Steam Machine 2026: Can It Actually Beat a mid-range PC?

Published on December 5, 2025

Updated on June 26, 2026

The new Steam Machine has finally been released, but how powerful is it really?

On paper, the specs sound promising. Valve claims it’s up to 6× more powerful than the Steam Deck, but raw specs don’t always tell the full story, especially when it comes to real gaming performance.

But does it actually deliver smooth gameplay in modern titles, or is it just another compact PC with big expectations?

To find out, we built a closely matched PC using equivalent hardware and tested it across real gaming scenarios to estimate what the Steam Machine 2026 is truly capable of.

In this guide, you’ll see the expected and estimated gaming performance, and whether this new Steam Machine is actually worth getting.

What is The Steam Machine 2026?

The Steam Machine was introduced back in 2015 and finally launched in June 2026. Gamers worldwide are curious about what kind of performance to expect.

It's a cubic compact gaming PC, featuring a semi-custom AMD Zen 4 CPU with 6 cores and 12 threads, a semi-custom RDNA 3 GPU with 8GB of GDDR6 VRAM, 16 GB of DDR5 RAM, and two fast NVMe storage options (512GB and 2TB).

It will be powered by Valve’s gaming-first operating system, SteamOS, which is built on Linux. SteamOS is much lighter than Windows 10 or 11.

Valve estimated that the Steam Machine would be six times more powerful than the Steam Deck. Valve also based its Steam Machine specs on popular hardware found in the Steam Hardware Survey.

The Steam Machine Official Specs

Specification Details
General
CPU Semi-custom AMD Zen 4 — 6 cores / 12 threads, up to 4.8 GHz, 30 W TDP
GPU Semi-custom AMD RDNA 3 — 28 Compute Units, up to 2.45 GHz sustained clock, 110 W TDP
RAM 16 GB DDR5 system RAM + 8 GB GDDR6 VRAM (GPU)
Power Internal power supply — AC input 110–240 V
Storage
Models / Options Two models: 512 GB NVMe SSD or 2 TB NVMe SSD
Expandable Storage High-speed microSD card slot (both models)
Connectivity
Wi-Fi 2×2 Wi-Fi 6E
Bluetooth Bluetooth 5.3 with a dedicated antenna
Steam Controller Integrated 2.4 GHz Steam Controller wireless adapter
I / O & Displays
DisplayPort DisplayPort 1.4 — up to 4K @ 240Hz or 8K @ 60Hz; HDR, FreeSync, daisy-chaining supported
HDMI HDMI 2.0 — up to 4K @ 120Hz; HDR, FreeSync, CEC supported
USB Front: 2 × USB-A 3.2 Gen 1Back: 2 × USB-A 2.0 (high-speed)Back: 1 × USB-C 3.2 Gen 2
Networking Gigabit Ethernet
Extra Features
LED Strip 17 individually addressable RGB LEDs for system status & customization
Size & Weight
Dimensions 152 mm tall (148 mm without feet) × 162.4 mm deep × 156 mm wide
Weight 2.6 kg
Software
Operating System SteamOS 3 (Arch-based)
Desktop Environment KDE Plasma

As you can see, the hardware powering the Steam Machine is putting it closer to a mid-range gaming PC rather than a traditional console with a 6-core Zen 4 CPU, an RDNA 3 GPU with 8 GB of VRAM, and 16 GB DDR5 RAM.

The Steam Machine is a balanced gaming platform, capable of 1080p and 1440p gaming, with possible 4K in some titles using upscaling technologies, such as FSR 3.

Why Valve Chose This Hardware?

Valve has access to one of the most valuable datasets in the gaming industry: The Steam Hardware & Software Survey.

This monthly report collects real-world PC build specs from millions of PCs, including their CPU and GPU models, installed RAM size, storage configurations, screen resolutions, and even driver and OS statistics, and more.

These datasets tell exactly which CPUs players actually use, what GPU tier covers the biggest player segment, typical VRAM and RAM usage trends, what price points users gravitate toward, what hardware most gamers currently use, and which performance level covers the largest portion of players. etc.

Valve also has extensive in-game performance benchmarks for thousands of video game titles; they have a strong understanding of how the average gaming PC performs across the entire platform.

The Steam Hardware & Software Survey shows that 6 and 8-core CPUs dominate the market, and that 16GB of RAM remains the most popular configuration.

And when it comes to the expensive part of a gaming PC, the GPU, it shows that a large portion of users are still on 8GB of VRAM, which satisfies the majority of gamers while keeping power draw reasonable. It’s still the “sweet spot” for 1080p & 1440p gaming with upscaling technologies like FSR 3.

The Steam survey also shows that more than 50% of gamers still play at 1080p, while 1440p continues to grow and currently sits at around 21%. This resolution trend suggests that 8GB of VRAM is more than enough for 1080p, and still quite good for many 1440p titles.

Valve is certainly aiming for reasonable power draw and for an affordable overall system cost for the Steam Machine.

By analyzing these datasets, they decided to engineer the Steam Machine using a semi-custom Zen 4 CPU with 6 cores and 12 threads that draws 30W only, alongside a semi-custom RDNA 3 GPU with 28 computing units that draws 110W only.

The CPU can boost to a max clock speed of 4.8 GHz, whereas the GPU can boost to a max clock speed of 2.45 GHz. 

Valve also decided to pack the Steam Machine with 16 GB of RAM, which is quite popular in the Steam survey and considered a standard in the gaming community as of 2026.

Understanding the Steam Machine Hardware (Analysis)

The Steam Machine uses custom hardware that isn’t available to buy online, and thus, we certainly can’t build or simulate its performance using a PC configuration with similar components.

All we can find are components that match the Steam Machine’s hardware by roughly 90 to 95%, which will give us a rough idea about what to expect from it in terms of gaming performance.

As a CPU, Valve used a semi-custom Zen 4 with 6 cores and 12 threads, boosting up to 4.8 GHz. Certainly, no desktop CPU perfectly matches the one used in the Steam Machine. The main reason is its extremely low 30W TDP, which is far below what standard desktop processors with similar performance characteristics typically run at.

Valve didn’t reveal the exact L3 cache in the official specs of the custom CPU. You can’t derive cache capacity from TDP or clock speeds alone; thus, we can only estimate by comparing existing 6-core Zen 4 mobile/desktop CPU models and noting their L3 sizes.

Most 6-core / 12-thread Zen 4 models use 32 MB L3 cache; Steam Machine’s custom CPU will probably use something in that neighborhood. Treat this as an estimation; the real cache size will only be confirmed once Valve or independent hardware reviewers publish die specifications or detailed benchmarks.

Based on these analyses, we can say that the estimated desktop CPUs that will slightly match the one on the Steam Machine are either the Ryzen 5 8400f or the Ryzen 5 5600. 

The Ryzen 5 8400f has 16MB of L3 cache, whereas the Ryzen 5 5600 has 32MB. Well, we will go with the latter since it has the biggest L3 cache that is commonly found within Zen 4 CPUs.

For the GPU, Valve powered the Steam Machine with a semi-custom AMD RDNA 3 chip featuring 8GB of GDDR6 VRAM, capable of maintaining clock speeds up to 2.45 GHz with 28 compute units (CUs). Same as desktop CPUs, no desktop GPU perfectly matches the one used in the Steam Machine due to the fact that most of them require a TDP greater than 110W.

In fact, there is one mobile GPU, the RX 7600M, used in laptops, that closely matches the GPU used in the Steam Machine. This chip has 8GB of GDDR6 VRAM, can sustain clock speeds up to 2.45 GHz with 28 compute units (CUs), and draws only 90W of power.

The Steam Machine’s GPU draws 110W, which automatically means that its chip is more powerful than the RX 7600M by roughly 20%. To get a desktop GPU that will be slightly equivalent to the one Steam Machine uses, we need to think about a GPU that is more powerful than the RX 7600M but still weaker than the RX 7600.

By putting these clues together, we can say that the estimated desktop GPUs that will slightly match the one on the Steam Machine are either the RX 6600 or the RX 6600XT.

Well, the RX 6600 is nearly the same as the RX 7600M in terms of raw performance, with a 1 to 2% difference, so we need a GPU more powerful than that.

The only option we’ve got is the RX 6600XT. Treat this as an estimation backed by a lot of analysis; the Steam Machine’s GPU will slightly match the performance of the RX 6600XT.

However, the RX 6600XT is built on the RDNA 2 micro-architecture, whereas the Steam Machine is built on AMD's RDNA 3, which is technically more power-efficient than RDNA 2 and performs better in ray tracing.

Our Estimated PC Build Matching the Steam Machine’s Performance

Keep in mind that the results we will get from the PC build are just predictions based on official Steam Machine specs!

To estimate how the Steam Machine performs in real-world gaming scenarios, we need a desktop PC configuration that closely mirrors its hardware capabilities.

Since Valve didn’t reveal some aspects of the hardware and the Steam Machine uses custom components, we definitely can’t replicate its specifications; all we can do is build a rig that matches roughly 90–95% of its expected CPU and GPU performance.

Additionally, the Steam Machine comes with Steam OS pre-installed, which is Linux Arch-based. Steam OS is more optimized in aspects such as RAM usage and ease of use, thanks to its debloated ”out of the box” system and its high compatibility with AMD hardware.

Putting these clues together, the closest estimated PC configuration to the Steam Machine would look something like this:

Component Model
CPU AMD Ryzen 5 5600 (6-core/12-threads)
GPU Radeon RX 6600 XT 8GB Sapphire Nitro+ (GDDR6)
Motherboard B550M DS3H
RAM 16GB DDR4 3600 CL18
Storage Lexar NM620 M.2 PCIe NVMe 1TB
PSU MAG A550BNL (550W)
Cooler Thermalright Assassin King 120 SE

We will also apply medium to high settings in most games with FSR balanced. Since the GPU within the Steam Machine doesn’t support FSR 4 due to the fact that it's built on RDNA 3, FSR 3 performance won’t be as sharp as FSR 3 balanced, especially on 4K.

Steam Machine Predicted Gaming Performance

1080p Resolution

Game Settings Resolution Average FPS 1% Low FPS Notes
Cyberpunk 2077 Ultra 1080p (No FSR) 61 47 Rig-crusher, but runs very well
Marvel's Spider-Man Remastered High 1080p (No FSR) 120+ 73 High refresh rate experience
God of War (2018) Ultra 1080p (No FSR) 63+ 51 Sharp, fluid gameplay
Red Dead Redemption 2 Ultra 1080p (No FSR) 69 53 Well-optimized, great experience
Days Gone Very High 1080p (No FSR) 100 32 Strong performance
Rainbow Six Siege Low + Ultra Textures 1080p (Vulkan, FXAA) 381 190 Outstanding competitive performance

Starting our 1080p benchmarks with the rig crusher, Cyberpunk 2077, on ultra settings with no FSR, the game performed really well with a solid 61 average FPS and 47 average 1% low. It’s the same thing you would expect from a mid-range PC build.

In Marvel’s Spider-Man Remastered, on high settings with no FSR, just like Cyberpunk 2077, it did well with over 120 average FPS and 73 average 1% low. We enjoyed a high refresh rate experience while playing it, which was pretty impressive.

Another game that we love, God of War (2018), looks sharp and fluid on ultra settings with no FSR. It performed really well with over 63 average FPS and 51 average 1% low. Steam Machine games are meant to be played at 1080p resolution.

Red Dead Redemption 2, the best “western-themed action-adventure” video game released by Rockstar Games, we enjoyed a good experience on ultra settings without FSR, with 69 average FPS and 53 average 1% low. That’s how game developers should optimize their games.

The next game is a post-apocalyptic title, Days Gone, using very high settings without upscaling technologies (FSR) at 1080p, the game performs at 100 average FPS with 32 average 1% low.

In a competitive title, Rainbow Six Siege, on low settings and FXAA using the Vulkan API with ultra textures, the game runs at 381 average FPS with 190 1% low. You can enjoy an outstanding high refresh rate experience with your friends!

4K Resolution

Game Settings Resolution Average FPS 1% Low FPS Notes
Cyberpunk 2077 Medium 4K FSR Balanced 55 44 Good experience, GPU & CPU-intensive
Ghost of Tsushima High 4K FSR Balanced 60 51 Sharp visuals, fluid gameplay
Dying Light 2 Medium 4K FSR Balanced 60 51 Responsive gaming experience
GTA 5 Enhanced High RT 4K FSR Balanced 57 52 Runs very well at high RT preset
The Witcher 3 Next Gen Medium 4K FSR Balanced 55 32 Good for mid-range PC, RT enabled
Stalker 2 Low 4K FSR Balanced 46 38 Steam Machine limitations visible
Star Wars Jedi Survivor Low 4K FSR Balanced 25 22 Poor experience, best played at 1080p
Horizon Forbidden West Low 4K FSR Balanced 30 25 Subpar experience at 4K

In a GPU- and CPU-intensive game like Cyberpunk 2077, using medium settings with FSR balanced at 4K, we’ve enjoyed a quite good experience with an average of 55 FPS and 44 average 1% lows. Quite an impressive benchmarking start.

In Ghost of Tsushima, on high settings with FSR balanced at 4K, the game certainly looks sharp, but FSR 3 isn't as good as Nvidia’s DLSS 3. It also looks fluid with an average of 60 FPS, with 51 average 1% low.

In another post-apocalyptic title, Dying Light 2, using medium settings with FSR balanced at 4K, the game performs at 60 average FPS with 51 average 1% low. It was a good, responsive gaming experience.

While testing the GTA 5 Enhanced, we enabled the high RT preset with FSR balanced at 4K resolution. It did quite well with 57 average FPS, with an average 52 of 1% low. This is how it’s meant to play the new GTA 5.

For The Witcher 3, we tested the Next Gen Update, which adds RT features and some in-game optimizations. Our benchmarking resulted in 55 average FPS and 32 average 1% low using medium settings with FSR balanced at 4K. Good performance for a mid-range PC config.

Steam Machine limitations are starting to show up, moving to UE5 titles such as Stalker 2. Using low settings with FSR balanced at 4K resolution, the system struggles to maintain a smooth, fluid gameplay experience, with an estimated average of 46 FPS and 1% lows dipping to 38 FPS.

The same goes for Star Wars Jedi Survivor, despite being a title that uses the older version, UE4. Using low settings with FSR balanced at 4K resolution, the game performs at 25 average FPS with 22 average 1% low. It was a bad experience, and we recommend playing such games at 1080p for the best experience.

Horizon Forbidden West is a title that doesn’t use either UE5 or UE4, and despite that, the game averages 30 FPS with 25% at 1% low using low settings, with FSR balanced at 4K resolution.

The Steam Machine Availability and Release

As of June 29th, Valve will offer a reservation system to ensure fairness between people who have a clear intention of buying the new Steam Machine, starting at:

  • $1,049 for the 512GB model.
  • $1,128 for the 512GB model, including the Steam Controller.
  • $1,349 for the 2TB model.
  • $1,428 for the 2TB model with the Steam Controller included.

Note that both of them will have the same performance; the main difference is storage capacity and whether you choose the bundle that includes the Steam Controller.

With the new Steam Machine, Valve brought itself back into the living-room gaming PC market after more than a decade.

Conclusion

The Steam Machine isn’t designed to replace a traditional gaming PC. Instead, it targets users who want a plug-and-play gaming experience without worrying about selecting compatible components, building a system, or troubleshooting hardware issues.

Its compact form factor makes it a great option for living-room gaming, offering a cleaner and more console-like experience while keeping access to the PC gaming ecosystem through SteamOS.

However, for enthusiasts who want the highest possible performance, upgrade their hardware over time, or build a system with specific components, a traditional gaming PC remains the better choice.

The Steam Machine does not beat a gaming PC in terms of flexibility or raw performance, but it offers something different: a simpler way to experience PC gaming.

reddit.com
u/Level-Pin-3105 — 8 days ago

What PS5 and Xbox Series X/S Tell Us About GTA 6 PC Requirements?

The logic of taking the same PS5 / Xbox GPU and CPU and assuming that the PC version will need the same specs is too simplistic, and that’s not an ideal approach to predict GTA 6 PC requirements from the launch consoles.

The main lesson we took in the previous section is that Rockstar doesn’t directly translate console hardware into PC requirements; instead, they use consoles as the minimum hardware baseline they build the game around.

The first piece of hardware that we will discuss is the CPU. In a game like GTA 6, the real work is done by it.

It involves all the calculations needed by the game, including the NPCs and the player movements, alongside the AI logic implemented, for example.

In the next section, we will predict the minimum expected CPU requirement for GTA 6.

Expected CPU Requirements:

By following our analysis logic and with the PS5 and the Xbox Series X|S CPU baseline in mind, which uses an 8-core AMD Zen 2 CPU with around 3.5 GHz clock speeds, and Rockstar's previous PC releases, the PC version would certainly require a stronger CPU.

GTA VI is expected to push hardware requirements for the PC version because of the AI threads, NPCs, physics, and complex world simulations implemented.

By bearing that in mind and by looking at the raw CPU power both the PS5 and the Xbox Series X|S produce, the PC version would probably require a Zen 3 CPU because PCs will offer an enhanced experience with many improvements over the console version.

Also, Zen 3 CPUs offer better stability in open-world simulation AAA games and much better single-core performance.

If we are thinking about the expected PC experience, not the console CPU baseline, PCs will require a higher instructions per cycle (IPC) than the console CPU.

Based on all of our analysis, I’ll say that the logical minimum CPU estimate that GTA 6 will require will be the Ryzen 5 5600 / Ryzen 5 5600X or the i5-12400, and it would be the sweet spot for the 1080p experience.

Rockstar’s open-world games depend heavily on efficient CPUs with strong single-core performance and better CPU cache, so for the logical recommended CPU requirement, I would say that It’s either the Ryzen 5 7600 or Ryzen 7 5700X3D.

AMD X3D chips feature extra cache, and that can help open-world games such as GTA 6 with large amounts of game data. Especially if you want to play it in 1440p.

The Intel CPU equivalent would be either the Intel Core i5-13600K or Intel Core i5-14600K.

As for the best GTA 6 4K experience, I would say that it’s either the Ryzen 7 7800X3D or the Ryzen 7 9800X3D. Core i7-14700K, or the Core Ultra 7 class as an Intel equivalent.

While the CPU defines how the GTA VI world behaves, bringing life to it, the GPU determines how that world actually looks.

Think about real-time rendering of the game’s assets, ray tracing, lighting, textures, and shadows, to name a few.

In the next section, we will predict the minimum expected GPU requirement for GTA 6.

Expected GPU Requirements:

The PC platform is supposed to run a scalable version of the game, which means that the GPU inside both the PS5/Xbox Series S and X won’t certainly be enough.

Following our logic, the console defines the baseline of requirements.

The GPUs of both the PS5 and Xbox Series X|S are built on the AMD RDNA 2 architecture. The PS5 features a total of 36 computing units, with ~10.3 TFLOPs, while the Xbox Series X has 52 of them, with ~12.15 TFLOPs. The only thing they share is the 16 GB of GDDR6 unified memory.

By looking at the raw GPU power they produce, we would say that they are lining up with the RX 6700 and somewhere between the RTX 2070 Super and RTX 3060 Ti, depending on the workload.

The PC version would likely need a better GPU because it would handle higher graphical settings, resolutions, and higher average FPS. PC players would expect greater than or equal to 60 FPS, better textures and shadows, etc.

Based on all of our analysis, I’ll say that the logical, predictable minimum GPU estimate that GTA 6 will require will be either the RTX 3060 Ti / RTX 3070 or the RX 6700 XT / RX 6800. It would be the sweet spot for the 1080p experience.

For a good 1440p experience, you would require an RTX 4070 / RTX 4070 Super or an RX 7800 XT, while a great 4K experience would require an RTX 4080, an RTX 4090, or higher. AMD users would require an RX 7900 XT, RX 7900 XTX, or the 9000 RDN 4 GPU series.

reddit.com
u/Level-Pin-3105 — 13 days ago

GTA 6 PC Requirements: What to Expect Based on Rockstar’s History

GTA VI is coming.

Everyone is asking the same question: What are the GTA 6 PC requirements?

But the truth is, Rockstar doesn’t like to answer that question until the very last moment. Instead, they leave a trail of clues hidden in how their past games were built, optimized, and eventually ported to PC.

And if you’ve been paying attention, you can see a pattern there.

You won’t find the answer in leaks or speculation about GTA VI itself. It lies hidden within two games that already define Rockstar’s modern approach: GTA V and Red Dead Redemption 2.

Both explain how Rockstar uses console generations as a baseline and how they scale hardware requirements for the future PC version.

So instead of guessing random specs like any other piece of content out there, we’re going to do something different and more grounded.

We’ll break down Rockstar’s history, how their games evolved technically, and what that actually means for GTA VI’s expected CPU, GPU, RAM, and storage requirements.

One thing is certain: GTA VI is expected to push PC hardware harder than GTA V ever did. It will feature massive cities, real-time lighting, denser crowds, and a more complex world simulation running underneath it all.

GTA VI PC Requirements: What Kind of PC Will It Require?

As for the requirements, we don’t have anything official from Rockstar just yet, but we can analyze Rockstar's pattern to better understand how they treat their games.

Historically speaking, Rockstar has always treated the PC version as a later, optimized, enhanced version, not the main launch platform.

Rockstar targets consoles, so the PC minimum requirements are usually close to console hardware specifications, though with some differences.

The real clue about GTA VI specs isn’t GTA VI itself; the answer lies within how Rockstar built GTA V and Red Dead Redemption 2.

Let’s take them and analyze each one of them:

GTA V launch case:

GTA V was launched in 2013 on the PS3/Xbox 360 console platforms with a PowerPC triple-core 3.2 GHz CPU and a GPU equivalent to a low-end 2007-era GPU-level hardware with 512 MB of RAM, which is very weak compared to the PC version’s requirements.

The GTA V PC version was later introduced in 2015, with a minimum requirement of Intel Core 2 Quad Q6600 or AMD Phenom 9850 for the CPU, GTX 660 2GB or Radeon HD 7870 2GB for the GPU, and 4 GB of RAM.

So, why the huge jump in requirements between the two versions?

This happened because Rockstar expanded the PC version beyond the original console version.

For the console version, Rockstar had to squeeze GTA V into extremely limited infrastructure and hardware.

The PC version was almost a different technical experience compared to the PS3/Xbox 360 version. It implemented higher-resolution textures and a much longer draw distance, 
more traffic and pedestrians, better shadows and reflections with advanced graphical settings, and much more.

It was Rockstar's chance to remove many console limitations to give PC gamers the ultimate GTA V intended experience.

The time gap between console and PC versions can also influence system requirements.

Red Dead Redemption 2 launch case:

The situation was completely different for Red Dead Redemption 2. The console version was launched in 2018 on PS4 and Xbox One. The PC version was later launched in 2019.

The minimum system requirements for the PC version were an Intel® Core™ i5-2500K or AMD FX-6300 with an Nvidia GeForce GTX 770 2GB or AMD Radeon R9 280 3GB and 8 GB of RAM.

Unlike GTA V, which was built around much older console hardware, the PS4 and Xbox One already had AMD-based x86 hardware (AMD Jaguar 8-core) with 8GB of unified memory, which is much closer to modern PC architecture compared to the PS3/Xbox 360 generation.

In terms of graphics, both the PS4 and the Xbox One had AMD GCN GPUs, which are roughly close to the Radeon HD 7790

The PC version improved things, but the base game was already built on stronger hardware. PC gamers benefit from higher FPS and resolution, better textures and shadows, and much more.

reddit.com
u/Level-Pin-3105 — 14 days ago
▲ 4 r/pcbuilding+3 crossposts

RoastOS - terminal-style hardware roasting game

RoastOS

RoastOS is a fun CLI, terminal-style hardware roasting game that judges PC builds based on their CPU, GPU, and RAM configurations before delivering chaotic, sarcastic, and sometimes emotionally damaging performance verdicts.

It is designed to turn hardware discussions into something fun to share with friends.

I'm learning computer science, CS50 precisely, and I think this is the best way for me to learn and improve my skills in the C programming language.

This project is constantly evolving; I welcome any suggestions, feedback, new roast ideas, feature requests, or hardware additions.

Features

The Features of RoastOS include:

CPU, GPU, and RAM tier judgments. Randomized hardware roasts. Performance-themed humor. Gaming and pop-culture references. Terminal-style interaction. Expanding hardware database.

Example Commands: roast_engine --start roast_engine --shutdown

Supported CPUs

RoastOS v1.0 supports:

Intel Core 2 Duo E8400 AMD Athlon II X2, AMD FX-4100, Ryzen 3 3600, Intel i3-10100, Ryzen 5 4500, Ryzen 5 8400F, Ryzen 5 5600, Ryzen 5 5600G, Ryzen 5 5500, Ryzen 7 9800X3D, Ryzen 7 7800X3D, Intel i7-14700K, Ryzen 9 9900X, Ryzen 9 9950X, Ryzen 9 9950X3D, Intel Core Ultra 9 285K

Supported GPUs

RoastOS v1.0 supports:

GTX 750 Ti, GTX 950, GTX 1050, RX 460, RX 560, RX 580, RX 580 2048SP, GTX 1650, GTX 1650 Super, GTX 1050 Ti, RX 6500 XT, GTX 1660 Super, RTX 2060, RTX 3050, RX 6600, RX 7600, RX 6600 XT, RTX 3060 Ti, RTX 3070, RTX 4070, RX 6700 XT, RX 7800 XT, RTX 4070 Super, RTX 4080 Super, RTX 4090, RTX 5080, RX 7900 XTX, RTX 5090

Supported RAM sizes

RoastOS v1.0 supports:

2GB, 4GB, 6GB, 8GB, 12GB, 16GB, 24GB, 32GB, 64GB, 128GB,

Goal:

The goal of RoastOS is simple:

Have fun roasting PC hardware. Share results with friends. Experiment with funny system interactions. Keep expanding the roast database over time.

If you have ideas, feedback, or hilarious roast suggestions, feel free to contribute or open an issue.

You can see the full open-source project here: https://github.com/aymanoumoussa/RoastOS

u/Level-Pin-3105 — 23 days ago