high res troubles
I'm making a high res platformer with high res sprites and I'm having some issues
Lag - the game engine and game itself are laggy not insane lag but to the point where it ruins the workflow
Room editor - I'm using tilesets and i think maybe switching to objects with nince slice will fix it but making the levels is extremely annoying and inconvenient
I will remake all my sprites with less high resness and use some optimization tricks I've seen but this is very frustrating so any tips?