
Tattletail Endless mod Changelog! (Gold tattletail & Modifiers!?)
🥇 Gold Tattletail (new unlockable) Survive 10 minutes in an Endless run, on any difficulty, and Tattletail's Gold color permanently unlocks.
Gold shows up as a real option in the color picker even before it's unlocked — it's just labeled "Gold (LOCKED)" and won't let you start a run with it selected until you've earned it.
Tints Tattletail's fur and ears a solid, bright gold.
⚙️ Run Modifiers (new submenu) A new "Run Modifiers" button in the Endless menu opens a panel of 6 independent toggles — enable any combination you want, none are exclusive:
Low Battery Mode Flashlight charge drains 2x as fast No Rest for the Wicked No rest periods between objectives No More Mama! Maxes out Mama's aggressiveness (fastest patrol, longest alert state) Batteries Not Included Tattletail's charge drains 50% faster Always Hungry Tattletail's hunger drains 50% faster Brushing is Key Tattletail's dirtiness drains 50% faster
🐛 Bug fixes Fixed a game-breaking bug where reaching Night 6 ("The Party") through a normal story playthrough could silently get hijacked into an Endless run the moment you picked up your flashlight. Endless now only ever starts when you actually click "Enter the Kaleidoscope."
🌐 Multiplayer (built, not yet live) Full 2-player co-op — shared objectives, synced Mama, death/respawn/spectate — is implemented and compiles clean, but is currently parked and inaccessible from the menu (the Multiplayer button is intentionally inert, labeled "(WIP)") until the base single-player game is finished.