▲ 80 r/WrathOfTheRighteous+1 crossposts

Drew the Aasimar character art from the game

Messed up a little judging how much space I need, but I'm still satisfied.

u/Interneteldar — 6 days ago

Players disappointed by combat in Delian Tomb. Any tips to spice it up?

So I've just finished running the main part of the Delian Tomb module for my players, and one of the criticism some of them voiced was that it felt like all the combats felt more or less the same in terms of options/strategy.

Now I don't know whether that's just an issue with how I ran them, the static nature of the map, for the most part, or perhaps the party composition.

So with that in mind, is there anything you folks like adding in your combats to make them less predictable and more memorable?

I've been thinking of maybe using more dynamic terrain, and monsters with a more interactive skill set than goblins and undead. I could also imagine a wider variety of combat objectives to be interesting.

What's your take on this?

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u/Interneteldar — 7 days ago

Finished the game for the first time. Feel like I've made a mistake (T.T)

>!I ended up vacillating a lot when choosing what lights to keep on. I avoided the ending you get if you keep the red shells, since I didn't like the way the dialogue with secretary was going when I left their light on, thinking I'd somehow reintegrate them into society.!<

>!But then I went back and forth on Principal. I ended up choosing to offer her another chance and got the Epitaph Red ending, where it seems things turned out alright. But reading through epitaph blue, I feel like it may have been a mistake after all...!<

>!Oh well, I might redo the epilogue at some point, after I've had some time to digest this absolute gem of a game. Glad to have stumbled across it.!<

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u/Interneteldar — 8 days ago

I just finished 1000xRESIST and would strongly recommend it to anyone that enjoyed Disco Elysium.

https://preview.redd.it/mjvgrfhepaah1.png?width=1240&format=png&auto=webp&s=0a5de585d3311c594ea9a0eb05a1b1b9189932f3

It touches on some of the same themes from a different angle, though it also has plenty to set it apart as its own commentary on resistance, memory, home, and family.

I'd say it's the only game I've played that has writing on par with Disco's, even though the presentation is very different. It's also fairly short, clocking in somewhere between 10 and 15 hours.

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u/Interneteldar — 8 days ago