Help understanding some Bullet Perks.
Hi, another Question about why the Godrolls are like they are.
In most Godrolls I see Ricochet Rounds being the choice, I get that +11 Stability and +6 Range is great, and the possibility of a bullet Ricocheting is fun.
But there is also High-Caliber Rounds, that gives you +7 Range and gives +5/10% Flinch to your enemies.
And there is also Armor-Piercing Rounds, that gives +7 Range and the ability to OverPenetrate enemies once.
I get that maybe the Flinch isn't as good or even necessary, but wouldn't the ability to OverPenetrate enemies be a much better choice than a bit more Stability, taking into account that most of the time you are fighting against half the team being behind the same corner.