u/LastKeepDev_OG

Do you prefer pause-and-plan or pure real-time?

This is a topic that comes up all of the time both in playtests on our own game and when discussing strategy games with friends. Lately I’ve been thinking about how differently people approach RTS games. Some folks and friends swear by pause‑and‑plan because it lets them actually think instead of "panic decision making". Others say pausing kills the whole point of real‑time. (Obviously, I am talking about campaign here)

I’m somewhere in the middle:I love the chaos, but sometimes my brain wants a timeout.

Curious where folks land on this.

reddit.com
u/LastKeepDev_OG — 2 days ago

From Halo Wars to Fleetbreakers...

Hey everyone,

We just put up a new Steam blog for Fleetbreakers where Dave Pottinger talks about how his Halo Wars and AoE experience pushed us toward making the game run‑based instead of classic long RTS missions. The whole idea is shorter missions, faster rewards, and fleets that get weird as you stack relics and upgraded squadrons.

Enemies get their own goofy upgrade combos too, so the RPS shifts around during a run instead of staying fixed. If you’re into roguelites that let you break the rules a bit, the post goes into how we’re trying to make that work inside an RTS.

If you want a peek at the design side, it’s a quick read and pretty honest about what worked and what didn’t in past projects.

https://store.steampowered.com/news/app/2929040?emclan=103582791474861828&emgid=671743145166242719

u/LastKeepDev_OG — 6 days ago
▲ 2 r/gamedevscreens+1 crossposts

Added building walls to our roguelite RTS game

Getting wrecked, decided to wall myself in to buy time. Lots of refinement to do, but fun for a first pass.

u/LastKeepDev_OG — 8 days ago