Milestone update: the app is polished and ready — now it's just paperwork
Big one today.
After a long stretch of polish passes, bug fixes, and "wait, let me fix one more thing" cycles, Vaultlog is in a state I'm genuinely happy calling done for launch. Every screen has been through multiple rounds of refinement — not just "does it work" but "does it feel right to use every day."
What's changed since the last update: the build is locked and going through EAS updates right now, which is the last technical step before this becomes an actual installable app instead of something running on my phone through a dev client. That part of the journey — the actual coding — is effectively behind me.
What's left is entirely the boring-but-necessary stuff: developer accounts. Apple Developer Program and Google Play Console both require their own signup, fees, and review process before you're even allowed to submit an app, separate from the app review itself. Getting both of those squared away this week, with the goal of submitting to both the App Store and Google Play at the same time — no Android-first soft launch, no iOS-first either. Same day, both platforms.
Feels different writing this one. Every update before this was "here's a new feature" or "here's what I fixed." This one's "the app part is done, now I have to go convince Apple and Google to let me publish it." Different kind of stressful.
Still keeping a running list of things for after launch — nothing that's holding this back, just stuff that didn't need to exist before real users start using it. That list stays for another post.
Thanks to everyone who's stuck around through the build-in-public stuff. Getting close now.