Did devs overturned amount of night shift in the last update?

I haven't seen it mentioned in patch notes, but I got insane amount of night shift today.

5/5 runs in elephant mausoleum were night shifts. 1/7 in scorched enclave and 1/2 in mech trenches.

I have 25h of playtime so far and before update o got night shift only once

I don't think that i have any quests that guarantee night shift in mausoleum. I only need to hack medbay door and give cigarettes to the injured soldier. There is no way I go in there with grabbers nearby and negative visibility.

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u/InsantFury — 1 day ago

Is there a list of what exactly map effects do?

Things like putting water thief mask onto injured European soldier or exploding bridge in ashen mesa or Eurasian communication tower.

Some of them are explained in wiki (water thief mask). Some of them are seemingly self explanatory like "restricts airspace for Eurasian units", but what exactly does "disrupt Eurasian communication means"? Are Eurasian units become unable to share your location if you are spotted, or they can't get reinforcements? There is also "disrupts Eurasian operations". Does it mean that no Eurasian units will spawn in affected maps?

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u/InsantFury — 6 days ago

What is the point of building waylines?

I have played several games and tested a few builds and I don't understand why would I build waylines. I get dropping a single station onto max lvl forge or rare system with 20+ research, but not in the normal systems.

I was able to get all the resources I needed from specialising one arkship on energy production or trade to not have any trouble with basic resources. Strategic resources can easily be bought through trade as well.

Waystations also have several problems with them:

  1. You don't see your incom from them in the resource tab. This makes planning an economy based on them really inconvenient.

  2. They are really vulnerable. You need to use most of building slots to harvest resource, severely limiting their defensive capabilities. Additionally you can't even build any defensive platforms. It's not that big of a deal if you have a few stations, because you probably have an arkship nearby, but if you maximized their cap and built dozens of them all over the place, they become just an easy target

  3. Cost. Especially influence cost. 100 influence per station is a lot. Just 5 stations is an equivalent of a new arkship or two upgrades to t2 (20 districts and many additional modules slots). You can get some influence through contracts, but 90% of them require you to spend research, which you yourself probably need, so you mostly will do tourist, delegate or harvest contracts, that don't spawn as often.

Because they lack security, they don't feel like "my place" where I can get back to. They feel like an anchor, forcing me to park my arkships in one place, instead of doing contracts, and a liability that I have to defend in war because they absolutely incapable of defending themselves even against small fleets.

I know that waystations don't need pops which is good, but I feel like if I just spend this influence on a new ark, pop growth that I will get on it will be by far more useful.

So, if anyone used build focused on using as many waystations as possible, please share your experience. Fantasy of building galaxy wide trade route sounds dope on paper, but for me it was just tedious in gameplay

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u/InsantFury — 13 days ago

You can instantly loose all your waystations

Before integration

after integration

So, turns out if an empire in which space you have built your waystations gets integraded by someone, you will loose all those waystation. I reloaded this save few times and sometimes they just disappeared, while other times they stay, but got stolen by that empire. So you should really monitor those "vassal integration started" notifications and do something to prevent it.

Looks like a bug. This systems blinks out and into existance in the moment of integration and game just gives everything in them to new ruler, including nomad's stations

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u/InsantFury — 18 days ago

State of military contracts

All reward numbers are 50% higher because of "asset protection specialists" civic.

So far i have seen 3 different types of military contracts: fauna hunt, planetary bombardment and join all wars. Rewards for them are fixed. Who is client, how wealthy they are, how are situation in their systems, who is a target and how strong they are, none of this matters.

First contract is to kill some space fauna. 600 mp amoebaes or 2.4k krystals in my case. Payout is really good, if not absurd, for such an easy request.

Second contract was to inflict 30 devastation to any planet of a targeted faction. In my case by the time i got there they had 2/4 colonies already ocupied and all fleets destroyed. After i attacked them 4 different neighboring factions asked me if they can join the war on my side. Agreeing was a big mistake. For some reason the moment my allies attacked enemy planets all bombardment from their and my fleets stopped, resulting in me failing the contract. But anyway, i got 17k trade and 3.5k alloys for beating a defenseless minor faction

Third contract is to join all wars of a client faction. In my case it was 2 wars against 5 factions in total. It is obvious that fighting against 5 empires should cost way higher than bombarding 1 planet until it reaches 30 devastation, but reward is exactly 2 times higher, despite difficulty level being several magnitudes higher. Also this contract is seems to be bugged too. I took it while i was doing second contract and it just so happened that i was already in one of this wars (this empires offered to join a war on my side for free). For some reason after accepting a contract i didn't join a second war and just got all this money for free. But it worked fine when i did it for another faction while i wasn't fighting anyone else.

As for a penalty for failing the contract, it is resiculously low. Just -150 relations with a client. Considering that i got third contract from a rival and i have seen several science contracts from empires that hate me, it doesn't seems like this penalty would prevent you from taking more contracts in the future, so you free to scam them all

Imo rewards shouldn't be fixed. Some contracts are just free money, while others aren't that profitable considering all the problems you are getting yourself into. I would also like other contract types like skirmishes against enemy fleets or killing a VIP leader. There is basically no in between of slightly beating up 1 planet and fighting half of a galaxy at the moment

u/InsantFury — 19 days ago
▲ 103 r/Stellaris

New civics are really dissappointing

I was really looking up to try two new civics - "void reavers" and "asset protection specialists". I love pirate and PMC fantasy so i was really hyped. But as usual, implementation is a big problem

"Void reavers"

basic bonuses aren't great. Bonuses to stations for a nomad with cloaked stations is a joke. -5% Ship alloy cost reduction isn't big of a deal. Only cloaking bonus is nice there. Main thing with this is a piracy modules. This includes "pirate hideout","concealment field" and "reaver stronghold".

"strongholds" give -6 cloaking, which means your waystation will be swiftly destroyer. "Concealment fiesd" cloaks your station while "hideout" let's you steal 1.5% of resources produced from planets in the system. It's basically nothing and you won't even get any resources most of the time. But main problem is that waystation upkeep isn't free. Upkeep for "concealment field" and "hideout" is a 10 trade. With 1.5% efficiency this means that targeted planed have to produce at least 700 trade worth of resources to bring ANY profit. This is ridiculous. AI never builds up their planets. Best case scenario is that a few capital planets in the whole galaxy might be able to give any profit at all

orbital bombardment stance gives you a CHANCE to steal 40% of resources produced by a planet and this chance is reduced by each army on the planet

"Asset protection specialists"

this civic looks very good and it would have been good if ai had ever given out any military contracts. A made a build with an "influential cartel" civic to triger wars and profit off of them but ai never given me any military contracts against other ai. Even when naturally attacked by a purifiers only contracy they offered me is a science one. I have done maybe 2-3 contracts against spece amoebas but thats all

All in all i am really dissappointed with all of this

u/InsantFury — 20 days ago

Is it possible to disable or extend screen timeout on infinix note 60 pro?

Maximum time it allows me to set is 10 minutes. I like to put long videos on the background while i work, so i want it to be at least 30 min.

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u/InsantFury — 1 month ago