
u/Ill-Research-4429

ranting
I HATE my dumbass teammates
I play as guest 666
i place model in a decent spot
you know what my teammates do?
actively REFUSE to run to model and ignore him completely until I decide to move model to put him in a better spot
in which THEN they decide to run to model even though model won’t explode
model DEBUFFS THE KILLER, NOT YOU. PLEASE RUN TO MODEL WHILE ITS STILL SITTING THERE, WAITING TO EXPLODE. PLEASE.
DONT IGNORE THE EXPLOSIVE CAT. RUN TO IT SO THE KILLER GETS DEBUFFED
guess which guest I am cosplaying from a currently stamina based asym game
I genuinely don’t know what to flair this, upvote if you get it right.
teer list on enemyse
I added patch 4 bell because why not
someone should use the new profile backgrounds feature to make these as backgrounds
I would myself but I think you need a pc or laptop to do it and I don’t exactly have one of those
I have a class concept but I need help making it.
you get +10% extra maximum speed and acceleration for every Swiftness Ring.
SOME class upgrades make you faster. Ninja Belt gives you the ability to roll. use Ability to Roll when landing from a great height to get a small speed boost. [not a super huge mega triple bossy deluxe sized, just a small boost] has a 3.5s cooldown. dunno if the cooldown should be more or less.
i wanted it to sort of have a momentum gimmick where running down slopes make you faster [running up slopes would not change the speed because I don’t know if that would be really quite bad in the context of Nullscape]
now you can choose whether this next thing is a good idea or not, and if it is a bad idea, i will not add it.
Drifting.
Basically, turning would get slightly stiffer the faster you went, so you would have to use the Alt-Ability or Ability to Drift, in which you well, drift, to do sharper turns [based on sonic‘s ability to drift in sonic unleashed.]
the shark tail would probably be the same as divers, where all horizontal momentum is converted to vertical.
you may suggest certain things or changes.
^(wait shit this is a better wanted and slightly worse charger FUUCKK!!)
crash dummy
- easily looped and can’t actually do anything about it at all
- requires you to know 50 techs off the bat to counter looping and competent teams
- projectile causes annoying and hard to work with / deal with interactions for both sides
- sucks against a team that knows what they’re doing [practically every lobby now that the game is dead]
- used to be good against loops but they nerfed her runspeed after a day of release and now she struggles against them
- map dependent [the dash and the projectile]
- good at traversing map
- should have 105 - 110 stamina points so you can do shit against looping without praying the survivor has shitty pathing and stamina management [I looped a godcoil for over 1 minute on that one loop in knife ability test before I died [they had over 10k points if I remember correctly] please add a killer door in that wall or buff crash dummys anti loops
asym devs try not to make an insanely loopable killer with very little anti loop that you need 5550 techs to use challenge [impossible]
pls buff crash dummy sprint speed or stamina, if I can loop a pro crash dummy for over a minute on the same loop with little loop chaining there’s clearly something wrong [other killers would have the ability to counter said loop]
I got this fidget orbit ball thingy where you’d spin it and it would continuously spin for like 2 minutes. It looks like one of those globes you’d see on those FA stock images.
took some photos with it, very cool
da frutiger aerorb..
Idiotware rework concept if kookoo was still in the game [he got slimed out by drama]
instead of flipping kookoo’s kill criteria on a 50% chance, it would be more of a “Voidbound KooKoo” idea where it would make KooKoo tick at a random speed every tick, so it could tick faster or slower, or the same speed, aswell as tick range increasing to 8-25
there would be a chance for one or two false KooKoo clones to appear for two or three ticks, having slight visual inconsistencies to differentiate from KooKoo.
if you died to Idiotware KooKoo, you would hear a faint echo of “you are an idiot!” during the death screen/spectate mode.
there would be a chance for KooKoo’s color palette to invert, going from white outline and black fill, to black outline and white fill as it is ticking.
if KooKoo’s color pallete changes like that, kill criteria is inverted, so kookoo will now only kill you if you use your ability but the chance of the kill criteria inverting can only happen if kookoo has gone past halfway to the number he shuts.
given that kolona functions the same as kookoo, you could apply this to a Voidbound Kolona Concept of yours.
i genuinely just wanted to share this since idiotware was basically free before.
holy falloff 😭
For reference, this game had around 60k active players during the week of the game’s release
how do you fumble a game that was THAT successful at launch
black hole in parkour pandemic is literally just the celestial bro 😭
yes there are that many similarities to the celestials fight.
little thing i made
had to be cropped slightly because the bridge cuts off out of nowhere and none of the assets fit with it properly
Tripmine card.
I don’t know what to flair this as, so I put it as art.
Does anyone have any Frutiger Aero app icons and extensions and widgets and whatnot for me to use on my iPad?
trying to ask around here because i’ve been seeing all these frutiger aero phone displays and thought “this looks really nice, actually” and I’ve been getting into it myself. If you can tell me something that can work for iPads, please also tell me how to set the stuff up. Thank you!
Mart Pokémon card.
yes, because there is no cap to how many times one mart can be merged, you can potentially make one massive mart that like takes up half the arena or something idk.
if mart was to be merged in an irl trading card game, this could be represented by stacking multiple mart cards ontop of one another.
forgot to mention in the card itself but every time you merge a mart you have to skip a turn
i might get my post removed for ts but mart is infact an entity from Nullscape, and he has card potential ok.
better logos for Equal To Or Earlier than 2015
okay, which one of the 3 is better
logos for my asym game [somewhat a placeholder]
tell me which one is better, say [A] for the thinner outline and [B] for the thicker outline