
Ad Models
I'm currently experimenting with different ad revenue models across two of my apps.
The challenge is that meaningful ad revenue usually requires significant scale, but I also don't want to build apps where every interaction is interrupted by an ad. User experience comes first, so I'm trying to find the least intrusive ways to monetize.
On FrameForge, I show a rewarded video ad when a user creates a video render. Since they're already waiting for the render to complete, it feels like the most natural place for an ad. For image generation, I use a closeable image ad that's quick to dismiss.
FrameForge: https://play.google.com/store/apps/details?id=com.frameforge.app
On Worklog, I've taken a different approach with a simple static banner at the bottom of the screen. In a productivity app, users need to quickly capture activities, time, and notes, so interrupting them with full-screen ads would create unnecessary friction.
Worklog: https://play.google.com/store/apps/details?id=com.worklog.sessiontracker
I'd love your feedback.
If you have a few minutes to try either app, let me know whether the ads feel reasonable or if they still get in the way. And if you've monetized apps before, I'd really appreciate hearing what has worked well for you and any best practices I've overlooked.