u/Jimmy_AB

Personal opinion:The addition of Teams changed Rust for the worse

Rust used to be (and honestly still is) one of my favorite games, even if I don’t play it nearly as much as I used to.

In the decade I’ve been playing Rust, I’ve seen it change countless times, sometimes to the point where one update made it feel almost unrecognizable from the last.

At this point, it feels like it has drifted away from being the survival game I originally fell in love with and evolved into more of a 500-player battle royale with survival elements.

And in my opinion, the change that started that shift was the addition of teams.

It sounds like a small feature, but it completely changed the game.

The core issue with Rust is that no matter what, more players will always have an advantage over fewer players. What used to give solo, duo, and trio players a fighting chance was that larger groups were much harder to coordinate, especially during open fights. Not being able to instantly identify who was who created confusion and naturally nerfed big groups ,especially ones that weren’t already experienced playing together.

At the same time, it made the truly organized clans stand out even more because they had the communication and discipline to work around that limitation.

Because of that, the number of large dominant clans was smaller, and many were far less organized. That gave well-coordinated groups of 3–4 players a real chance to fight back and win through skill and coordination.

Once teams were added, that natural limitation disappeared, and large groups became dramatically easier to manage. That was when the balance really started shifting away from smaller groups.

Thanks for coming to my Ted talk

P.S. JUMP CHECK!!!!

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u/Jimmy_AB — 7 days ago

I hope they make leveling last longer in classic +

This might sound crazy to some people, but I’m one of those players who only really enjoys the leveling part of WoW.

Over the years(since 2019) I’ve leveled through World of Warcraft Classic five times, The Burning Crusade Classic twice, Wrath of the Lich King Classic once, and World of Warcraft once. I know that might sound like laughably little playtime to some of you, but that’s all I’ve been able to fit in.

And in all that time, I’ve only done two raids.

The truth is, I just don’t enjoy the endgame nearly as much as I enjoy leveling. What I love is the sense of adventure, exploring new zones, and that constant feeling of progression. Nothing hits quite like walking back into a town with 10 completed quests, turning them all in, hearing that level-up sound, and walking back out stronger with upgraded gear.

That’s why, seeing people recommend a bunch of new dungeons for Classic+ (especially pre-60 ones), I think it would be amazing if the game were designed so you could fully experience all the zones and dungeons without outleveling them too quickly.

What do you guys think?

Are there any other weirdos like me who enjoy the leveling journey way more than the endgame??

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u/Jimmy_AB — 7 days ago

M/24/5'11 [82kg >75kg= 7kg](in 6 months) finally decided to cut

I had 2 years of gym progress before starting. At the cut I went to the gym an average of two times a week and ate maintenance calories (but abused fasting) I only took protein (average of 100g a day total) and creatine (5g)

u/Jimmy_AB — 8 days ago