
u/Lavaflame666

How do i make sure my game is readable for people with colrblindness?
Here is a screenshot of a game im working on. Im not colorblind, so i can read this perfectly fine. But i dont know what it would look like for people with colorblindness. This is a 2d game, which means that my character is animated with thousands of individual images that all have to be pre-rendered. Any change to my character means everything has to be re-rendered, which takes days, if not weeks to do. So, i dont want to add more animations as long as i dont know if they have to be changed to account for colorblindness.
Are there any rules i should follow or filters i can use to know if its readable for colorblind people. Im afraid the orange/yellow jacket blends in with the dark green grass.
Any advice on how to make the game readable for people with colorblindness would be appreciated.
Everyone is comparing my solo game to project zomboid...
Im making a DayZ inspired 2d PvE survival game. The idea is basically "what if DayZ was a late 90s pc game". I have been working on it for about 8 months, and i finally built up the courage to make a few posts about it to get some feedback and suggestions. But everyone is comparing it to Project Zomboid.. Im just a solo developer trying to make a simple survival game, but everyone seems to think im trying to compete with a game that has been developed by a full team for over 15 years.
I honestly dont know what to do with this information. I understand that the pre-rendered trimetric art style is kinda similar to project zomboid. But that wasnt my intention at all. I was trying to appeal to people who love the art style of games like Commandos 2, Fallout and Age of Empires 2 as much as i do. I havent shared a single screeenshot/recording featuring a zombie either, so i dont understand why everyone is making comparisons to Project Zomboid.
I dont know if i should lean into this comparison or if i should try to stray away from it.
Working on a 2D survival game set in post-apocalyptic Norway
I've been working on this survival game on and off for about 8 months, and over the last month I've started putting a lot more time into it as a solo developer.
It's a slow-paced, hardcore single-player PvE survival game inspired by DayZ, but with much less focus on guns, gear, and crafting. The focus is exploration, scavenging, hunting, food, medicine, temperature, and simply staying alive.
A lot of my development time so far has gone into nailing the art style. It's 100% 2D with pre-rendered environments, heavily inspired by late-90s/early-2000s PC games like Commandos 2, Fallout, and Age of Empires II.
It's still very early, with a lot left to build, but I'm committed to making it. I'd love to hear what you think of the concept and what you'd want to see in a survival game like this.
Does this look like something you'd want to play? Keep in mind its still in early development..
8 directional walking + 16 directional aiming 2d character
I finally finished my 8 directional walking with 16 directional aiming animations for my game. The player can walk in 8 different directions, and for each direction it can walk, it can aim 16 directions while walking.
Thoughts on the art style for my 2d isometric survival game?
I have been working on this 2d isometric survival game for a while now, and im curious of what people think of the art style. All assets are modelled in blender and rendered as sprites and spritesheets.
Its still in early development, but i thought i would try to get some feedback before i make a trailer and start promoting it.
Here is my very rough steam page if anyone is curious.
I finally got the steam page for my first game up and running, but its pretty rough. I dont have a trailer yet or a proper capsule. I really want to start promoting it as soon as possible, but im afraid im going to get stuck in an endless loop of feeling like i need one more thing before im comfortable posting it anywhere.
When is a steam page «good enough» to be worth promoting?
https://store.steampowered.com/app/4313500/Midtvinter/