▲ 55 r/VoxelGameDev+1 crossposts

I built a Multiplayer Space Voxel Sandbox with my 10yo son. 100% of the C# logic, 3D models, textures, and music are AI-generated. Here is our first trailer! (Open Source)

My 10yo son and I built this open-source voxel game entirely with AI (Claude generated the Code, and models - ChatGPT / Gemini helped with the story - Music by Suno, Soundeffects by Elevenlabs, I managed the Client/Server architecture). Read the full backstory and find the links to the free Beta & GitHub down in the comments! ⬇️

u/KatastrophalKlang — 4 days ago

[Open Source] My 10yo son and I are building an open-source space voxel game. Thanks to our very first community PR, we finally have a native Linux build!

Hey everyone,

I wanted to share a small milestone with you. For a while now, I've been building a game with my 10-year-old son (he's the "lead designer", I'm the code architect). It's a multiplayer space voxel sandbox - think Minecraft in space with custom ships, procedural planets, and base building.

To get this done alongside my day job, I leaned heavily on AI to write the boilerplate C# syntax, while I strictly enforced a clean architecture.

Up until a few days ago, the game was Windows-only (though people told me it ran fine via Proton). Literally a day later, our very first open-source contributor jumped in and submitted a PR to add proper native Linux support.

I just finished a major shader refactoring, merged their PR, and uploaded the first native Linux builds to our itch page.

Since Linux isn't my daily driver, I’d be incredibly grateful if some of you could give the native build a quick spin. I just want to know if it launches properly, how the performance feels on different distros, and if the dedicated server connects without issues. The game is in Early Beta, so expect some jank, but the core loop is fully playable.

Also: We are looking for contributors. Since we are fully open source now, we'd love to get more people on board. If you're into C#/Unity, networking, or just want to help fix Linux-specific quirks, you are more than welcome to join us. No pressure, no deadlines, just a chill hobby project.

If you run into weird bugs, you can just hit F1 in-game to send a quick report, or drop a comment here.

Cheers,

Marcel (and Justus)

u/KatastrophalKlang — 8 days ago

[Windows][Linux] Blocks Beyond The Stars - I used AI to build my 10yo son's dream space sandbox game. Early Beta is ready for your feedback!

Hey r/playmygame!

My 10-year-old son recently pitched me his absolute dream game: Minecraft in space, with custom spaceships, procedural planets, and base building. I’m a software architect by trade, so we made it a family project.

To get past the boilerplate code, I used AI (Claude) to generate the syntax while I strictly enforced a proper Client/Server architecture in Unity. Now, the game is in an Early Beta state, and we need your fresh eyes!

What makes it special:

  • You can build your own ships block by block and actually fly them seamlessly between planets.
  • Fully working multiplayer (you can host your own dedicated server).
  • A brand new post-processing and water shader we just added (my son's favorite part).

What to expect & What we need from you: This is an early build. There are bugs, the UI might be clunky, and onboarding is still a work in progress. But since we are a tiny family team, your feedback goes straight to the source!

We would just love to hear your general thoughts and first impressions. Jump in, explore a bit, and let us know:

  • How does the overall gameplay and movement feel to you?
  • Did you get stuck anywhere in the beginning?
  • What was your favorite (or least favorite) moment?

Playable Links (Free Demo):

Feedback: If you find a bug, just press F1 in-game to send a quick report, or drop your thoughts right here in the comments. I'll read and reply to everything!

P.S. - We are looking for contributors! 🤝 Since this is an open-source (AGPL) passion project, we are always happy to welcome new people to our little universe. Whether you code in C#/Unity, create 3D voxel models, or just want to help with playtesting—everyone is welcome!

Check out our GitHub if you want to join:
https://github.com/marceld23/BlocksBeyondTheStars

Thanks for helping us shape this game. 🚀

u/KatastrophalKlang — 8 days ago
▲ 0 r/INAT

[Hobby] [Open Source] Help me build my 10yo son's dream space game! (Unity 6 / .NET 8 Voxel Sandbox)

Hey everyone!

I’m Marcel. A while ago, my 10-year-old son Justus told me about his absolute dream game: Minecraft in space, with custom spaceships, procedurally generated planets, base building, and multiplayer.

I am a software architect by trade, but I didn't want to spend my nights typing boilerplate code. So, we started a crazy experiment: We built the entire foundation of this game using AI. I didn't write the syntax, but I rigidly enforced a clean Client/Server architecture. Justus brings the vision (he is the "Productmanager") and the brutal honesty of a 10-year-old playtester; I guide the AI and manage the Unity/C# architecture.

The crazy part? It actually works. We now have a fully playable, open-source (AGPL) multiplayer game with working space flight, arcade minigames, and a brand-new water shader that finally made Justus say: "This looks cool!" ;)

Now, we want to open the doors and invite you to join our little universe.

AI is great for heavy lifting, but games need a human soul, quirky ideas, and real developers to tackle the complex stuff (like network interpolation or satisfying game loops).

We are looking for absolutely anyone who wants to contribute to a low-pressure, passion-driven community project:

💻 C# / Unity Devs: Want to optimize UDP traffic or build a cool new laser weapon? The codebase just got a massive refactoring and is ready for you.

🎨 3D & Voxel Artists: Design weird space plants, new blocks, or ship parts.

📜 Game Designers & Writers: Help us make the crafting loop satisfying or write lore for the in-game Codex.

🕹️ Playtesters: Just download the game, try to break our server, and tell us how you did it!

The Vibe:

We are all busy people. There are no deadlines here, and we intentionally don't even have a noisy Discord server. We coordinate entirely async via GitHub Discussions and PRs. Whether you want to contribute a single bug fix or stick around to build a whole planetary biome – you are welcome, and you'll get full credits in the game.

Come check it out and help a kid build his universe:

Playable Demo: https://jumavegames.itch.io/blocks-beyond-the-stars

GitHub (Source & Discussions): https://github.com/marceld23/BlocksBeyondTheStars

Website: https://www.blocksbeyondthestars.com/

Let me know what you think, or just drop by our GitHub Discussions to say hi!

u/KatastrophalKlang — 8 days ago
▲ 0 r/maker

Hi fellow Makers!

I wanted to share a project that has been our favorite weekend activity lately. My 10-year-old son Justus and I built Pixel-Pets—a world-aware virtual pet ecosystem.

https://preview.redd.it/5y926df73yyg1.jpg?width=4032&format=pjpg&auto=webp&s=48bcde485f688432510d42226dcce8e2953b6919

The Setup:

  • Justus (10): Acted as the Product Owner and Chief Designer. He designed the mood logic and the pet interactions.
  • Me: I acted as the "technical wingman," helping with hardware quirks and bridging the gap between his ideas and the implementation.
  • The Tech: We used the M5Stack ecosystem (CoreS3, Core2, and StickC PLUS2).

The "AI Twist": As a CIO, I wanted to see if I could empower my son to actually "build" the firmware without years of coding experience. We used Claude (AI) as our lead developer. My son provided the logic and sketches, and the AI wrote 100% of the C++ code under our direction.

Cool Features:

  • Inter-device communication: We used ESP-NOW so a handheld "Pip" remote can "throw" treats to the main pet on a different device.
  • World-Awareness: The pets pull real-time weather and moon phases based on IP geolocation.
  • Open Source: It’s 100% open source because we want to inspire other families to build together.

The Sunday Tradition: Justus has a ritual of checking his GitHub stars every Sunday evening before bed. He’s currently watching the count closely—if you like what we’ve built, a star would truly make his weekend!

GitHub Repo: https://github.com/marceld23/Pixel-Pets

I'd love to hear about your experiences building tech projects with your kids or using AI to lower the entry barrier for making!

reddit.com
u/KatastrophalKlang — 2 months ago

Hi everyone! I wanted to share a project my 10-year-old son Justus and I have been working on: Pixel-Pets.

It’s a world-aware virtual pet system built on the M5Stack (ESP32) platform.

https://reddit.com/link/1t2p3si/video/sml3b7vp1yyg1/player

The Tech Stack:

  • Main Devices: Runs on CoreS3 ("Muffin"), Core2 ("Goo-Goo"), and StickC PLUS2 ("Pip").
  • Inter-connectivity: We used ESP-NOW so the "Pip" handheld can "throw" treats to the main pet on another device.
  • World-Awareness: The pets sync real-time weather and moon phases via IP geolocation.
  • Development: As a CIO, I wanted to see if I could empower my son to "code" his own toy. We used AI (Claude) as a translator -my son provided the designs and logic, and the AI wrote 100% of the firmware under our direction.

Why we did it: It’s a bridge between the 90s Tamagotchi nostalgia and modern IoT hardware. It’s 100% Open Source because we hope other parents might use it to get their kids into STEM/Hardware.

My son Justus actually checks the GitHub stars every Sunday evening- if you like the project, a star would make his day!

GitHub Repo: https://github.com/marceld23/Pixel-Pets

Happy to answer any technical questions about the ESP-NOW implementation or the AI-assisted workflow!

reddit.com
u/KatastrophalKlang — 2 months ago
▲ 16 r/esp32projects+1 crossposts

I built Pixel Pets, an open-source virtual pet family for M5Stack hardware.

https://preview.redd.it/ryo0gqturyyg1.jpg?width=4032&format=pjpg&auto=webp&s=465c615b68b64a144d9853a89252b546cddd389f

It started as a father-and-son maker project and turned into a small family of pets:

- Muffin: CoreS3 + Module-LLM, with offline voice interaction

- Visu: CoreS3 without the LLM module

- Goo-Goo: Core2 version

- Pip: StickC PLUS2 companion that can send treats/gestures via ESP-NOW

The pets have moods, needs, mini-games, sounds, touch/button/IMU reactions, weather/moon awareness and ESP-NOW friendships.

The idea was to make something playful for kids, but still inspectable and hackable for adults.

No cloud account, no tracking, no subscription.

GitHub:

https://github.com/marceld23/Pixel-Pets

Project page:

https://marceld23.github.io/Pixel-Pets/

I’d love feedback from other M5Stack users. Especially curious what hardware variant people would actually build first.

Which variant would you build first: Core2, CoreS3 or StickC companion?

reddit.com
u/KatastrophalKlang — 2 months ago