
Wtf? Dopamine junkies?
Is this were we are now with today’s kids chasing dopamine?

Is this were we are now with today’s kids chasing dopamine?
Game Title:
Crimline
Playable Link:
https://crimeline.com
Platform:
Browser — playable on desktop and mobile
Description:
Crimline is a persistent browser-based crime RPG set in the fictional city of Greyport. You begin at the bottom with limited money, energy and connections, then gradually build your criminal career through smaller crimes, legitimate jobs and increasingly risky opportunities.
As you progress, you can improve your character, earn cash, acquire vehicles and properties, explore different areas of the city and unlock more advanced ways to grow your influence. The game is designed around long-term progression, decision-making and building your own criminal empire over time.
Crimline has just entered open beta, so balancing, interface improvements and additional content are still being worked on. I’m currently looking for players who can test the early-game experience and provide honest feedback about the progression, usability, pacing and anything that feels confusing, frustrating or broken.
Free to Play Status:
Free to play
Involvement:
I’m the creator and developer of Crimline. I’ve worked on the game design, interface, programming, progression systems, world-building and overall visual direction. This is the first public beta, so feedback from real players will have a direct impact on what I improve and build next.
Game Title:
Crimline
Playable Link:
https://crimeline.com
Platform:
Browser — playable on desktop and mobile
Description:
Crimline is a persistent browser-based crime RPG set in the fictional city of Greyport. You begin at the bottom with limited money, energy and connections, then gradually build your criminal career through smaller crimes, legitimate jobs and increasingly risky opportunities.
As you progress, you can improve your character, earn cash, acquire vehicles and properties, explore different areas of the city and unlock more advanced ways to grow your influence. The game is designed around long-term progression, decision-making and building your own criminal empire over time.
Crimline has just entered open beta, so balancing, interface improvements and additional content are still being worked on. I’m currently looking for players who can test the early-game experience and provide honest feedback about the progression, usability, pacing and anything that feels confusing, frustrating or broken.
Free to Play Status:
Free to play
Involvement:
I’m the creator and developer of Crimline. I’ve worked on the game design, interface, programming, progression systems, world-building and overall visual direction. This is the first public beta, so feedback from real players will have a direct impact on what I improve and build next.