How Do You Guys Keep A Long Campaign Running
I'm a ST and right now there's an online VtM game that I have going on for nearly three months, and I'm feeling a bit drained and out of inspirations. From as far as I can see the players seem still pretty invested in the game which adds to my sense of guilt lol.
I think the fatigue largely comes from the fact that I didn't expect the original game to be this long, and it shouldn't be if I just ran it the way I planned it. But the story got complicated in actual play--the players wanted to split up into different teams and investigate separately so I had to manage multiple timelines, some of them kept venturing outside of "the sandbox" and I had to make things up and try to tie it back to the main quest, etc..
And to be fair, it was fun. I do think the way these players played enriched the story and made it more interesting than the original campaign, which was why I was willing to play along, but doing several months of this is just too exhausting.
I wonder if there are STs here who can give some suggestions on what to do? Do you guys have ways to recharge your creative juice? Or you just ask the players to take a break?