Day: Best Beats

I'm starting a miniseries where you as viewers get to decide which of the nine official versions excels in a particular subject; today regarding which version has the most diverse and combinable Beats. By combinable, I mean 2 or more beats which can be put together without one doing all of the tasks of the other.

u/Few_Tourist7481 — 1 month ago

Trying to find a small object show I can't recall the name of

I've been trying to find an object show that I've watched recently, but can't recall its name and I can't seem to find it in my history. I recall that there were 12 objects in the competition, which was an FFA. I remember that 2 of the objects were a Jade and an Orange Yoshi (not adapted into an object-show æsthetic; just a stock image), and that the elimination method was VtE by commenting a random (typically nonsense) word in square brackets.

reddit.com
u/Few_Tourist7481 — 2 months ago
▲ 0 r/Pikmin

Random Idea for Pikmin Bloom I thought about recently: Puffmin Colonies

Lately I have been thinking about actual 'enemies' to be implemented in Pikmin Bloom, and Puffmin Colonies were one of the first to cross my mind. Puffmin Colonies would be similar to Mushrooms, where you send out Pikmin to battle them, but instead of HP, Puffmin Colonies have a 'strength' attribute; much like our own Pikmins' strength, and would have different labels corresponding to that, possibly a proficiency ranking of Novice, Intermediate, Advanced, & Expert, or size-relative labels, such as Puffmin Squad, Puffmin Parade, Puffmin Horde, and Puffmin Congregation (don't say it don't say it). For now, in this post, I will be using the latter labelling system.

Each size of Puffmin Colony will have a time range for how long battles will last between your Pikmin squad and theirs, and whether you win or not will be decided by a probability calculated from your squad strength relative to the Colony's strength. However, probability may be increased by having more Decor Pikmin in your squad. Different sized Colonies will have different strength ranges.

If you manage to defeat the Colony, you will get a variety of nectars, including seasonal ones; even at the lowest strength. However, these rewards will increase relative to squad strength and colony size. You will also be allowed to claim Pikmin out of a few given options to invite to your team, and this range (possible choices for what Pikmin to pick; not how many Pikmin you may claim) will increase depending on Colony size; 3 for a Squad, 5 for a Parade, 8 for a Horde and 12 for a Congregation. Your allowed invitée size will also increase depending on Colony size; 1 for Squads and Parades, 2 for a Horde, and 3 for a Congregation.

You may also have a chance to get a Decor Pikmin out of the Pikmin selection roster, with chances to find one yet again increasing according to Colony size; 5% for Squads and Parades, 10% for Hordes, and 15% for Congregations. There is also a small chance to find a Decorated Puffmin Colony, which has much higher chances to give a Decor Pikmin, tripling regular chances of encountering one. However, these are also much more difficult, with winning probability being shifted slightly in favour of a loss. Decor types are decided by where the Colony is first established; much like how Seedlings' origin location is deduced.

However, if you lose, the Pikmin you sent out to the Colony will be converted into Puffmin, strengthening the Colony. You will only be able to reclaim your Pikmin once the Colony they succumbed to is defeated. When your defeated Pikmin return, they will lose between 4 to 10 friendship points, based on how low the chances of winning were, with more points being deducted the less probable your chances of victory were. So that people are more enticed to Colonies with others' defeated squads, Pikmin will gain much more friendship points from defeating those Colonies, and will get a higher nectar yield as well as a slightly higher chance of getting Decor Pikmin. The Colony would also have an orange border around it to signify it has captives.

You would be able to use Mushroom Bullhorns to harken friends to Puffmin Colonies for aid in defeating them, and I plan for Puffmin Colonies to be accessible once one has reached around Lv 15-20.

reddit.com
u/Few_Tourist7481 — 2 months ago

Situation Recreation: To jump or not to jump?

So earlier this morning I encountered a Normal Bizarre Mushroom being destroyed by 2 seemingly high-level Bloomers (they both had the fancy event wig); in fact there were only 20 minutes until it was fully destroyed from when I first checked. I was tempted to jump on the shroom wagon, but then I feared I would look like a reward-jumping chud for trying to get some special nectar and records; especially since I only had 2 Mini Orch. Decor Pikmin, and so ultimately refrained from it. Should I have joined though?

reddit.com
u/Few_Tourist7481 — 3 months ago

Weird Pikmin Bloom dream I had

I had a dream where there were new arëas in Pikmin Bloom to explore known as Bug Chambers, where you would send your Pikmin tó to fight bugs for rewards (presumably stuff like fruits for nectar). I distinctly recall the Bug Chamber which I visited in my dream to have a similar æsthetic to the Subterranëan Complex. Also I do not recall what entities could be encountered within these chambers, but I doubt they were related to any entities in the mainline Pikmin games. These arëas were the only way you could permanently lose Pikmin outside of releasing them. I recall goïng into the Bug Chamber with 20 Winged Pikmin. 3 came back. (I do hope the rewards for tackling on the Bug Chambers were worth it for the loss of 17 Pikmin.)

P.S: If we removed the Bug Chambers' power to permanently kill off Pikmin, how good of an idëa do you think they would be for implementation into Pikmin Bloom?

reddit.com
u/Few_Tourist7481 — 3 months ago
▲ 3 r/Pikmin

Weird Pikmin Bloom dream I had

I had a dream where there were new arëas in Pikmin Bloom to explore known as Bug Chambers, where you would send your Pikmin tó to fight bugs for rewards (presumably stuff like fruits for nectar). I distinctly recall the Bug Chamber which I visited in my dream to have a similar æsthetic to the Subterranëan Complex. Also I do not recall what entities could be encountered within these chambers, but I doubt they were related to any entities in the mainline Pikmin games. These arëas were the only way you could permanently lose Pikmin outside of releasing them. I recall goïng into the Bug Chamber with 20 Winged Pikmin. 3 came back. (I do hope the rewards for tackling on the Bug Chambers were worth it for the loss of 17 Pikmin.)

P.S: If we removed the Bug Chambers' power to permanently kill off Pikmin, how good of an idëa do you think they would be for implementation into Pikmin Bloom>

reddit.com
u/Few_Tourist7481 — 3 months ago

How can I easier find stressed vowels and know when 'soft' vowels palatalise the preceding consonant?

I am an amateur in learning Russian, so this may be quite a big question for me to ask, but I want to be able to deduce stress and palatalisation factors easier when reading Russian — especially with encountering new words. The only rules I know about these topics are that the hard sign ъ prevents the palatalisation factor of 'soft' vowels (but then there is ⟨Привет⟩ which is pronounced as /privjet/ and not /priv^(j)et/) without another letter to get in the way), and that Ё is almost always stressed.

.

reddit.com
u/Few_Tourist7481 — 4 months ago

Havre Suggestion: Boss Visualisation

While making a few custom Bosses in Havre.io's sandbox, I found difficulty with visualising the scale of the objects on the boss, meaning I would oftentimes have to flick back to the Saved Bosses menu and/or spawn it in to be able to visualise it to the scale of a tank, which can be rather tedious and prove impractical. So, I propose a way to visualise the boss whilst editing; either automatic, or toggled on & off with a button, to make boss creation less laborious. With this boss visualisation I would also add a togglable option to enable a translucent circle to visualise the scale of the boss easier relative to a level 45 tank?

Sidenote: Will there be an area to create custom shapes like in tankeditor.io?

Anyways here is the Tag of Harkening: u/Clever_Yeti

reddit.com
u/Few_Tourist7481 — 4 months ago

This geometry question still puzzles me even with the hint given

The hint granted to me told me to try and find the angle AXZ using symmetry, but I don't understand how to use the star's symmetry to find the angle, nor how it will help me find the answer the question is looking for. I don't even have good enough working to be able to establish a bit of a foundation ;-;

u/Few_Tourist7481 — 4 months ago

Proposal for a new flair: Half Planks

For my whole time in this subreddit, I oftentimes see posts which are misflaired — most commonly dreams which are fairly farfetched but not a meme being labelled as a 'True Plank', and/or not actually converting the dream into an actual meme. (A little less common misflairing is genuine True Planks being designated as a 'Recreated Dream', but they are not really the main topic of this post.)

So, to allow for Recreated Dreams to actually be dreams which are remade into memes, I propose a new flair: the Half Plank. Half Planks would be the flair to represent strange and abnormal dreams which are not memes. However, posts may only use this flair if and only if the dream cannot easily be made into a meme.

reddit.com
u/Few_Tourist7481 — 4 months ago

Struggling with progressing on one maths problem

Once again I have been stumped by one of these problems, which I cannot seem to find the next steps for.

For specifications, I am struggling trying to evaluate the variables x and y on the problem. You can see how I have assigned them on the second image, which shows my working so far.

u/Few_Tourist7481 — 5 months ago

All bosses I have made so far in tankeditor.io

I have already made posts about the Quadral and Cöordinator before (which are the Square and Crasher boss respectively), so I won't really be covering those in this post. But I have increased the recoil on the Cöordinator's trap so that it has more semblance with the Dasher from Havre, which was originally inspired by it. The inspo cycle goes a long way...

The Cytogen is the Egg boss, and uses a swarm of weak Egg drones (72 to be exact) as well as some Mech Pillbox dispensers, and a Sprayer Auto-Turret for extra offense. Although it is similar to the Egg Queen from Woomy, I did not take all too much inspiration from it, apart from the unique body structure of the underlying hexagon bëing it's actual body, which applies to it too.

The Anti-Defender is the Triangle boss, and as you can infer from its name, is rather heavily inspired by the Defender; the OG Triangle boss from Diep. I intended it to be an inverse of the Defender's design, so instead of Auto-Turrets and Trap dispensers, it has,.. side-mounted Auto-Turrets and Trap dispensers... (how the fuck did I mess this up :sods:) Well, at least the scale of the weapons differs, with the bullets bëing the bigger of the 2 instead of the traps, and also the ammunition isn't yellow for no sensible reason, so that's a plus.

The Wraith is the Pentagon boss, and it features 10 slow drones which deal a lot of damage. (For a normal-build tank I presume it would take only 2-3 drones to take it out.) The reason why they don't deal so much damage in the video is because I increased the stat modifier of the Super Factory's Body Damage so I wouldn't die too often when fighting off the bosses. It also has 5 Auto-Turrets of Tier 3 weapons mounted on top of it, which are a Rifle, Shotgun, Destroyer, Triple Shot, and Blip Gun. (For those who are wondering what I mean by a Blip Gun, I'm talking about the front 2 barrels of the Peashooter in Arms Race.) Like almost all tank bosses, I took inspiration from the Nest Keeper and Leviathan for it.

What one do you like the most?

u/Few_Tourist7481 — 5 months ago

Showcasing some tanks I made in Tankeditor.io

Dummy used for showcasing purposes. Do you guys like any of my ideas?

u/Few_Tourist7481 — 5 months ago
▲ 27 r/Diepio+1 crossposts

1. Overlord v Oversight

Oversight is a rather lackluster tank, and I'm pretty sure many people who have played Havre would agree with me. Its FoV enlargement is practically nonexistent, and it doesn't really open the door for any unique strategies with it. Furthermore, the sacrifice of 2 drones, while excusable for the buff, feels like it takes too much away from the tank. I feel like the Oversight would be more of a 'get them from afar while they have no time to rëact' tank, so to build on my envisioning, I propose these buffs for Oversight:

For the drones issue, I would make them faster than an average drone; probably the fastest out of any drones in Havre, so that it could be a worthy choice against Overlord.

For the FoV issue, I would either give it an FoV which would be either as big or slightly bigger than Ranger's FoV, or I would keep its current FoV the same, but replace the drone repel ability with the Hunter's zooming ability.

2. Overtrapper v Overgunner

The drones of Overtrapper and Overgunner seem to have unæqual treatment in Havre. For Overtrapper's side, it has to use the secondary right-click ability to control its drones; however, Overgunner does not have this - its drones are in its left-click controlled primary weaponry. I don't understand this discrepancy in the drone manipulation of these tanks, and so I request for these to be changed to be consistent, either by making Overgunner's drones right-click controlled, or Overtrapper's left-click controlled.

u/Few_Tourist7481 — 6 months ago

I'm learning folks, I'm learning.

The server was supposed to be a Clan Wars, but since barely anyone was actually getting into clans, it was practically a phoney FFA.

Build Used: 4/4/6/6/6/6/5/5/0/0 (Basically the one Corrupt X used for his 10m Overgunner score)

To be fair, getting this sort of high score proved to be a bit easier than I was expecting, but it's probably because of my relatively pacifist, shape-farmer background when I first started playing the game.

u/Few_Tourist7481 — 6 months ago