Tattletail Endless mod Changelog! (Gold tattletail & Modifiers!?)

Tattletail Endless mod Changelog! (Gold tattletail & Modifiers!?)

🥇 Gold Tattletail (new unlockable) Survive 10 minutes in an Endless run, on any difficulty, and Tattletail's Gold color permanently unlocks.

Gold shows up as a real option in the color picker even before it's unlocked — it's just labeled "Gold (LOCKED)" and won't let you start a run with it selected until you've earned it.

Tints Tattletail's fur and ears a solid, bright gold.

⚙️ Run Modifiers (new submenu) A new "Run Modifiers" button in the Endless menu opens a panel of 6 independent toggles — enable any combination you want, none are exclusive:

Low Battery Mode Flashlight charge drains 2x as fast No Rest for the Wicked No rest periods between objectives No More Mama! Maxes out Mama's aggressiveness (fastest patrol, longest alert state) Batteries Not Included Tattletail's charge drains 50% faster Always Hungry Tattletail's hunger drains 50% faster Brushing is Key Tattletail's dirtiness drains 50% faster

🐛 Bug fixes Fixed a game-breaking bug where reaching Night 6 ("The Party") through a normal story playthrough could silently get hijacked into an Endless run the moment you picked up your flashlight. Endless now only ever starts when you actually click "Enter the Kaleidoscope."

🌐 Multiplayer (built, not yet live) Full 2-player co-op — shared objectives, synced Mama, death/respawn/spectate — is implemented and compiles clean, but is currently parked and inaccessible from the menu (the Multiplayer button is intentionally inert, labeled "(WIP)") until the base single-player game is finished.

https://impopzzz.itch.io/tattletail-endless-mod

u/ImPoPzzZ — 11 days ago
▲ 6 r/Tattletail+1 crossposts

I made an endless survival mod for Tattletail — Kaleidoscope Endless

Hey everyone! I've been working on a BepInEx mod that turns Tattletail's Kaleidoscope level into a full survival loop. (This Took Way Too Long...)

The concept is simple: you're stuck in the house with Mama, objectives keep cycling, and the game only ends when she finally catches you. Think of it as a score-attack / how-long-can-you-last mode.

What it adds:

A dedicated ENDLESS button on the main menu Two randomized objective types that shuffle each loop (survive a hunt timer, or keep your flashlight up while Mama actively chases you) Scaling difficulty — every loop she gets faster and timers get shorter A mercy system on flashlight objectives so one bad moment doesn't instantly end your run Actual resource management — hunger, battery, dirtiness, and boredom all drain and matter Permanent darkness once Mama wakes up A death screen with stats + best-run tracking between sessions Cosmetic options at the start of each run (Tattletail color, Kaleidoscope voice, Kaleidoscope Mama)

The vanilla campaign is completely untouched — this only runs when you start an Endless session.

Requirements: BepInEx 5.4.23.2 x86 (32-bit) — Tattletail is a 32-bit game so the 64-bit build won't work. Full install instructions are in the readme.

github.com
u/ImPoPzzZ — 14 days ago

Question about Aang and the Iceberg

If Katara hadn't found Aang the avatar cycle would be broken correct?

Aang was in the iceberg for 100 years and in the avatar state which drained his life force causing him to die at 66 years old

If nobody actually found the avatar doesn't that mean that eventually Aang would die in the iceberg?

and Because he was in the avatar State as well doesn't it mean that the avatar cycle would be broken?

reddit.com
u/ImPoPzzZ — 2 months ago
▲ 6 r/Tattletail+1 crossposts

I made a tattletail endless mod using bepinex (read description pls)

I can't get past some issues... the scawwy music isnt playing, tattletail is completely oblivious that mama is hunting us, oh and... i cant get the storymode to stop triggering, also i cant get the doors open.

Ugh, if somebody wants to help, please do, im giving this mod to the community and im once again asking for your HELP!

Please let's make this mod together, im so close to actually completing (version 1.0.0) BUT I FAILED AND I REQUIRE YOUR!!! HELP!!!

so please... help me

drive.google.com
u/ImPoPzzZ — 3 months ago
▲ 5 r/BlackOps1+1 crossposts

The Multiplayer Expansion for "The Numbers" IS HERE!

The Numbers Mason. What Do They Mean?

The Numbers - A Black Ops 1 Mod

"The numbers, Mason. What do they mean?"

The Numbers is a client-side Fabric mod for Minecraft 1.21.11.

When you take damage, red numbers begin flashing across your screen just like the number sequence burned into Alex Mason's mind. The lower your health drops, the more they flood your vision. At full health, your screen is clean. At death's door, chaos.

But the numbers are only the beginning.

Features

BO1 Number Sequence — The actual audio from Black Ops 1 loops while numbers are on screen Red Number Flash — Numbers scale with damage, flooding your screen as HP drops, fading with a horizontal wipe effect Heartbeat — A pounding heartbeat plays after taking damage, growing faster and louder the lower your HP falls Reznov Subtitle — Drop to 3 hearts and a single line appears on screen. "Reznov: No mercy." Different quote every time. Resets every time you re-enter the danger zone. Viktor Reznov — At 3 hearts, a semi-transparent 3D ghost of Reznov himself appears 3 blocks in front of you, fading in and out. He's always watching. Settings Menu — Access "The Numbers Settings" from the pause menu. Toggle the mod, change number style (Still / Left to Right / Right to Left), and adjust number size (Small / Medium / Big).

The Numbers – Multiplayer Expansion: The Multiplayer Expansion or MPX introduces a "pick your character" system, letting you and your friends pick from iconic Black Ops 1 characters, each with unique abilities, passives, and playstyles!

Mason The Numbers Numbers on screen + 30% damage resistance below 2 hearts Woods Survivor Ignore lethal damage once (60s cooldown), constant regen, 50% fall damage reduction Bowman Aggression Permanent Strength I, speed boost on attack, adrenaline regen on kills Hudson Analyst Nearby mobs glowing, HUD overlay showing entity HP bars, crosshair target HP display Weaver Veteran 45% explosion damage reduction, clears short negative effects, +20% arrow/crossbow damage Dragovich Iron Command Slowness aura (10 block radius), Resistance I, weakness on nearby mobs Kravchenko Brutality Slow Falling (knockback resist), Strength I, kills grant 5s damage reduction Reznov Vengeance Strength boost after taking damage, Strength I below 30% HP, kills heal 1 heart Petrenko Red Army Hero Permanent Resistance II + Fire Resistance, regen when standing still Steiner Nova Scientist Poison amplifier reduction on self, 50% magic damage resistance, kills release poison cloud, extends poison on enemies hit

-This Passion Project Was Made with So Much Love. -Made By ImPoPzzZ

u/ImPoPzzZ — 3 months ago