▲ 19 r/swrpg

Time For Another Build Idea: Insurgent!

The idea is basically like how Anakin taught the Onderon Rebels to fight- or how the Mud Jumpers apparently taught the Mimban Resistance to battle. But make that an entire character or NPC. Haven't decided yet if I wanna make it an NPC, but I do know I want to play it at some point.

The idea is that he specializes in training civilians to battle against enemy forces- which makes him very valuable to the Rebellion was a lone operative rather than a part of a Squadron. He only gets put into a Rebel Cell when an operation goes horribly wrong because someone has been learning his tactics and completely countered everything he taught the civilians.

Any ideas on how to pull this off?

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u/Kystal_Jones — 3 days ago

Anyone else's recaps constantly deleting themselves?

Like I was literally listening to this yesterday and now its empty. This is the third time this has happened, one time it just fully removed itself from the list.

u/Kystal_Jones — 7 days ago
▲ 7 r/swrpg

Lookin' for assistance: How to build Mudjumpers

TLDR I like writing the Mudjumpers into campaigns because they're just vague enough that I can put them anywhere except for that one time on Nimban- and I can't really think of any other groups that fit that description. I also recently discovered the Heroes on Both Sides homebrew- and its CLONE REGIMENTS section.

Sadly, the Mudjumpers were not among them- probably due to being such a niche group of Clones. So I'd like help thinking up an ability/buff for Mud Jumpers.

I'd also love ideas for any other niche Regiments that might not be known and have a very vague history.

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u/Kystal_Jones — 10 days ago

Need input from Native Americans on how to handle western expansion in a homebrew world

So I'm doing writing and world building for a game I'm running- we've decided we're doing Weird West, which is basically what if the Wild West had aliens and magic and stuff.

I feel it would be disingenuous to not in somewhat cover how the natives were treated in a story about Western Expansion- even if technically speaking the species being affected is fictional.

My question to you all is: how should I handle it? Is there anything I should go out of my way to include, or anything I should avoid?

One of my friends stressed that I should not make a story that just paints them as a tragedy. Doing so disregards the strength and efforts they took and simply focuses on what was lost. Acknowledge, but do not place it on a pedestal. You were mistreated, but you survived, and you continue to survive against an attack that has not stopped.

He also has gone out of his way to explain a lot of his experience in Native American Culture- including that just because one tribe does it one way doesn't mean everyone does. So I wanna get as many point of views on this as I can. I thank you all for any information you can give me.

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u/Kystal_Jones — 21 days ago

Transferring systems, I'd like help with some items

TLDR I got my party to transfer from DnD to Genesys, and I've been able to port over most items- but there's a couple I'm struggling with:

First and foremost is the Wand of Wonder: for those who don't know it is for people who have a gambling addiction. You use it, it loses some energy, and random crap happens. Anything from making flowers to turning my recurring villain into a statue. In world this one is less a magical artifact and more so an item made by a scientist that does random crap for no explainable reason- but flavor is free so I'm not worried about it.

Helm of the Gods- this one is a bit weird but this is how it works: in this setting there's a dead god, and how he is worshiped by the various creatures of the four worlds varies GREATLY [if you know Bleach, he's the Soul King]. As the player continues through the game and learns other ways the god is worshiped, he unlocks new once per day use spells that he can use. He has to chose one each day, and that's the one he has access to.

Tattoo Gun - This was a gun that turns Spell Scrolls into Spell Tattoos. In DnD this meant it removed the class restriction Spell Scrolls have. In Genesys... I have no clue because as far as I know Genesys does not have spell scrolls. I was thinking maybe scrolls count as a single use Signature Spell?... but at that point like.... *what do the tattoos do then?*

Any help is appreciated.

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u/Kystal_Jones — 29 days ago

First time playing a Kineticist, need advice

I'm playing a Yaoguai Wood/Water Kineticist who specifically is the brought to life Figurehead of a ship. Don't know if personality will affect anything, but her story is based heavily on the Going Merry's Soul if any of yah have seen One Piece. I'm leaving it vague when she became fully alive, but the incident that began it was her holding her own hull together during a storm. When Sailors started downing as they struggled to the life boats, she ripped her Figurehead from the front of the ship to save drowning sailors.

She hasn't seen any of her crew since, and only recently washed upon shore for wherever the campaign will be starting. She's supposed to be very naive and not very knowledgeable on things that aren't sailing- think Teen Titans Cartoon Starfire. I've also planned for her to be an unreliable narrator for her crew- she'll be incredibly biased towards them and not be aware if they are genuinely good people or straight up pirate scum. That's gonna be up to the DM!

I'm curious if anyone has advice on any of the following:
Starting Equipment
Archetypes [we're using Free Archetypes]
Any good shipnames? ATM I'm on Wavebreaker but that feels pretty generic. I know she's from basically this world's Tortuga.
Ideas for some crew members to give some basic detail on, as well as memories she remembers witnessing as the spirit of the ship.

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u/Kystal_Jones — 2 months ago