TreeSculpt: Tree Spline Modelling

TreeSculpt is exactly for creating trees for your level design needs

It's a unique tool for level designers who want total control of vegetation style and shape composition but also just for creating beautiful trees

Want to make a game about monkey bars on trees, squirrel tree parkour or just a stylized garden shop simulator? LETS GOOOOO
Draw the branches by hand, shape them, scatter your own meshes along and bake to a prefab or FBX

ASSET STORE LINK

u/Gruel-Scum — 17 days ago
▲ 36 r/unity+1 crossposts

sculpting trees in unity

working on a tool that lets you easily create tree in unity

u/Gruel-Scum — 2 months ago
▲ 236 r/unity+1 crossposts

i love editing terrain with curves

updated my tool TerraSplines so now it works way faster (because we switched to chunk processing)

and now editing my terrain is extremely easy

still have some work regarding optimisation, but it's around 2-10x times faster

u/Gruel-Scum — 3 months ago
▲ 15 r/unity

fishing village location

made a fishing village location for my game
any tips on how to improve it?

u/Gruel-Scum — 3 months ago
▲ 92 r/lowpoly

fishing village location

made a fishing village location for my game
any tips on how to improve it?

u/Gruel-Scum — 3 months ago
▲ 131 r/low_poly

fishing village location

made a fishing village location for my game
any tips on how to improve it?

u/Gruel-Scum — 3 months ago
▲ 11 r/unity+1 crossposts

shell painter prototype

made a small prototype for a shell painter
i am using it for moss right now, but i think it has way more use cases, but idk what they could be
any ideas how it can be improved and for what else it can be used for?

u/Gruel-Scum — 3 months ago
▲ 17 r/unity+1 crossposts

a map so you won't get lost in lost longing

i hate quest markers so you need to note everything by yourself

u/Gruel-Scum — 3 months ago
▲ 33 r/unity+1 crossposts

BLOOD EVERYWHERE

BloodOcean - VFX Graph Decal System that I've made, you can find it on the asset store if you want

so the cool thing about VFX Graph Decals is that all those decals get renderer in one batch (holy damn)

the only downside is decal overdraw but we minimised it using our hashgrid™ system to avoid decal overdraw and so the memory gets way less bloated

u/Gruel-Scum — 4 months ago
▲ 6 r/unity

pond before and after

before and after the art pass for the pond location in my little adventure game Lost Longing
really glad how it turned out, there's also a cool water system that i will post a little later

u/Gruel-Scum — 4 months ago
▲ 18 r/Unity3D

pond before and after

before and after the art pass for the pond location in my little adventure game Lost Longing
really glad how it turned out, there's also a cool water system that i will post a little later

u/Gruel-Scum — 4 months ago
▲ 95 r/unity+1 crossposts

Showcasing VFX Graph Decal System

showcasing my asset BloodOcean which utilises VFX Graph and hash grid to create massive coverage with decals with a small amount of overdraw

i really like this demo because ceiling drips are just really satisfying

u/Gruel-Scum — 4 months ago

get out of my bucket!

made a small comic about my game Lost Longing
the mermaid lives in a bucket because she can't swim in the sea no more (too bad)
the little guy is a main character

u/Gruel-Scum — 4 months ago
▲ 16 r/UnityAssets+1 crossposts

TerraSplines: Spline Terrain Editor

Updated TerraSplines so it supports different profiles and now it's way more convenient to use

Get it on the Asset Store here: https://u3d.as/3HGr

u/Gruel-Scum — 4 months ago
▲ 223 r/unity+1 crossposts

made a cool vfx graph decal system

is uses hash grid to minimize decal overdraw and i'm very glad how it turned out so i made it into an asset

u/Gruel-Scum — 4 months ago

BloodOcean: VFX Graph Decal System

Populate your scene with hundreds of thousands of decals using our BloodOcean system

Powered by VFX Graph decals, hash grid and pooling to eliminate overdraw and maintain peak performance

FEATURES

  • Optimized decal spawning at a MASSIVE scale
  • VFX Graph decals for optimized batching
  • Spawn decals from particle colission
  • Spawn decals on collider collision
  • Spawn particles from decals
  • Hash Grid system to avoid decal overdraws

Unity Asset Store: https://assetstore.unity.com/packages/vfx/bloodocean-vfx-graph-decal-system-380132

youtube.com
u/Gruel-Scum — 4 months ago
▲ 14 r/unity

finally added better noise editing

finally added better noise editing for my asset and now trying to paint terrain with splines doesn't look as bad as it used to, and just general noise operations are way easier

u/Gruel-Scum — 5 months ago
▲ 144 r/unity+1 crossposts

PSX Decal Blood System

working on a PSX blood decal system in Unity
it's hooked to VFX graph + particle collission and some custom scripts for optimizing

u/Gruel-Scum — 5 months ago