▲ 4 r/osr

Last Day for Dweomerdark on Backerkit

Dweomerdark is a delightful dwarven dungeon delver by deeply dapper et al.

This isn't my friends project and I also happen to think it's pretty rad.

backerkit.com
u/Gander_Gaming — 12 hours ago
▲ 144 r/RPGCentral+3 crossposts

Art Dump of Grok?! 2e - Last 24hr on Kickstarter!

It's the last 24-hr of my project on Kickstarter, so I figured I'd just let the art and layout speak for itself this time around.

If you like what you see, please consider backing the project: https://www.kickstarter.com/projects/gandergaming/grok-2nd-edition

I also want to say how much I've appreciated the r/OSR subreddit over the years. Constructive criticism and encouragement from this sub is almost always thoughtful and insightful, and seems to come from a place of genuine passion for the hobby, and I can't thank you all enough for that.

Cheers!

u/Gander_Gaming — 10 days ago
▲ 655 r/osr

My favorite Science-Fantasy pieces

These are my favorite pieces by Matias Viro (@doodleskelly) featured in Grok?! 2e (on Kickstarter)

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Any of your favorite books stand out for art that leaves you inspired?

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I'm obviously biased for Grok?!, but my next favorites would be Ultraviolet Grasslands and DCC. Their art just fit the material so well.

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u/Gander_Gaming — 23 days ago
▲ 5 r/osr

I made a Character Creation video for Grok?! 2e

I'm having so much fun making these videos, I'm thinking of making more (of other games) once the Grok?! 2e Kickstarter is wrapped.

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I'd prefer to do other lesser known RPGs, so if you have any suggestions I'd love to here them.

youtu.be
u/Gander_Gaming — 25 days ago
▲ 20 r/rpg

Time Travel. What RPG does it best?

I'm considering running something in the vein of Bill & Ted, and would like a system that handles time travel as something more than a hand wave.

I've been considering something similar mechanically to some PBtA or BitD games, utilizing flashbacks. Any other suggestions?

reddit.com
u/Gander_Gaming — 27 days ago
▲ 120 r/TTRPG

Some Favorite Characters

These are some of my favorite pregens from Grok?! 2e - now funding on Kickstarter!

All the character art is by Jesse Turner (u/drawbarian).

If you have some character artists or pieces of character art, I've love to check 'em out!

Toper: A potion headed hero that was brewed so long it came to life.

Ponderous Orb: A telepathic blue orb in a magi-mech suit from another dimension.

Nimbus McCloud: A billow cloud cluster from a noble family of cloudlings.

Air Boar'n: A thick-skinned and boorish anthropomorphic space boar.

Harold the Handyman: A string-out middle-aged man, and the foretold wielder of The Hand Vault.

u/Gander_Gaming — 1 month ago
▲ 46 r/rpg+3 crossposts

Grok?! 2e kickstarter is LIVE!

www.kickstarter.com/projects/gandergaming/grok-2nd-edition

What is Grok?!

Grok?! 2e is a [100% human made] rules-light science fantasy RPG set in a post-apocalyptic world of advanced technomancy and boundless plausibility.

In this world of post-apocalyptic technomancy, nearly anything is plausible.

  • Sail across the starry Aether and explore alien worlds.
  • Rebel against authoritarian AI alongside trans-dimensional migrants.
  • Discover disparate cultures atop hovering isles.
  • Survive the chaotic mana-irradiated wasteland.
  • Delve dungeons for powerful relics and combat devolved monstrosities.
  • Confront the other-dimensional nothingness spawned within the hollow planet.

Inspirational touchstones for the world of Grok?! range from Arzach, Brazil, Discworld, Dying Earth, Fantastic Planet, Flash Gordon, Heavy Metal, Space Team, The Hitchhiker’s Guide to the Galaxy, The Labyrinth, Wizards, and countless others.

The unique game system was developed with inspiration from both OSR/NSR and narrative tabletop RPGS, most notably Fate, Cortex Prime, Freeform Universal, Index Card RPG, Cairn, Electric Bastionland, Ultraviolet Grasslands, and Savage Worlds.

Grok?! 2nd Edition is content complete, and will be printed as a 240-page full-color hardcover, complete with Refined Core Rules, an Expanded Setting, a Full Campaign, Solo Rules, GM Toolkits, and a full complement of add-ons: a Quickstart Guide, GM Screen, Pregen Character Pad, System Reference Booklet, and Coloring Book.

The Setting

  • Planet Grok was once a haven for trans-dimensional migrants, and a bastion of advanced technomancy, until a cataclysm splintered the world.
  • Now, long abandoned travelers sail across the vast Aether between planets, struggling to survive the abyss of space and the hostile alien lifeforms they’ve awakened.
  • Rebel indentured citizens revolt against the deranged AI that controls the deteriorating space station, called the Simulacrum, that encapsulates and irradiates the planet.
  • Eccentric and isolated societies maturate within inverted cities that float among the clouds on Hovering Isles.
  • Mutant vagabonds traverse the Wastelands for salvage, inundated with phosphorescent radiation from the space station above and hunted by monstrosities from below the surface.
  • Devolved monstrosities haunt the labyrinthine Underworld passages, coveting the relics of immense power long abandoned within.
  • And all the while, within the Nether megacity in the center of the planet, ancient other-dimensional gods and their eldritch brood offer worship to the Voidstar from which they were cast: an infinite nothingness that threatens to consume reality.

Why Grok?!

  • Expansive setting. A world of boundless plausibility and streamlined rules that cater to adventures of nearly every type.
  • Rules light. Draws heavy inspiration from NSR/OSR and narrative games alike, offering a versatile and intuitive system for any setting.
  • Universal Action Resolution. Uses a single resolution system for all character actions, whether fighting a mechalizard, casting a magic spell, or repairing a flux-decombobulator.
  • Description Based Modifiers. Descriptive Aspects are integral to the resolution system, allowing anything to have mechanical impact on an Action's success.
  • Player Facing Rolls. Ensures fast action resolution with constant player engagement, where every roll matters.
  • Slot Based Resources. An Asset Slot system distills resource management of inventory, spells, damage, and temporary effects, into a single cohesive system.
  • Open License. The SRD is licensed under Creative Commons, allowing you to freely hack and publish your work based on the game.

What's In A Name

Grok, both the term and the game, existed before Elon named his AI slop-bot.

Ultimately, I chose to keep the name for several reasons:

  • I'd rather ensure that fans of the Zine recognize the 2nd Edition as a continuation and have the opportunity to enjoy it.
  • I'd rather keep my artistic integrity and trust my gut, even if the cost is losing out on potential new readers.
  • I'd rather stand futilely opposed to the titanic weight of societal influence that the billionaire class has over the world. I know that sounds grandiose and naive, so to put it bluntly: Elon can kick rocks.

I'm an indie developer with a niche tabletop game. My work isn't going to take the world by storm regardless of its name.

I like the name, and I'm keeping it, market share be damned.

 

kickstarter.com
u/Gander_Gaming — 16 days ago