r/DnDBuilds

▲ 3 r/DnDBuilds+1 crossposts

Build help

Hey I was wondering if I could get some build help for my Fighter 5.5 but with 5 e subclass(subclass I plan on using is Samurai or Echo Knight )for a BALDUR'S GATE: DESCENT INTO Avernus campaign going from lvl 2-13… Currently 2nd lvl Geppetten(living plush from the Valda Spire of Secrets players pack) which spieces features are:Darkvison 60 feet, Construct Nature You don’t need food, drink, or air. You don’t need to sleep, and magic can’t put you to sleep. You can finish a Long Rest in 4 hours if you spend those hours in a motionless state, during which you retain consciousness,Geppettin Construction: Plushie You are stuffed with fluff. When you take Bludgeoning damage, you can take a Reaction to gain Resistance to the triggering damage. You are also knocked 5 feet away from the source of the damage. You can’t take this Reaction if you can’t be knocked away from the source of the damage
scores after modifiers from the Harper background (dex,int,cha +1)are 16,12,16,8,14,11… my fighting style is Dueling and skills from fighter are Athletics and Perception and from the Harper background are Performance, Sleight of Hand. Racial: Intimidation, Performance, Persuasion.Weapon Mastery are Longsword,Javelin and Glaive. Currently weilding a longsword and a shield… mostly going to be melee focused… new to fighter and also am not the best on planning out a build… and I know the background doesn’t seem optimal but I took it for character backstory reasons… thanks for the help and apologies for the novel

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u/Long-Difficulty-844 — 17 hours ago

Wisdom Warrior

I always wanted to build a melee character that attacks with wisdom like an Artificer with Arcane Empowerment (Int), Bladesinger (Int) or a Hexblade (cha). Wis can´t be so overpowered if there are Wisdom-full-casters.

Maybe you can suggest some improvements or have creative ideas to make it better. I think with Indomitable and the otherwise good saving throws this character can tank an bit of damage. Of cause this is "optimized" to come online as quickly as possible and not the most Damage at lvl 20. I´m not quite sure if the Damage is maxed out for the early levels, but look for yourself

Info!
Shillelagh (Druid only cantrip):
BA A Club or Quarterstaff you are holding is imbued with nature’s power. For the duration, you can use your spellcasting ability instead of Strength for the attack and damage rolls of melee attacks using that weapon, and the weapon’s damage die becomes a d8. If the attack deals damage, it can be Force damage or the weapon’s normal damage type (your choice).

The spell ends early if you cast it again or if you let go of the weapon.

Cantrip Upgrade. The damage die changes when you reach levels 5 (d10), 11 (d12), and 17 (2d6).

The 10 in cha could also be in Str or Int or 15 Str for heavy armor but weaker saves

Str Dex   Con    Int   Wis   Cha
8      14     16      8     17     10

Race suggestions:  Fire Goliath, Gnome, Human-Tough?,
Lorwyn Elf for early Shillelagh and even forego Druid and take Ranger and cleric Levels?

The Build

--> magic initiate Wizard wisdom: Booming Blade, Green Flame Blade(/True Strike for ranged attacks), Shield

7 lvl Eldritch Knight:

Feats: 4shadow touched WIS, 7Warcaster WIS, 9fey touched WIS (Ritual caster or so on), 11 mage Slayer

lvl Features

1 Two weapon fighting, Second Wind, Weapon Mastery: Club (Shillelagh), Scimitar (Nick)

2 Druid1: Shillelagh, Cure wounds ...

3 Action Surge (1), Tactical Mind

4 Eldritch knight: Warbond, Spells: absorb elements

5 shadow touched WIS18: wrathful Smite

6 Extra Attack, Tactical Shift

How to play:
Round 1: BA-Shillelagh, Action-2 Shillelagh Attacks + 1 Nick Attack, Action surge-2 Shillelagh Attacks
Round 2: Action-2 Shillelagh Attacks + 1 Nick Attack + BA- upcast wrathful smite

7 Warcaster wis 19

Lvl 8 War Magic
When you take the Attack action on your turn, you can replace one of the attacks with a casting of one of your Wizard cantrips that has a casting time of an action. --> Booming Blade WIS with nick weapon

9-14 Druid 2-7

lvl 10 Druid3 Circle of the Land for more Spellslots (I really don´t know if this is the best Druid for this build)

lvl 11 Druid4 fey touched WIS20 (Ritual caster, resilliant WIS or so on)

lvl 14 Druid7 conjure minor elementals

How to play:
1 Round: Action-conjure minor elementals, BA-Shillelagh, Actionsurge-2 Shillelagh Attacks, 1 Booming Blade
2 Round: Action-2 Shillelagh Attacks + 1 Booming Blade Nick Attack + BA- upcast Wrathful Smite

Druid the rest of Levels to lvl 20 - 1. epic boon at lvl 19, 2. epic boon Fighter lvl8 at lvl 20

!or!

15Fighter 8 Mageslayer Str or Dex

16Fighter 9 Indomitable (1), Tactical Master

17Fighter10 Eldritch Strike

You learn how to make your weapon strikes undercut a creature’s ability to withstand your spells. When you hit a creature with an attack using a weapon, that creature has Disadvantage on the next saving throw it makes against a spell you cast before the end of your next turn. Synergy with wrathful smite (or Ensnaring Strike from Ranger)

lvl18 Fighter 11 extra extra attack

lvl19 Druid 8 first epic boon

lvl20 Fighter 12 second epic boon

Conclusion so far 03.July.2026
If the campaign is very long take 7 lvl Eldritch knight and 7 lvl circle of the Sea Druid (14lvl)

A little less power and some BA-jam with 7 lvl Eldritch knight 5 lvl cleric for spirit shrout. (12lvl)

If the campaign is even shorter 7 lvl Eldritch knight and 3 lvl of swarmkeeper Ranger (10lvl)

or

5 lvl Swarmkeeper and 5 lvl cleric with spirit shrout. You wouldn´t have the warmagic feature but more and better spellslots (10lvl)

I haven´t crunched the numbers, wich would do the most damage at lvl 7, 10, 12 and 14?

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u/Lykamus — 3 days ago

Mi Initiate False Life.

For a build, I have a MI and for the 1st level spell I am using False Life. (Want to keep Reaction free)

How long would this be good for. (Non-Spellcaster so used before potential Combat)

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u/MisterD__ — 3 days ago

Hexblade/Sorcerer

I am making a new character in 5.5e, and i had the idea of making a hexblade/sorcerer that focues more on just buffing melee over leaning more into the mage side of things, using boomingblade, etc to deal extra damage per melee attack. However i was wonder whether it was worth taking levels in fighter for action surge and possibly pushing 5 levels in fighter for the battlemaster archtype for manuvers and extra attack. And also wondering how many levels in sorcerer are worth taking do i take a couple levels early on, than more levels later when i have leveled up fighter.

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u/Interesting_Lie_2748 — 5 days ago

"Master blaster" build

Hey DNDers,

I have been thinking for some time of how to build a "master blaster" from Mad Max/Gill Gollini from My Hero Academy style character.

Basically, one large mute guy and one smaller chatty guy.

Challange is the RP comes from the little guy but all the combat and other stats come off the big guy.

Thoughts?

u/Bill_The__Pony — 10 days ago

Request for help on a zany idea. Please help.

So for context, I wanna roll a character for this new campaign. I want to base it off the Brave Little Toaster. Basically a sentient Toaster, I was thinking sorcerer with fire spells feels thematic. But am clueless on race. Can anyone weigh in?

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u/ParkingExtra — 10 days ago

Cybernetic Artificer Build Advice

Hey, so I have never ever played DnD as Player before, but Ive been Dming for 1.5 years now. Now I finally found a DM to play 5e (2014 rules) under, and my plan is to build an artificer who is part warforged (homebrew race mix between human and warforged) and tinkers on his crude cybernetic body parts. What do you think would be the best way to go about this while only resorting to mild homebrew at best. I was thinking of playing the armorer subclass? And instead of the armor he tinkers with his body?

I want to play a supporting role who can help his teammates either by giving buffs and providing utility OR by dealing out decent enough damage if need be.

Lore wise a warlock multi class would make perfect sense, I am however weary if multiclassing isnt a little over the top for my first ever pc. I definitely want to get the most "power" out of this concept and would appreciate any advice/input on what feats, subclass and spells I could pick!

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u/Jonas-404 — 11 days ago

Bladelock advice

Hey I'm currently playing Wild Beyond witchlight campaign with some mixed in homebrew. We're currently level 6 but last night we level up twice due to some hard encounters and puzzles in the Feywild. So im looking for advice on my character. Im a Eladrin Fighter 1/ Archfey Warlock 5 bladelock with pact of the chain, agonizing blast, magic int. And thirsting blade. At level 4 i took warcaster increasing my cha. My current pact weapon is a longsword. What would the best path for a teleporting striker build ? Going for a Alucard/ Nightcrawler playstyle. Any advice is welcome ! Thank you. 

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u/leofenris08 — 13 days ago