Dread paladins

Dread paladins

Loyalist: night lords

Unknown founding: between 2nd and 4th founding

Spelzeized: Infiltration, Psychological Warfare, terror tactics, guards ghoul stars, hunts traitor night lords

Colors: midnight blue and black trim.

1400 strong

Fortress monastery: Dreadfort

Home world: Night world: nox

Fleet: 1 battle barge, 10 strike cruisers, x2 escort ships.

Allies

House Seibert,space sharks, death specter

Sector: Bolten

1 night world, 10 Feudal world, 1 forge world

Organization

Trophies of Judgment through the chapter.

Upper command

Chapter master

First champion

First Chaplin

First librarian

First Herald

First tech

First medic

Lower command

Chaplain 25

Champion 25

Librarian 25

Herald 25

Tech 25

Medic 25 ( flayers)

Company command

1 Captain, 2 Lieutenant, 1 Herald, 1 champion, 1 chaplain,1 command squad,1 tech, and 1 medic

Companies are chapter in miniature with their own armory with dreadnoughts variations

Companies are 140 strong

1st Contekar/ artramentar

2nd terror/ night Raptors

3rd to 10th

4 tactical, 2 assault, 2 dev, 2 vet, 2 recon, and 2 scout

Facts

Recruits from 10 Feudal worlds nobility close to the ghoul stars. They are more martial and slightly more honorable than the average night. The chapter still makes use of chain glaive, headman axes, and Nostraman language. Nox is right on the board of the ghoul stars entrance.

History

Exiled terrain night lords form their Legion. During the Great Crusade they were banished from the 8th legion by their primarch for unknown reason. When the heresy broke out they fought for the emperor and spent most of their time hunting fallen night lords. While in the hersey they work closely with ultramarines and Raven guard. After the heresy they went back to their home world of nox. Also after the heresy the Raven lord and lord of Ultramara released them from exile for their work in hersey. Currently with the great rift opening they have to guard the ghoul stars more harshly and hunt roaming night lords war bands more broadly.

Notable battles

War of beast

War of false primarch

War for badab

Black Crusade: 6th to 13th

u/Legitimate_Equal6925 — 2 months ago

Rangers

Rangers space marine chapter

Inspiration: us Rangers, native American tribes warriors and hunters, code talkers from ww2,and dnd rangers

Rangers

Raven guard successor

Unknown founding

Specialized: guerilla warfare, infiltration, guards ghoul stars, Psychological Warfare, marksmanship

Home world: Feral: Wendigo on the edge of ghoul stars

Color: soiled black with black trim

Symbol: two red arrows

Feet: space marine escort ships

Strength: 1600

Organization

Upper command

Chapter master: lord war chief

First Chaplin ( medicine man)

First champion

First librarian ( druid)

First Herald

First Vigilator

First tech

First medic

Lower command

Champion: 15

Librarian: 35 ( druids)

Chaplain: 25 ( medicine men)

Herald: 20

Vigilator: 50

Medic: 25

Tech: 25

Company command

Companies are 160

Companies are called war parties

Captain are called war chief

Companies are have their own armory

1 captain, 1 librarian, 1 chaplain, 1 champion, 1 Vigilator, 1 command squad, 1 tech, 1 medic, 2 lieutenants

1st mor deythan

2nd dark fury

3rd to 10th

2 dev, 2 assault, 4 recon, 2 scout, 4 tactical, 2 vet

Company Names

1st long shadow

2nd close shadow

3rd phantom

4th ghost

5th shadow

6th hunter

7th wolves

8th eagles

9th thunder bird

10th gloom stalker

Tactics

The Rangers are known for hitting weak points in enemy defenses hard and they perform lightning strikes upon locations of tactical importance to cripple their enemy. The Rangers disdain the notion of recklessly charging into enemy ranks. This differentiates their tactics from those of the Blood Angels. The Rangers rely heavily on their Scouts for pinpointing enemy positions and to scout for good drop sites. In recent years, this preference for stealth, disruption, and assassination missions has seen them heavily use Vanguard Space Marine formations.

Because of their hit and run tactics and sowing confusion in enemy ranks, the Rangers also make extensive use of Assault Squads as well as any other formation that uses Jump Packs.The Tactical Squads of the Rangers are often deployed via Thunderhawks or Drop Pods. The favourite weapons of the Rangers Commanders are the Lightning Claws and it is a common sight that their command squads also come equipped with these weapons in addition to their Jump Packs.

Rangers Captains are fiercely independent, and it's incredibly rare for the chapter to fight as a whole. Individual companies are completely autonomous and are quick to lend their aid to Imperial commanders across the Galaxy, with or without the sanction of their Chapter Master.Such behaviour has led to some to question the Rangers soundness, but most recognise that such fluidity of command proves the presence of formidable discipline, not its absence.

Facts

No dreadnoughts, no Terminators, or land raiders. Power armor mk6 and rhinos variants only. Code talkers language for battle chants. Warfare is spiritual and uses sacred cleansing rituals after battle. Corespake and wraith slipping are common throughout the chapter. Makes use of many native American symbols, markers, and calling cards. They are isolated chapter near the ghoul stars.

The body of a Rangers Marine will be stripped of its equipment and trappings, harvested of its gene-seed and left for the local carrion birds to feed upon.

Recruit

Recruits from many tribes on their homeworld. Notable tribes for most recruits

Apache

Cherokee

Navajo

Seminole

Mohicans

Mohawk

Cree

Allies

Death specter, space sharks, dread paladins, house Seibert, ashen claws

History

Like many Chapter's assigned to oversee the far-flung frontiers of the Imperium, they long stood alone in their watch and became used to autonomy and solitude. The Chapter has a shrouded past that is difficult to study, and has always displayed a fundamentally independent and aloof nature that is largely uninterested in the affairs of the wider Imperium. The galactic north east was their target close to the ghoul stars seemed to be far enough out of the way.

u/Legitimate_Equal6925 — 2 months ago

House Seibert 30k

Blood Angels/ imperial first succors

Specialized: defenses, siege warfare, Close-range, Fast Attack, assault, guards ghoul stars

2nd to 4th founding

2000 strong

Color: silver arms and red body with Grey trim

Fortress monastery: split star castle ( minas tirith and Hogwarts combined)

Fortress world: Malbork

Baltic sector near the ghoul stars

7 fortress worlds, 9 Feudal worlds, 3 forge worlds

Fleet

10 battle barges, 20 strike cruisers, enough escort ships to guard important assets.

Organization

Mk 3 and 6 armors are consistent through the chapter

Upper command

Chapter master

First Chaplin

First champion

First librarian

First Herald

First siege breaker

First Vigilator

First sanguine priest

First tech

First sanguine guard

First Husscarl

Lower command

Chaplain: 20

Champion: 20

Librarian: 35

Herald: 20

Siege break: 25

Vigilator: 20

Tech: 20

Medic: 25

Sanguine guard: 50

Husscarls: 50

Company command

Companies are called households and squads are called lances.

1 captain, 1 librarian, 1 chaplain, 1 Vigilator, 1 Herald, 1 champion, 1 siege breaker, 1 command squad, 1 tech, 1 medic, 2 Leunitent

Companies have their own armory, super heavy armor, and dreadnoughts variations

200 strong per company

1st Templar brethren

2nd Dawnbreaker cohort

3rd to 10th

4 dev, 4 assault, 4 tactical, 2 vet, 2 recon, 2 scout

Recruits from all 9 Feudal worlds nobility and all 7 fortress worlds Schola Progenia.

Tactics

House Seibert, from their very inception, were known to be peerless crusaders and resolute warriors. They are notorious in their unwillingness to give ground and unhesitating in sacrificing themselves to secure victory. This has led them to develop a role in which these qualities are valuable assets; their specialisms include siege warfare, the erecting of defensive bastions and networks. They are unparalleled in their ability to analyse enemy defences and exploit weak points, as well as constructing their own indomitable fortifications.

House Seibert 's stubbornness in defence has sometimes gone beyond the pale of reason. There are reports of house Siebert forces that could have been saved had its warriors simply withdrawn when the time was right. Indeed, even in victories the house Seibert are known to suffer high casualties due to their stubborn and inflexible nature.

In battle, they are known to favour Jumpack-equipped Infantry, close combat, and direct assault. The infamous Gunship and Drop Pod-borne planetary assaults of the house Seibert are both beautiful and savage to behold.

Despite their melee-emphasized method of war, the houses Siebert maintain a larger than average pool of armoured vehicles, including some of unique Design.

Death company is used only as a last resort. The chapter makes kill teams to hunt down halo devices and their creatures.

Facts

Attends Feats of blades. Use honor duels. Has both red thirst and black rage

Allies

Death specter, space sharks, dread paladins, rangers, Angels Erythrean

History

House Seibert used to be made up of two space marine chapters, one of blood angels and another imperial fist. Some time around 4th founding something came out of the ghoul stars and decentmented half both of those chapters. After it was pushed back both chapters became one; it's been that way ever since. The chapter sent 3 Companies to aid baal when the blood angels called. With the current last wall protocol intact they sent 3 Companies. With the great rift opening they guard the ghoul stars more harshly. With great rift the chapter works closely with the blood angels and the Triarchy in Imperium Nihilus.

Know battles

War of beast

War of false primarch

Siege of baal

War for badab

Armageddon War 2 and 3

Black Crusade 5-13

u/Legitimate_Equal6925 — 2 months ago