



How do pros create massive scale environments in unreal?
I'm looking to build playable environments like these for a game jam but I'm kinda stumped. I know I can just brute force it and scale the static meshes and put them very far and add fog. But I'm wondering how pros actually do it, from planning, blockout, efficient methods to finishing post processes. I tried looking into google and yt tutorials but they're mostly landscape based. I want to have a void below the buildings like in ghostrunner 2. Can I ask any experts(like u/LayaDesign) in environment for some tips?