WTF am I supposed to do against the khuzaits

MASSIVE SKILL ISSUE INCOMING

I'm currently on my first playthrough after coming from Warband. I've been playing with the nords and steamrolling pretty much every faction.

Except the Khuzaits, they've been absolutely fucking me up. The worst part is no matter how many times it's offered, the lords of my land are completely against a peace treaty. So I'm just in the cycle of continuously losing fiefs. Everytime I create a large army and attempt to retake fiefs, the khuzaits immediately retaliate with another massive army. Which is to be expected.

What wasn't expected is that they have been essentially doing this non stop. I'll cobble together an army of 1500 men and take a couple castles, in the process I have to fight a khuzait army. Whatever, we beat them, I continue. Within 2 fucking days I am greeted by yet another large army mostly comprised of fucking horse archers. This continues until my army is gone and I'm a prisoner.

This last time it happened I even lowered the difficulty, ew, and even that wasn't enough to break the cycle.

So I can't make peace with them because the lords of the nords all have lobotomies. I can't beat them because they seem to have an infinite supply of horse archers, how the hell am I supposed to win?

reddit.com
u/Lazy_Bowyer — 11 days ago

Revisiting The Defoliation Tool/How to fix it

DISCLAMER: All tests were performed in private lobbies on D3 Charger Behemoths. Several dozen Chargers were harmed in the making of this post :) These TTKs would be much longer if I wasn't able to specifically target the leg. All of these are best case scenario.

TLDR: It just needs more damage and to start at heavy pen. In my previous post I said it needed this along with other fixes, but I no longer think those other fixes are necessary. 700 damage, 350 durable, starting at ap4 is perfect and doesn't powercreep anything currently in the game.

Clips in order

Default damage: Non melee armor, Melee Armor

My Suggested buff: Non Melee Armor, Melee Armor

Firstly, let's get a few things out of the way. The defoliation tool is an AT weapon at heart. While it can kill chaff, it's the worst melee weapon in the game for doing so. Yes, even worse than the hammer, it at least has AOE.

So now that we have a clearly defined role, you may ask, how is it at doing this? Currently it's pretty shit. The stun effect doesn't activate until you reach matching armor pen, it starts at med pen, so you can pretty easily die before even damaging a heavy. This is only made worse by the fact that its DPS leaves something to be desired. Each heavy takes so long to kill that you're likely to be killed by chaff before you can actually kill the heavy. It also just doesn't keep up with heavy spawns past D5. It has all of these downsides while also requiring the user to get into melee distance. It just doesn't have a good risk to reward ratio, a non existent one really.

How does this buff fix it? The added DPS puts it in a spot where it still does take time to kill heavies, you do have to still strategize around them, but it is significantly more rewarding. The added AP also lowers TTK a little, but the main benefit here is having that instant stun. This makes initiating the kill safer, but it still requires proper timing and distancing. If you misjudge the range you're screwed. All of this comes together to make that risk to reward ratio much more favorable. You're imposing high risk by getting into melee range with something 10 times your size, but if you're willing to do so you're rewarded justly.

Powercreep concerns:

I hear you, I understand you, we do not need more powercreep. However, bringing shit weapons up to baseline doesn't equal powercreep, it doesn't lower the difficulty of the game. How does this compare to it's counterparts? The hammer still has a faster TTK, especially for multiple targets. The One true flag has it's aggro ability and is able to be used with a shield, its better for chaff. The meltagun still has a faster TTK and more range. The laser cannon has more range and significantly better chaff clear. The meltagun and laser cannon may seem out of place for these comparisons, I'll explain why they're here. The meltagun is another AT weapon that requires the user to get close to the enemy, the laser cannon is the other infinite ammo heavy killer.

The TTK with melee armor. This may seem a bit fast, because it is, but let's not forget that it still requires you to get into melee range and it requires you to wear a specific armor. You should be rewarded for building around a specific weapon. With default damage, it doesn't feel rewarding to wear melee armor, it feels like a requirement, and even then your TTK on most heavies is still going to be abysmally slow.

My previous post: https://www.reddit.com/r/Helldivers/s/ZB1aRprWZS

Bonus fact: The hammer could use some more charges.

u/Lazy_Bowyer — 15 days ago

What faction for heavy infantry/anti cavalry troops?

I just got bannerlord. In warband I mainly used heavy cavalry, of course, so I want to stray away from that and strictly use infantry in bannerlord. My friends recommended sturgia but looking around online it doesn't seem like they're exactly what I'm looking for.

I would love some recommendations. If I'm wrong about sturgia please LMK.

reddit.com
u/Lazy_Bowyer — 30 days ago

The hyena has quickly became one of my favorite weapons against the bugs.

Once you unlock the short mag and 2× scope to fix the ergo, this thing is a monster.

u/Lazy_Bowyer — 2 months ago
▲ 24 r/SaneDivers+1 crossposts

What's the worst primary I'm the game?

It seems like most primaries have some sort of niche and, discarding the top 4 powerhouses, are decently balanced.

I'm curious, what do you think is the worst primary in the game, and why?

for reference when I say top 4 powerhouses I'm referring to

Xbow

eruptor

purifier

Coyote

Edit: also excluding the constitution lol.

Edit edit: excellent intellectual discussion going on here. I hope posts like these help the devs find the primaries that need help.

reddit.com
u/Lazy_Bowyer — 2 months ago

How do we feel about the las-7 dagger?

This sidearm doesn't get very much attention, which I find strange as it is incredible at burning hordes of smaller targets.

almost too good...

reddit.com
u/Lazy_Bowyer — 2 months ago
▲ 0 r/SaneDivers+1 crossposts

List of weapons/things that need a touch up.

If there is a question mark next to the name that means I'm either not super familiar with the weapon or suggesting a buff is just a dubious proposition. This is partly just going off vibes but if I know an improvement I'll list it. Hopefully this will fix my sins of suggesting against a jar buff as I've completely switch my stance due to one particularly intelligent helldiver.

ASSAULT RIFLES

One two: ergo

Tenderizer? Just never see it used

Reprimand?

Pacifier? This seems to have a niche

Variable? Haven't used it but I always hear it needs more ergo

MA5C assault rifle? Never see it but the stats look ok

StA-52 assault rifle? Is there a reason to use this?

DMRS

Deadeye?

Diligence counter sniper? Probably just an ergo buff

R-2 amendment?

Plas-39 accelerator rifle? Single shot mode?

SMGs

Pummeler? This one really seems fine but maybe have it come with the drum mag at base.

SHOTGUNS

Slugger?

SG-8 punisher: got powercrept like hell, it's kinda fine though because it's the first shotgun unlocked. I think a good change would be to make it come with the full choke off the rip.

Breaker S&P: my personal favorite breaker, but it should have larger drum mags. Maybe 40 shots per mag. Increasing mag size across the board would also get rid of the ridiculous amount of short mags you can carry, something like 24 with the right armor.

Breaker incendiary? Why does the S&P come with the duckbill but the incendiary needs to be level 23 to unlock it? Perhaps immediately unlocking the duckbill might make this more useful as that plays into its niche. That being spreading fire across a large area.

SG-20 HALT?

M90A SHOTGUN? Never used it but I also don't see a reason to when the sweeper exists.

META

R-36 ERUPTOR: need full auto

CB-9 EXPLODING CROSSBOW: 30 round clipazines

ENERGY

Blitzer: needs to stop getting stuck on foliage and dead bodies. ?maybe needs to target heads more often

LAS-16 SICKLE: needs the same heat sink upgrades as the scythe. Wouldn't powercreep scythe because scythe is a long range flamethrower.

Scorcher: ammo economy is shit. I think an extra 5 to 10 rounds per mag would make this less reliant on the supply backpack.

JAR-5 DOMINATOR: LOWER THE DAMN SPREAD PLEASE ITS LIKE 20× THAN MIST WEAPONS. Bring it back to 300 damage. Maybe buff ergo a bit. Keep projectile speed the same. Keep penetration the same. Alternatively, ballistic damage 200 and 100 explosive damage. Although I'm very skeptical about the implications of giving it explosive damage.

SECONDARIES

Peacemaker

Veto? I like it but it could use a faster reload.

Verdict? Not sure how you would make this more useful without making the peacemaker even more irrelevant.

Bushwhacker?

Stim pistol?

M6C/SOCOM PISTOL?

P-35 RE-EDUCATOR?

THROWABLES

URCHIN?

Throwing knife? I didn't see a stat on the wiki but from what I hear it has pretty horrible spread.

MELEES

Stun lance: more damage

Machete: a bit faster attack speed

Stun baton: a bit more range

STRATEGEMS

Shield generator relay: should go back to regenerating once the shield goes down.

Grenadier battlement?

Arc thrower: shouldn't get caught on dead bodies and foliage

Patriot exosuit? I think something should be done to its rocket pods because as of right now that is the worst mech arm in the game

Sterilizer? The clouds should linger. It's dedicated CC so it's CC abilities should be buffed considerably.

Directional shield?

One true flag? Could use some more damage similar to the stun lance.

Defoliation tool:https://www.reddit.com/r/Helldivers/s/Tt1BzOpXzH

Breaching hammer: just needs more ammo, at least 12 but more like 14 to 16.

BFGL? maybe could use more ammo

Anti personnel mines? Is there a reason to bring these over gas mines?

Meltagun? the flinch on this thing is pretty ridiculous. Often throwing you completely off target. Obviously the melta is very strong but the fact that you get flinched so hard if you're hit kinda ruins it for me personally.

BOOSTERS

Stamina enhancement:

Vitality enhancement:

Hellpod space optimization: all 3 should be ship upgrades. This would greatly help with the booster meta and would allow for more interesting choices, rather than everyone just running the meta all the time.

SIDE OBJECTIVES

ANTI AIR side objective: it's range is pitiful. I've also seen it miss bot dropships. It does absolutely nothing against the illuminate also. As it stands this side objective Is pretty useless, whereas side objectives should turn the tide of battle and be invaluable.

Seaf artillery? I'd like to see better ammo spawns. I very rarely get 5 useful shells. The explosive shell barely being useful in itself. Quite often though I get like 2 or 3 smokes. Very rarely seeing a mini nuke. Again, it very rarely turns the tide of battle.

Stalker lair: needs a much bigger detection radius so it starts spawning them sooner. They're kinda a non threat most missions which makes me sad, because I remember when I had a burning hatred for these guys.

GUNSHIP FACTORY: same deal, with a decent team these often go down before they even get the chance to spawn a gunship. They should spawn gunships as soon as the mission starts, albeit at a slower rate, and when helldivers get close they begin to spawn gunships at their faster rate.

reddit.com
u/Lazy_Bowyer — 2 months ago
▲ 15 r/SaneDivers+1 crossposts

Please buff the chainsaw

tldr: It's s the worst weapon in the game, and also has so much potential for fun.

Starting off with some generalized comparisons of support weapons that can fill the role of dedicated heavy killers.

MELTA GUN:

-Short range

-not instant

+No backpack

+More ammo

+Multiple shots per reload

LASER CANNON:

-lower DPS

-lower pen

+Infinite ammo

+1000m range

+Great chaff clear

+No backpack

RR:

-backpack

-less ammo

-1 shot per reload

+1 shot for most heavies

+Good range

DEFOLIATION TOOL:

-melee range

-lower DPS

-starts at med pen

-gets stuck on foliage and dead bodies A LOT

+Stun once you reach correct armor pen

+Infinite ammo

+No backpack

BREACHING HAMMER:

-melee range

-1 shot per reload

+More ammo

+1 shot most heavies

+Fast reload

+When you do run out of charges, you can still make use of the hammer, albeit a lot less effectively.

Some comparisons of heavy killing weapons, kinda using the RR as the baseline. Didn't include the AMR because it's pretty similar to the las cannon just with limited ammo and higher DPS. Didn't include the auto cannon because I'm honestly not super familiar with it.

When considering the fire DPS of the laser cannon, it does pretty similar DPS to the defoliation tool. Using a standard charger head as the baseline.

The point of this was to point out that the defoliation tool is still hilariously outmatched, and not just because it is a melee weapon. It's bad even when compared to melee secondaries. Even the one true flag is more useful to the team.

"You can't fix this, because it will always be bad compared to ranged weapons." Wild statement that I here all the time when there are obvious steps to take to improve it. The second half is kinda true, it will never be as good as most ranged options, but that doesn't mean it can't be improved.

Some ways to improve it:

More damage: because of where it sits right now balance wise, damage can be increased quite a bit before it starts rubbing shoulders with other weapons, namely the breaching hammer. My goal here is not to outperform the breaching hammer. The defoliation tool shouldnt be an obvious pick between the two. That isn't good balance. That being said, the beginning of my statement still stands. It's damage could be increased quite a bit before it starts to outcompete the breaching hammer, even when considering ammo economy.

More range: This could only be increased slightly though, and truthfully I think it's sitting in a decent spot when it comes to range.

Ramp up: The ramp up speed it currently has is pretty good, however starting at med pen is greatly holding it back. Ramp up is most important when it comes to the stun. Stun is integral to using the defoliation tool. If it started at heavy pen and ramped up to anti tank, skipping med pen, it would begin stunning most enemies immediately. This effect is strong enough that the ramp up speed could even be lowered, and it would still be a huge improvement. Not suggesting lowering ramp up speed of course.

Finally a fix for getting stuck on enemies and the environment. This is a major issue with this weapon and will absolutely get you killed if you so much as try to 1v1 a hunter. Luckily it is an easy fix that I've seen suggested many times. Give it different fire modes. The method of doing so being the same as the entrenchment tool. That way it is seem less and fast. When you swing the defoliation tool normally, have it cleave through targets. When you aim and swing, have it get stuck in targets the way it already does. So the ADS swing would be exactly as it is now, and the non ADS swing, which can and would have the exact same animation, would not get stuck on targets. I see people suggest making a firing mode where you just hold it out in front of you, and that would be great. But when suggesting fixes for a forgotten weapon, one must consider how much time the devs are willing to spend on that weapon. My suggestion would keep them from having to make a new animation.

My comparisons of the weapons are not super in depth, mainly because I want to push this out as soon as possible, but also because I trust the community is VERY familiar with the weapons I used. For people not familiar with the defoliation too, which is most, it has very similar DPS to the laser cannon. This is combined with none of the benefits of being ranged, and it also doesn't really benefit from having infinite ammo because you'll die WAY before you get to feel that effect.

reddit.com
u/Lazy_Bowyer — 2 months ago
▲ 27 r/SaneDivers+1 crossposts

Drag inconsistencies

Commissar kai recently brought this up in a video. Some rocket propelled projectiles have drag. I'm not really sure how much this effects these projectiles but it's interesting nonetheless.

screenshots in order go

commando

missile sentry

EAT

spear

missile pistol

any body know how much this drag actually effects the projectiles?

Not a huge gripe obviously but a little strange.

u/Lazy_Bowyer — 3 months ago
▲ 8 r/SaneDivers+1 crossposts

Laser cannon vs defoliation tool

This is, at its core, a comparison post. I am actually curious what people think. But the main driver behind this post is pointing out the very obvious fact that the defoliation tool still isn't quite where it needs to be IMO.

They both are infinite ammo support weapons that can be used as AT, so I believe this is a fair comparison.

Personally I believe the win obviously goes to the laser cannon. The defoliation tool both has higher damage and higher penetration, but typically has a significantly slower TTK because it struggles to hit weak spots. It also of course requires you to go right up to the heavy you're trying to kill. The increase in penetration ramp up it recently got was a huge step forward, as this means heavies will be staggered sooner. It still doesn't quite justify the risk though. It definitely needs a damage buff.

I am always against power creep and I completely understand people being touchy about it, but the TTK for the defoliation tool is abysmally slow. I'm curious how you guys would buff it? Also AH please give the breaching hammer 10 charges.

u/Lazy_Bowyer — 3 months ago

Quakestone hammer

Posting this because I'm curious if anyone else has killed the abyss watchers with the quakestone hammer? (without having it dropped by a summon) on ng. You don't have to kill many bosses to get a lot of AOA weapons, I think 3? Either way it was fun and I can't wait to beat the entire game with it.

u/Lazy_Bowyer — 4 months ago
▲ 43 r/cargocamper+1 crossposts

Mounting a motorcycle.

I want to mount a motorcycle to my new (to me) teardrop.

The motorcycles im looking at are only about 400 pounds.

Is it possible to mount it to one side of my camper? I already have an idea of how I'd do it, and I'd be sending it to a fab shop to be done. I'm more so curious about if it will cause a huge imbalance. Also there's a door on both sides so I'm not really worried about blocking one.

Last resort would be removing the big toolbox and putting it there, but that's where my AC is so I'd rather not touch it.

u/Lazy_Bowyer — 5 months ago

First teardrop [questions]

I just bought this camper and have a few questions.

Firstly, I would like to do some sort of solar set up on this. Before doing a deep dive into solar set-ups I figured I'd come here and ask cause some of you may already have the answers to my questions. it would be really convenient if I could just put a solar panel on top of the tough box on the front. I mainly just want enough power to run a small griddle, a fan, and charge devices. HOWEVER, this thing also came with a 5000BTU climateright AC and heater. if it's feasible I would love to run that thing off of solar.

My second question, it's not waterproof. The main leak points is the transition from tread plate to aluminum, and the hinge for the gantry.There are also quite a lot of seems. My plan for the seems was to just caulk em with silicone, same with the transition between the tread plate and aluminum. The absolute saint that sold this to me mentioned something called a hurricane hinge, as a replacement for the hinge on the gantry. The current hinge is apparently from a piano lol. I believe the dried up stuff on those seems is old tape.

The current water damage isnt bad and the guy who sold it to me gave me an EZ UP for FREE so the water damage shouldn't get any worse, but I still want to do my best to water proof it.

Tell me what you think, don't be too mean I have no experience lol. It was apparently built in 2013.

u/Lazy_Bowyer — 5 months ago