Volume changes are rate capped?
I can't seem to increase or decrease my volume quickly, even if I spam the up and down keys, or use my scrollwheel, there's a second delay between each increment. What gives? Is this a new feature?
I can't seem to increase or decrease my volume quickly, even if I spam the up and down keys, or use my scrollwheel, there's a second delay between each increment. What gives? Is this a new feature?
Hello everyone! Yang from Yang's Transport Tycoon mod here, our development team is having a debate about whether to keep "short" (4x4) rail track pieces, or only offer longer (6x6 and above) track types, and we wanted to know the community's thoughts on this.
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Our options are:
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Argument for keeping short turns: More accessible building for the every-player. Longer turns would require more terraforming work, which is hard to do (and to get it to look good) in the mountainous and jagged terrain of VS. For hardcore players, they can always disable the shorter turns via a sub-mod without taking away accessibility from everyone else.
Argument against keeping short turns: It becomes possible to have longer (10 blocks and above) locomotives as the default in the mod, which look very nice. This will also force players to really think bout their route, as it'll make planning mistakes costly to fix.
The "standard" engine listed above has two sizes. XL would be if we remove short turns (either directly, or via a sub-mod), and the "small" 10-block length one would be if we keep the short turns (Do keep the size of the trader in mind as reference. Consider how large a 4x4 turn already is).
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TL;DR: Shorter track variants make it more accessible for building railway networks, but also limit how long a locomotive can get before we get visual issues when turning on them. We want to know whether the removal of shorter rails and inclusion of longer locomotives should be a separate sub-mod, or an out of the box inclusion.
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Please, do share your thoughts on this!
^(PS from Yang: We've made a lot of progress, adding) *^(automation)*^(. Can't wait to aura-farm and hype post about that soon...)
This post will be deleted after today, to avoid spamming this community with frequent posts.
^(For the record, we're also primarily gathering community feedback, this isn't a popularity content of vote. The ultimate decision will be made by the dev team, based on testing data too, but we want to know what people think and expect. We want to know what the community thinks so we may discuss it.)
I have an audio track with recording controls enabled. When I press the button, a countdown appears (I also tried pressing space), but nothing seems to move, nothing records, nothing happens. When I press escape to end it, no file is created anywhere.
I can see that it is picking up my mic. What am I supposed to do?
From videos, it seems the scrubber or whatever the hell the tracking line is supposed to called is supposed to move after the countdown. Mine does not, it just stays still.
Update: found the issue. You need to save your project at least once. Probably because it uses the save location to store audio there. Even though you create a project folder at the start.