NAOH: Arcade Collection, A PS Vita frontend inspired by Marvel vs. Capcom Fighting Collection: Arcade Classics
▲ 81 r/VitaPiracy+1 crossposts

NAOH: Arcade Collection, A PS Vita frontend inspired by Marvel vs. Capcom Fighting Collection: Arcade Classics

I'm developing a native PS Vita frontend for classic Marvel vs. Capcom arcade games, trying to replicate the look and feel of Marvel vs. Capcom Fighting Collection: Arcade Classics as closely as possible. The version currently available on GitHub is not yet the same as what I'm showing in the image, the project is still in active development. If you want to see what to expect from the current GitHub version for now, you can check out this video: https://www.youtube.com/watch?v=cmdGL49JLbg&t=2s

GitHub: https://github.com/KiddRwxSsj/naoh-ac

u/KiddRwxSsj — 1 day ago

First look at my PS Vita arcade collection project

Finally decided to show a bit more of what I've been working on.

This is the first version of my PS Vita frontend for the arcade games from Marvel vs. Capcom Fighting Collection, running through FBA 2012 and MAME 2000.

It's not the actual Fighting Collection port, but I'm pretty happy with how it's coming together so far.

This is just a short video showing some of the current features. Release coming soon.

youtube.com
u/KiddRwxSsj — 4 days ago

Information about the Release of "Marvel Marvel vs. Capcom Fighting Collection"

First, about yesterday's post: for the public release, the name of the project, logos and icons are being changed to avoid unnecessary legal issues. If anyone wants to build it for personal use, they'll be very easy to replace with your own assets when compiling.

Now for some more info about what this actually is:

The prototype shown above is already working, and this is essentially what the final collection will look like.

The current lineup is:

• X-Men: Children of the Atom
• Marvel Super Heroes
• X-Men vs. Street Fighter
• Marvel Super Heroes vs. Street Fighter
• Marvel vs. Capcom: Clash of Super Heroes
• The Punisher

These are the arcade versions of the games included in the original Fighting Collection console releases, with MVC2 being the only exception.

MVC2 won't be included. A 1:1 port of the actual Fighting Collection isn't realistically possible on Vita since it's a 64-bit game running on 32-bit hardware. And that's without getting into its online infrastructure, which would require servers and ongoing costs to maintain.

So there won't be online multiplayer or MVC2 in this project. If you want to play MVC2 on Vita in the meantime, it works perfectly fine through Flycast.

Everything else shown here is already running.

u/KiddRwxSsj — 6 days ago

RELEASE Trifle Psychotic - A short indie sci-fi platformer for PS Vita

Here is a PS Vita version of Trifle Psychotic, a neat retro-style game by Jan Orzechowski written in C. It's a straightforward, bite-sized platformer. Nothing massive, just a fun little title to check out if you have some free time this weekend.

You can grab the link in the comments below.

u/KiddRwxSsj — 11 days ago

Meet VitaGit, a GitHub-based Vita homebrew database

I’ve been working on VitaGit, a small GitHub-based database for Vita homebrew. You can browse projects, grab VPks, and check their sources from one place.

I also made a web interface for it:
https://kiddrwxssj.github.io/vitagit.github.io

>Just to be clear: AI was used for some of the repetitive/boilerplate parts of the code, but the project itself, structure, design, and implementation are mine.

u/KiddRwxSsj — 13 days ago
▲ 252 r/VitaPiracy+1 crossposts

Trying to add crouch walking to Metal Gear Solid 3 on PS Vita

I've started working on adding crouch walking to the PS Vita version of Metal Gear Solid 3.

If anyone has reverse engineering experience and would like to help, I'd really appreciate it. No promises though—I'm not sure I can pull this off on my own.

GitHub: https://github.com/KiddRwxSsj/MGS3-CrouchWalkVita

u/KiddRwxSsj — 1 month ago

Can malware escape when running a game through Steam Proton?

What happens if I run a potentially infected pirated game through Steam with Proton instead of running it in an isolated Bottles environment? Is Proton any less secure?

reddit.com
u/KiddRwxSsj — 2 months ago

Put together a quick launcher for Ruffle to automate SWF files and custom controls

A while ago someone shared Fancy2209's Ruffle port here. It works great, but constantly renaming files to movie.swf and editing the config file to change controls for every single game gets annoying really fast.

Put together a small frontend to automate all of that.

Just drop your .swf files into ux0:data/FlashGames/ with whatever name they have. The app handles the copy and auto-renames them to movie.swf in the background for you. It also lets you map the Vita buttons to keyboard keys, and saves a profile for each game so you can just quick-launch them next time.

You still need the actual emulator installed from the original post above for this to work.

Grab the VPK here: https://github.com/KiddRwxSsj/RuffleLoader

Hope it's useful to someone!

u/KiddRwxSsj — 2 months ago

PS Vita BOZ Port: Fixes for Missing Weapon Audio and Distorted Character Voices

Hi everyone,

The Call of Duty: Black Ops Zombies Vita port still has a few audio bugs, and I've been trying different workarounds to improve the experience. I wanted to share what worked for me in case it helps other

Weapon sounds are too quiet or sometimes seem missing

A lot of people have noticed that the audio mix doesn't seem to work properly, especially with weapon sounds. A simple fix is to increase the SFX volume all the way up in the game's settings. After doing that, weapon audio becomes much more noticeable and plays correctly. As for zombie voices, I didn't notice any significant volume increase, so it shouldn't blow out your ears.

Character voices play at 2x speed or sound distorted

Another common issue is character voices sounding sped up or distorted. What fixed it for me was installing the CapUnlocker plugin through AutoPlugin II. After installing it, the voice audio issue seemed to disappear. If you already have CapUnlocker installed, try reinstalling it. I've also seen reports that switching to a different playable character can sometimes fix the issue, so that may be worth trying as well.

That's all I've got. I'm not the developer of the port and can't really provide support. I'm just sharing what worked on my setup in case it helps someone else.

u/KiddRwxSsj — 2 months ago