Fan Art
▲ 8 r/Miirps

Fan Art

Now you can make Fan Art for a chance to get custom in-game prizes!

u/HermanP111 — 1 month ago
▲ 8 r/Miirps+1 crossposts

I made a trailer for my Reddit Game! (Feedback)

u/Budbudda7 — 1 month ago
▲ 3 r/JungleSwing+1 crossposts

Jungle Swing Daily (July 27th, 2026)

A fresh jungle gauntlet just dropped. Swing to the finish with the fewest deaths. Every player runs the exact same level today, and your fallen rivals haunt the course.


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reddit.com
u/HermanP111 — 3 months ago
▲ 8 r/GamesOnReddit+1 crossposts

Can someone please help me find the name of this piano melody???

I've had this melody in my head for weeks now and I can't seem to remember the name. I think it's a beginner's or kids piano melody.

I'm so deep into this that I had to create that sample in fl studio from memory (without piano experience). It's not perfect but hopefully it's good enough.

u/HermanP111 — 2 months ago
▲ 0 r/Devvit

Is this considered game spam or does it lower your chances of getting featured?

A core part of my game r/HitOrQuit is that when players play their daily hand, we create a post for others to play against that user. This is intentional since it lets thousands or potentially millions of Reddit users play against a single player’s daily hand, and what the social-media effect of the crowd shift that players score and chip count in real time. One day a player could wake up with 5M chips or another with 0.

My question is, do you prefer games that generate fewer user posts? If a high volume of posts is a concern for featuring, I’m happy to remove or scale back that feature. I built it because I believed it was better for players and leaned into what makes a Reddit-native game unique; but I’d rather align with what works best for the platform.

I’d love any feedback on this, thanks a lot!

u/HermanP111 — 4 months ago
▲ 1 r/Devvit

New Daily Puzzle Game [Feedback]

It’s a puzzle game where you match a target pattern by tapping tiles, with each tap changing adjacent tiles.

I added a daily mode, levels, and a level creator. It also has more mechanics like double-color tiles and unchangeable blocked tiles.

You can try it on r/Echoic

u/HermanP111 — 4 months ago
▲ 3 r/AutoBattler+3 crossposts

How can I make my Reddit pet game’s auto-battle combat feel more strategic and less random?

I want the combat to have luck, but still feel like players are making meaningful strategic decisions. Balatro has luck, but it feels fair because there are clear objective outcomes to build toward, like strong poker hands and synergies.

Super Auto Pets also has strategy, and the goal is clear, but for me it starts feeling less meaningful because there isn’t much outside of battling. I personally get more attached to games when there are persistent things to work toward, like a house, items, pets, upgrades, or anything that stays with you beyond one battle/run.

For my game, Miirps, I already have more risk and permanence: you can lose a Miirp, win or lose strawberries, improve your house permanently, collect more Miirps, and keep progressing. But I still want the battles themselves to have a stronger strategy layer, so players feel like they won because they made smart choices, not just because the physics or upgrades happened to favor them.

Something I’m planning to add is the ability to place your Miirps anywhere in the arena before the battle starts. I could also add items like traps, walls, or things that distract Miirps, which players can place beforehand too.

But I’m wondering if there’s a stronger system I could use. How would you make this kind of physics-based pet battle combat feel more strategic and less random?

You can try it on r/Miirps.

youtu.be
u/HermanP111 — 4 months ago
▲ 1 r/CozyGamers+1 crossposts

Feedback for my first Word Puzzle Game

Every word links to the next as a compound:
sun -> light -> house -> work.

The less mistakes the higher your score. If you make a mistake a letter in that word is automatically revealed, but you will get a lower score for that word.

It’s a quirky word game I’ve been wanting to make for a while :)

u/HermanP111 — 4 months ago