[commercial] I built a Foundry 5e sheet with a spatial inventory and tokens that react to combat
Hey everyone! I'm Gabú from Wand & Widgets, and I just released the first beta of W&W Sheet.
I wanted the character's identity to carry through from the sheet to the map. The 12 classes get distinct colors, crests, and portrait frames, and multiclass characters combine those identities.
Two parts I'm especially happy to share here:
- A spatial inventory inside the sheet. Equipment has body slots, containers have their own grids, and you can rotate items while dragging them. The GM can keep the layout visual or enforce the available space. Weight still follows the game system.
- Tokens that react to actual game events. Marionette adds procedural motion to existing token images. For custom walking, attack, hurt, or fallen animations, you can supply your own images or videos. One saved set can be reused across a group of monsters.
The Turn tab also keeps actions, bonus actions, reactions, movement, and Extra Attack together. There are optional biography prompts for the character behind all those numbers.
Requires Foundry V14 and dnd5e 6.0+. This is a paid beta through Patreon, installed manually from a ZIP. It is a Foundry module, so you'll need Foundry to use it.
The attached teaser shows it running. The Ray of Frost effect is JB2A via Automated Animations and Sequencer. Full production credits are in the Patreon post.
Full feature demos and beta access on Patreon. Free membership is also available if you'd just like to follow development.
I'd love to hear from people who use spatial inventories: do you prefer them as a visual aid, or as an actual limit on what a character can carry?