Will of the Wisps is having graphical glitches, anyone know any solutions?
I keep getting glitchy squares popping up. The original game never had these issues
I keep getting glitchy squares popping up. The original game never had these issues
I broke up with a partner like 5 months ago. We had a rough relationship, and they've completely cut off any communication to me. The issue is that we still have overlapping social circles. I often see them in the online spaces I talk in, and it just stings every time. I'm angry about being given the cold shoulder and I'm scared to talk where they may show up.
I dunno, I'm just lost on how to approach this situation.
I've always wanted to have a pixelated face in VRChat, so I made a shader. I'm making it public, you can buy it down in the comments below :3
I don't want to see any blue on this coloring, and I don't know how to fix this. Am I doing this wrong?
float4x4 transform = Matrix4x4Identity;
float4x4 viewTransform = transform;
// Transform vertices by translation, rotation, scaling of the object
TransMat_World(transform);
output.normal = normalize(mul((float3) input.normal, (float3x3) transform));
// Transform the vertices by the camera's translation and rotation.
TransMat_Screen(transform);
TransMat_Screen(viewTransform);
// Transform the vertices by the view matrix (perspective in this case)
TransMat_View(transform);
output.position = mul(input.position, transform);
output.viewNormal = normalize(mul(input.normal.xyz, (float3x3) viewTransform));
I am SO bad at talking with new people online and I'm sick of it. I wanna flirt with new people, have sex or be horny with others, and understand the signals people give when they're not interested. I keep getting mixed signals from some people who act friendly but also don't hold conversations. I'm sick of it and I need help.
Where are the guides? I don't wanna rely on DMing friends to decode every sentence I get. I want to learn.
Adding any kind of normal texture breaks my model at the UV seams, even in Unity. I've added a completely flat normal map that I created (seen in the screenshot) and it still gets weird border. I already have normal maps created for this UV and I don't want to need to redo all of that just to fix this issue if possible