Demo - festivals - wishlists: im at a marketing deaflock
Unless I’m missing something, I’m at a deadlock according to chris zukowski’s marketing strategy:
* the best place to get wishlists is by participating in digital festivals
* best way to get into festivals is by having a steam demo
* best time to publish a steam demo is with a few 1000s wishlists, so as to not miss popular & free, and the email-to-wishlisters button
* best way to get wishlists is by participating in festivals
* best way to get into festivals is by having a steam demo…
Etc. so what do I do?
I launched an itch demo, which isn’t getting traction unless I direct people to it, which means I’m not directing them to my steam game. So I’m kind of confused here
Anybody has a tip for the starting no-one-knows-about-my-game phase?
Thanks!