DAO dialogue vs DAI
I started DAI recently and stuck with it for a while, but the more I played, the more fed up I got with the dialogue until I just dropped it. I kept trying to push through thinking it might eventually click, but it never really did. For a moment I was just pushing myself to enjoy the dialogue and convince myself that it was good. Now I’m playing DAO and it’s like night and day, it became very clear that I didn't think DAI was that good at all.
DAO actually feels like I’m role-playing instead of just picking different tones for the same character. I can actually decide what kind of person my little guy is, and the game runs with it. I find myself talking to every NPC just because the conversations are actually interesting and it feels like I’m shaping my character through them. DAI dialogue just felt so bland in comparison. Brand-friendly, a bit Marvel-esque, has that early 2010s action/adventure movie vibe that I kinda hate. And the Inquisitor never really felt like mine, if that makes sense. More like I was steering a predefined character than actually building one, like trying hard to fit a square into a triangular hole.
DAO, just completely clicks with me it's so unique lol. It's like a blend of Pillars of eternity 2 and the quirkiness of Divinity Original Sin 2. Two of my favorite RPGs. It gives you that feeling that your character is something you define through choices, not something the game hands you.
It’s funny how I started DAI because it was more modern-looking, but that almost 20 years old clunky looking little game hooks me way more than DAI ever did.