Water in Hub Settlements?
What do you all do for Water rations in the Hub Settlement system? There's a Farm for Food, but nothing I can see for Water.
What are you all using?
Cheers
What do you all do for Water rations in the Hub Settlement system? There's a Farm for Food, but nothing I can see for Water.
What are you all using?
Cheers
Does anyone here play with some alt rules? I’m thinking stuff like only healing 1hp after a full nights rest, or stress/insanity mechanics.
If so, what do you use?
So my basic idea is this - I want to play a Henchman in Shadowdark, one that goes with other parties into dungeons and helps them adventure though.
My questions are -
How would you work exp? If they’re not getting a share of the treasure, rather a gp/day wage… what would you do?
How would you work the parties actions? Choosing where to go, what to do in combat etc?
What’s the reverse of a Loyalty check? I doubt I’ll bail on a party unless things are going super bad, but they might turn on me…
Dunno, I just feel like something lowkey and chill for a solo game, and I like the idea of running a guy who isn’t the main focus of the adventure.
Any other thoughts would be welcome!
What's the best way people have gotten their hands on a full copy of The Halls of Arden Vul megadungeon?
How do you folks handle healing in a Mutant Future campaign?
Do you keep it focused on things like medi-kits and bandages? Mutant powers? Magic? (Not)Stimpaks?
Can anyone recommend a system that deals with the maximum amount of wealth there is in a town based on its size/population?
EG: You come out of a borderlands dungeon overflowing with items and gems, and you make it back to the nearest hamlet... you can't just sell all that stuff because there's only 30 people there and one store. So, if you want to unload your loot, you need to go to a bigger population center.
That sort of thing.
I see a lot of people saying that Umerica has better classes than MCC, especially the spell-casters.
If this is the case for you, can you explain why?
Also, anything else Umerica does better? Anything that MCC does better?
Cheers
I'm just going back and looking over the character creation rules, and I've noticed that I've missed some stuff.
So, basically the process is this -
My questions are thus - Do you choose to boost a low Attribute up to 14 if you roll? Also, where is the rule about this extra free Skill as mentioned in the example of character creation on page 8?
Cheers!
I'm thinking of making a setting that I'm looking to use as base for some S&S shorts, but I want there to be a high level of magic in the world.
The characters I'm following aren't using it, beyond maybe some magic items, but there is a high level of magic in the world itself.
Has anyone seen this sort of thing? Is it an issue with S&S (which I know is typically a low magic genre) and if so, how would you fix it?
Cheers
Edit: Also, fantasy races. Can you have various fantasy races or does it have to be just human for it to remain S&S?
Which kind of Post Apocalyptic Stories do you read the most?
Prepper/Survival Fiction - Going Home, The Borrowed World, Edge of Collapse etc.
SciFi Apoc - Metro 2033, Lucifer’s Hammer, The Stand, etc
Zombie Apocalypse - Anything with zombies in it…
How do you all handle Trade?
I've got a character who is a merchant and looking to build wealth through wheeling & dealing, but I'm not finding any solid rules for Trading. "Buy low/Sell high" with a decent Trade Skill Check, that sort of thing.
Has anyone here tried using different classes for AWN?
If so, what’d you use and how’d it go?
How would you all run level zero characters through a funnel? How far down the character creation path would you go before sending them off to die one by one?
For those of you who play MCC, do you always have the characters starting out as tribals or do you just go with any kind of gonzo-post apocalyptic origin?
What rules do you bring in from other editions of D&D, or from other games entirely, to your 3.5 campaigns?
Akira, Bladerunner (and DADoEC?) are held up as pillars of the Cyberpunk genre, but neither have the internet. Cyberpunk the ttrpg (whichever version you want) has The Net, but it's not like our own internet, and it doesn't really have social media.
With all that in mind, do you think the internet is essential to a cyberpunk setting? If not, what would be required to meet your threshold for the genre?