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This is from European Warfare: Napoleonica, a Napoleonic-era multiplayer mod for American Conquest: Fight Back. The community is small, but recently it has been reviving with new players, Discord matches, ModDB activity, and regular AARs.
This match was fought on Borodino, with me defending as the Russians against two attackers, Koyla and Thiago. Both are newer but dangerous players, and they coordinated pressure across multiple sectors instead of simply charging one point.
The key decision was that I did not defend directly on the obvious historical redoubts and forward positions. Instead, I used those positions as bait. I pulled some artillery back from exposed starting locations, preserved my heavier guns, and set up several batteries behind the first line. The idea was to let the attackers advance past the visible strongpoints, become congested, and then hit them with concentrated artillery fire.
Koyla pushed hard into the central-south area around the historical flèches and also tried to pressure the far south. His southern attack nearly became dangerous, but I was able to swing troops from the corner onto his flank while my artillery punished the front. Thiago attacked through the centre and north with cavalry, skirmishers, and line infantry, trying to break the Russian position by pressure rather than waiting passively.
Several times they came close to forcing a breakthrough. The problem for them was that every deep push carried them into prepared killing ground. Their units began bunching up under 12-pounder fire, and each attempted breakthrough became more expensive than the last.
The battle eventually turned into a Russian victory after the attackers exhausted themselves against the second defensive line. The redoubts were not really the final defensive position; they were the lure that pulled the attackers into the guns.
GG to both Koyla and Thiago. Very good match, and a nice example of how this old RTS/mod can still produce proper battlefield decision-making: artillery preservation, reverse-slope defense, flank counterattacks, and refusing to defend the “obvious” ground just because it looks important.