Ragnarok Zero Global: 2 Months in - What now?
Hi Guys; over a month ago, I made a post here on reddit defending RO Zero as a game. All the good I saw in it, etc. I'm here to revisit the things I wrote about it and just airing out how I am currently feeling about the game. You can view it HERE.
I'm going to go with the positives first; because I still thing RO:Zero; by design; is a great game.
I have been enjoying the game by a mile. There hasn't really been another game I've felt this much mental investment on for a long time. It's been 2 moths in and I can feel how engaged I am with problem solving my leveling strategy and resources.
Affixes are still what makes this game really fun. The (not perfect; but not too terrible) 2nd Job Balance has been enjoyable; ie: Rogue Vanilla and Rogue ZERO for example. I still don't really believe that "Paying for the game with real money via the Cash Shop items will WIN you the game" - (RMT does not fall under this category). Auto farming which I know many have mixed feelings about; is still a feature in the game I consider necessary/part of the game; otherwise; we'd need to be manually grinding to farm and level (which not everyone really has the time for.)
With the (somewhat) good points raised; here are the things I am legitmimately worried about. I'm not here to bash or hate how terribnle the game is; but just bringing up because I want to know what everyone else thinks.
Real-money/Monthly Upkeep. I don't consider the game as "PAY to WIN" - because a lot of what the cash shop provides are "small cheats" and conveniences to someone who can afford them. But for the things that are NECESSARY and GAME CHANGING to be in the cash shop with a maintenance is worry. Not a deal-breaker to me personaally; but how it affects the long-term health and how the game will be able to retain its' players is a different story. I'm talking Kafra Bells, 10%/10% XP and Drop Rate buffs, Zelstar Resets. These are things that require average/moderate spending players the need to maintain. Overall- along with the sub; I would say an average person may *need* to subscribe to 30-40 USD a month to maintain the game healthily. This may not be sustainable for the majority of the population.
Factoring in the amount of real-money needed to maintain playing the game with the "bare minimum" convenience will translate to a decline in population. It's relatively normal for games to decline in population; but with the patch from yesterday (level 70 level cap), I can say that I AM worried. The difficulty scaling is significantly higher. 10% EXP loss on death at level 60+ is much different that what it was at level 50+ with Nordfeld. And with leveling/grinding being such a factor in the game to progress; stat resets, skill resets, life insurance start becoming necessities instead of just "premium items for convenience." How much more when we have a level cap of 80, 90, 99, and 110? How many more resets, life insurance, overupped gear do we need to maintain to play the game sustainably? Are we going from 30-40 USD a month to 60-70 USD? This needs to be acknowledged as early as now. At a certain point; the monthly maintenance becomes more and more unsustainable for many.
When the population DOES decline; where is this going to lead to? We know that Odin had a population problem with bots and real players. We know we had an issue with bots over-farming and RMT. All of these all results in the lose of population and active players. In time; higher level content which need groups will be difficult to run. WoE will be a competition of 2 to 3 main guilds for the main castles instead of a healthy pool of guilds. Economy will be slow; with only a small pool of players buying and selling supplies within each other.
So to conclude;
I love the game. I am enjoying the game. However; I am worried with how and where the game is going -especially looking at the next 6, 12, and 18 month cycle. How far will the disparity be between 1. Free to Play Players, 2. Mid-spending Players, and 3. Completel Whales who can go for 100-150 USD a month minimum upkeep.
It would be a blessing if we still have many active players before the year ends when the level cap is at 90. I foresee LOKI server becoming more and more barren as time passes and ODIN server still being crowded; but only keeping those who can sustain the 50-70 USD a month upkeep.