
u/IronwoodSerpent

Which game mechanics are tailor-made for Grumps shenanigans?
To clarify, I'm looking for mechanics from games that the Grumps already played, as well as mechanics from games they've yet to play.
For an example, Tears of the Kingdom's Ultrahand ability to move and build stuff created TONS of hilarious moments in their playthrough of the game.
Which is your favorite version of a Peanut's offensive/attacking function?
What's your thoughts on a future Souls game having an "enemy proximity radius"? As a way to be aware of your surroundings when fighting multiple enemies
Source of clip: God of War: Ragnarock
It'd be cool if the Ratts Tyerell Foundation shows up in the upcoming racing game
Source of Wookiepedia article.
The insane designs from Marvel's "Infinity Wars", "Infinity Warps" and "Secret Warps" stories, where they combine characters together
Source of comics: Infinity Wars, Infinity Warps, and Secret Warps.
Before you ask, yes, I got the idea for this post from this video from Sir_Superhero (watch his stuff, it's great)
What are your favorite jokes that were enhanced by the Grumps making lore-accurate remarks?
For example, in the "Jerry Seinfeld gets a stroke" bit in one of the Monopoly episodes, it wasn't enough that Arin impersonated Jerry discovering that he was having stroke. Arin also mentioned Elaine and impersonated Kramer talking to Jerry about his stroke lol.
For another example in the Breath of the Wild playthrough, I forgot what the joke was, but he added onto it by saying "From the seas of the Zora, and the mountains of Lanayru" which is hilarious.
What decides whether an animal-themed design is furry or not furry? Also, how is a furry character defined?
What decides whether an animal-themed design is furry or not furry? Also, how is a furry character defined?
Source of image: Spider-Gwen - Ghost Spider (2019) #9