Do you prefer pause-and-plan or pure real-time?
This is a topic that comes up all of the time both in playtests on our own game and when discussing strategy games with friends. Lately I’ve been thinking about how differently people approach RTS games. Some folks and friends swear by pause‑and‑plan because it lets them actually think instead of "panic decision making". Others say pausing kills the whole point of real‑time. (Obviously, I am talking about campaign here)
I’m somewhere in the middle:I love the chaos, but sometimes my brain wants a timeout.
Curious where folks land on this.