Image 1 — [####] I Made Wordle Competitive
Image 2 — [####] I Made Wordle Competitive
Image 3 — [####] I Made Wordle Competitive
▲ 8 r/boardgames+3 crossposts

[####] I Made Wordle Competitive

I really like Wordle, but the one thing that always bugged me was that there isn't actually an opponent.

You're basically racing your own past performance.

So I built LOUTRIS — basically Wordle, but as a live competitive 1v1.

Both players are solving the same word, but they share a pool of 7 guesses total, split 4–3 between them.

Each player also gets 90 seconds on their own clock, chess-clock style. Your clock only runs while it's your turn and stops as soon as you submit a guess.

So now you're not just trying to solve the word.

You're trying to solve it before your opponent does, while managing your limited guesses and your own time.

Whoever gets the word first wins.

There’s also:

-ELO rating

-Global leaderboard

-Wins / losses / draws

-Daily Word mode + streaks

-Classic mode

I built the whole thing solo and it's still evolving. The design definitely needs some work, but I'm pretty happy with how the gameplay feels so far.

If you want to try it:
https://loutris.online

Would love to hear what you think, especially about the 7 shared guesses + 90-second chess clock idea.

u/Firm-Community-860 — 2 days ago
▲ 3 r/programminghorror+1 crossposts

I Made Wordle Competitive

I really like Wordle, but the one thing that always bugged me was that there isn't actually an opponent.

You're basically racing your own past performance.

So I built LOUTRIS — basically Wordle, but as a live competitive 1v1.

Both players are solving the same word, but they share a pool of 7 guesses total, split 4–3 between them.

Each player also gets 90 seconds on their own clock, chess-clock style. Your clock only runs while it's your turn and stops as soon as you submit a guess.

So now you're not just trying to solve the word.

You're trying to solve it before your opponent does, while managing your limited guesses and your own time.

Whoever gets the word first wins.

There’s also:

-ELO rating

-Global leaderboard

-Wins / losses / draws

-Daily Word mode + streaks

-Classic mode

I built the whole thing solo and it's still evolving. The design definitely needs some work, but I'm pretty happy with how the gameplay feels so far.

If you want to try it:
https://loutris.online

Would love to hear what you think, especially about the 7 shared guesses + 90-second chess clock idea.

reddit.com
u/Firm-Community-860 — 2 days ago
▲ 2 r/wordgames+1 crossposts

Loutris - I Made Wordle Competitive

I really like Wordle, but the one thing that always bugged me was that there isn't actually an opponent.

You're basically racing your own past performance.

So I built LOUTRIS — basically Wordle, but as a live competitive 1v1.

Both players are solving the same word, but they share a pool of 7 guesses total, split 4–3 between them.

Each player also gets 90 seconds on their own clock, chess-clock style. Your clock only runs while it's your turn and stops as soon as you submit a guess.

So now you're not just trying to solve the word.

You're trying to solve it before your opponent does, while managing your limited guesses and your own time.

Whoever gets the word first wins.

There’s also:

-ELO rating

-Global leaderboard

-Wins / losses / draws

-Daily Word mode + streaks

-Classic mode

I built the whole thing solo and it's still evolving. The design definitely needs some work, but I'm pretty happy with how the gameplay feels so far.

If you want to try it:
https://loutris.online

Would love to hear what you think, especially about the 7 shared guesses + 90-second chess clock idea.

loutris.online
u/Firm-Community-860 — 4 days ago

competitive Wordle clone with ranked 1v1 matches,ELO,levels

Been chipping away at this in my free time (I'm a med student so progress is slow lol) it's called LOUTRIS. Core idea is basically Wordle but built around actual competition instead of just a daily puzzle.

Right now there's three modes: Classic (untimed solo practice), Daily Word (one puzzle a day, same for everyone), and the one I'm most excited about Multiplayer, where you go head to head against someone live and it affects your ELO, kind of like chess ranking. Whoever solves it faster/more efficiently wins the match.

Screenshot attached is the dashboard, still tweaking the UI a lot. Went with a medieval/castle theme instead of the usual minimalist word-game look because honestly there are like alot of Wordle clones out there and I wanted it to actually feel like a game you boot up, not just a puzzle widget.

There's also daily missions/quests for XP, and I'm working on proper rank tiers next (bronze → whatever, still deciding names).

A few things I genuinely want opinions on:

-Does the ELO/ranked concept even sound fun for a word game, or is that overengineering something that works fine as-is?

-Dashboard layout , too busy? Not busy enough?

-Would you actually play ranked matches in a word game, or is that a turn-off?

game not done yet , your feedbacks can help alot

u/Firm-Community-860 — 1 month ago
▲ 7 r/SaaS

Building my first app, not done yet ,but already stressed about how people are gonna find it

I’m mid-build on something i’ve been wanting to make for months, probably still 2-4 weeks out from anything usable. no marketing budget at all so ads are off the table completely.

for people who built something without paying for ads, how did you get the traffic? And did you start building an audience before launch or did you wait till it was done and then hustle?

reddit.com
u/Firm-Community-860 — 1 month ago