I have an idea for a themed collection of talents and just want help with scaling them appropriately
so, wanting to create a collection of talents and want some ideas on namely what tiers these talents should go:
- Robo-army: ranked, no prerequisites, effect: when taken the character acquires a minion squad of 3 robotic Retainers. these minions have a brawn:1, agility:1, intelligence:1, cunning:1, presence:1, 3 health, a group skill set of athletics, discipline, and player’s choice of either melee, drive, piloting, operator, ranged(light), ranged(heavy), or gunnery, and the mechanical trait. These minions are mindlessly loyal to the character and are under his full control. If destroyed, a new minion squad will replace them at the start of the next session. note: minions squads purchased or replacing a lost squad do not come with any weapons, armor, or other equipment and it is up to the characters to equip them. Taking this talent multiple times generates additional minion squads.
efficient production: not ranked, prerequisites: must have the Robo-Army talent and at least 2 ranks in mechanics, description: each minion squad gains an additional robot minion.
Better AI Software: not ranked, Prerequisites: must have the Robo-Army talent and at least 2 ranks in computers, description: robot retainers can choose an additional group skill from the skill choices.
that’s what I got so far, I do have other ideas for ways to augment the talent, but feel they should be items that can be difficult to acquire, or be able to be lost, stolen, or destroyed.