I encountered a combination I call scissors.

So D.Mon and Vendetta focusing on you is not a great feeling. You just get snipped again and again and again. Any ideas to counter this?
If I go for Vendetta, D.Mon is right behind me; if I try to ignore them, they will catch up to me eventually or just demolish the rest of my team.
Any ideas on how to counter this?

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u/Franz__Ferdinand — 9 days ago

Brothers, why?

I will not say what I think about these types of individuals. I don't want to get banned.

Translation:

I am pissed off by Israel and Palestine. (Israel and Palestine piss me off the same way./I hate both.)

If both sides could lose at the same time, then I would only wish for coffee.

u/Franz__Ferdinand — 11 days ago

Cars eat people.

Here is a replay code: 3N9FHF

I got nailed to a car, it is pretty funny in my opinion.

u/Franz__Ferdinand — 2 months ago

Weird backing up issue. Whener I play Doomfist I just start randomly backing up.

It only happens on Doomfist, and I walked off the map 2 times now. I have no idea what causes this; it should not be my connection because I never pressed S at the times when it happened.

Is this happening to anyone else?

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u/Franz__Ferdinand — 2 months ago

Another modding question. Levies.

So I have culture group A, in which there are cultures B and C.

The whole culture group has levies already, but I want to change them into two separate levies for 2 cultures. So I copied the code and replaced culture group A with B, copied it again and replaced A with C. Cultures B and C had no levies when I booted up the game.

What should I do?

levy_A = { (deleted)

default = no

archers = 0.4

light\_infantry = 0.6

}

levy_B = {

default = no

archers = 0.4

light\_infantry = 0.6

}

levy_C = {

default = no

archers = 0.6

light\_infantry = 0.4

}

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u/Franz__Ferdinand — 2 months ago

I am making custom heritages and I want it not display in game correctly.

dunlending_heritage = {

modifier = {

	\#good

	hostile\_attrition = 0.1

	light\_infantry\_morale = 0.1

	archers\_offensive = 0.15



	\#bad

	build\_cost = 0.1

}



trigger = {

	primary\_culture = dunlending

}

}

I want it to look like Dunlending Heritage with some flavour text instead of dunlending_heritage. I am a total noobie, please help.

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u/Franz__Ferdinand — 2 months ago

Question about the Lotr mod.

I was looking at the mod files and noticed unique content tied to owning the one ring. How can I get the one ring? Do I have to use some sort of missions, or does it spawn in the Shire?

I just want to do the Dark Lord Saruman run/Lord of Many Colours.

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u/Franz__Ferdinand — 2 months ago

Is Doomfist primary fire the worst primary fire in history or am I just imagining it?

I tried practicing my aim, but it just does not work. I lessened by sensitivity I tried shooting cautiosly and spamming, both feel wrong to the point the only thing I feel while playing him now is... General frustration at my self and at the game. I played DPS fist in the arcade and there it felt different, or maybe I am delusional. I do not even know at this point. Any advice?

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u/Franz__Ferdinand — 2 months ago

After Isagbert fell.

This started with me giving the little Ketro Kingdom 2 immortal rulers because their first immortal ruler died for no reason. (In my headcanon, he ended his own life.) Franehar ruled for half a millennium. After his death and the deaths of his sons, Isagbert inherited the Kingdom and led it on a path of conquest. The entirety of Vernia was under 1 empire for 700 years. During Isagbert's reign, a few species from other dimensions invaded: Orcs, Elves, Dwarves, Gnapkin and Slypaws were met with well-armed armies and became citizens of the Ketro Empire after their surrender. After 944 years of ruling, Isagbert lost his immortality and died, which resulted in the Empire shattering.

Many kingdoms rose from the chaos, but only a few remain now.

Human city-state of Shere.

Elven Kingdom Essit.

Human-led Kingdom with a majority Dwarven population: Bred.

Small Human Kingdom of Oxet in the southwest. They also own the Island in the centre of the world.

Great Southern Human Kingdom of Anglia with a large population of orcs.

Rainforest Human Kingdom of Oxo and 2 largest, but far from equal powers are the Somo Confederation led by Snok species and the Old, tired and decaying Ketro Empire that is 2,2k years old at this point.

Ketro Empire managed to reconquer the largest cities in the South, along with some smaller Northeastern cities, but they lost a war against 3 alliances that were numerically inferior even if they were all combined, which reduced the world population of sentient species from 11k to 5.6k. The deaths were mostly humans.

The Age of Men is over, now is the Age of Snok. :3

(Map is Vernia, created by Corielus and is available in Steam Workshop. All the names were generated by the game, and from what I saw, the game just generated a weird version of Old English/Old High German.)

u/Franz__Ferdinand — 2 months ago

Species traits idea: Magically gifted/Mana sensitivity/Winds of magic

Right now, there are gifts species can have that influence what magic they use, like Gift of Life, Death, Blood, Water, Void, etc.

I wish there was a universal gift that would allow members of that species to pick one or more gifts randomly.

Maybe it could also influence cultures, making some cultures despise certain types of magic, which would lead to NPCs being banished or killed. Banished NPCs would join civilisations with cultures that do not despise them. If there are not any, they would go and settle in unclaimed land if available. This way, you could end up with Necromancer Elves or Blood Dwarven berserkers, etc.

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u/Franz__Ferdinand — 3 months ago

Population limit not working.

I edited the subspecies of Humans to only have a population of 500, but now they have 2.2k.

My current theory is that they are breeding with regular humans and increasing their numbers that way. Is there a way to fix this?

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u/Franz__Ferdinand — 3 months ago