



So we are all here because we love Ronova obviously but it's also very obvious that if she is planned to be playable in the future she won't retain the same model because there is a few issues regarding her cloathing unless they would make her juste float by default (which would be very cool).
Personally I think the most important part of her design that I want hoyo to keep is her red wing halo with eyes (idk how you call that thing) it's just so pretty but I fear if they were stripping her of her authority to become playable, that would be the first thing to go because it's what reminds the most about her authority over death....
Her veil and long hair followed by her gorgeous eyes and head ornaments are next on my list as well as the most important her Color palette!!!!.
The dress has to be shorten on the back I think to avoid clipping onto the groud or make her silouhette to bulky to animate smoothly.
For the weapon well scythe would be amazing but arlecchino already has that so I think Catalyst would just make the most sens bu shooting red and black eye projectiles and orbs.
If she were to lose her authority over death (which isn't needed granted columbina has all authority)
she could still be related to blood or dark powers in general. her element I think if they don't introduce any new element she is gonna be pyro but would be better if she had a new unique element.
Finally ofc this is pure speculation since her being playable in snezh is in our wildest dream but in the future if nothing crazy happens to her in the future (if it does I will consider it bad writting tbh but I have faith in hoyo).
And finally off topic question but how do you understand what hoyo said when they revealed snezhnaya and said that after sneznhaya we would go very very far away to visit new things? Because to me it means that after 7.X we won't go to celestia kaenhria etc but then it feels strange to start a new adventure without finishing this one completely especially since I doubt they will end everything about phanes in 7.X without rushing like crazy there is too much to unpack (we still have 3 sinners I believe to meet that alone is too much for 1/2 year of content)
I just hope we won't be put on hold about the HP shades etc after snezhnaya for another 2 to 6 years because by then it will feel weird and the hype will have die down a bit. Idk maybe I misunderstood completely and 8.x will be kaenrhia or Celestia lmk
Spoiler of the 7.0 archon quest ofc!!!
So I'm pretty sure we will have something like we got with rerir but with ronova in 7.1 but I don't think she is gonna die after that.
Why? If we look back at the snezhnaya teaser, the tsaritsa is shown facing ronova with her giant lance which is now known to be the project mistletein at the end of the archon quest. The thing is ronova's curse prevent anyone for working on this project with triggering the curse hence why pierro sais we need to take down ronova or make her cease actions to continue.
Several possibilities, either we will face ronova later after 7.1 with the weapon finished weilded by the tsaritsa or The tsaritsa will face ronova is 7.1 with an unfinished weapon that won't kill yer but oppose enought threat to make her retreat for a moment.
I'm leaning toward the 2nd option because imo Ronova is not a villain and the game doesn't protray her like that. At no time she is seen attacking the traveller she is just defending herself, she clearly could kill the traveller if she wanted but she doesn't because it's not her goal.
Her goal is to make teyvat rules respected and as the tsaritsa said ronova is not her ennemy, traveller is enrage against ronova for try8ng to take paimon but I don't think they consider her as THE ennemy.
Finally even if she "dies" it won't mean the same as a human dying, she is the sade of death death has a very different meaning, she could die in the sens she loses her authority or is not bound anymore the HP. Idk to me she doesn't seem evil even if the game portrays her very unbothered it doesn't scream pure villain to me
Let me know what you think is gonna happen :)
I read vodya's kit and I don't understand why people say she is worse than mona really, she brings res shred which we already have with escoffier but it's still good, quills for the whole team so furina and escoffier do more dmg as well as skirk, she has high multipliers so she acts as a subdps, isn't burst reliant to heal so esco can focus on more dmg stat than er....
The only problem with her is that her atk buff is locked behind c1 which is sad but I expected it.
Whereas I don't get the hype about mona, I have c1r1 shenhe and unless i go for burst skirk, shenhe clears mona in my case and my mona is c4. Mona burst is good but doesn't last long enough same goes for her C4 it's not reliable since the buff is too short. She brings ttds and can bring noblesse for the atk buff ok but I don't see how it's better than vodyanitsa C0r0.
Am I missing something? my furina is c2 so could be a reason as well (vodya will help furina er requirement making her do more dmg as well).
Especially since vodya's weapon is very skippable right now she is pretty f2p friendly.
Ofc I don't think she is better than getting your c1 skirk to c2 but that's to be expected
I saw her new calc being 2.63M which is good if Jingran new calc weren't 2.75M 💀
Also her sequences are still meh (idk about the new s6 tho) her S3 makes her still a bit worse than S3 Luuk...
I'm hopeful there is still some miscalculation because her rotation should be way shorter now due to the qol buff.
But yeah anyway I'm just wondering if today was the v3 or was it like a v2.5 and tomorrow is v3?
This is not doompost btw I love her and still love her I just don't understand why the gap is so big between her and jingran when they are releasing at the same time (unless qingxiao's team isn't complete yet then I would understand but that's playing future impact...)
Ronova : "The first one could have been considered a coincidence but a 2nd one? Am I understanding you are here to interfer with snezhaya's plan?" something like that I can't recall the exact line...
Something I found interesting but contradictory is by my understanding ronova is here to stop the traveller to interfer in snezhnaya plot but that would mean she is in the same side as the tsaritsa which wouldn't make sens to me knowing the tsaritsa has a very deep link with kaenriah.
Also something I don't understand is the anger of the traveller towards ronova when we were cool almost in Natlan and ronova helped us kinda. It's clear Ronova doesn't want to harm the traveller she is not attacking just defending herself and then goes for paimon don't know why but we will discover soon.
The thing is unless it's reverse and ronova tries to harm paimon first making traveller go sicko mode or there is something fishy.
What do you guys think of this part of the trailer cause I'm getting conflicting theories and I would like to know what's your opinion
Side note : Ronova looks gorgeous in 3D my god
I saw someone saying that mornye break debuff only last 8 seconds at s0 so you'll ideally break with qingxiao so her whole rotation can benefit from the debuff.
But when I read mornye's kit, it does say that but doesn't say you can't reapply it if you break again so in reality shouldn't we just break as often as possible to have as many tune strain interfered stack as possible?
Because if I recall people were saying mornye is not better than shorekeeper for non break unit because she needs s1 to have full uptime for her debuff which is true but then that means the 8 seconds should not be an issue for qingxiao since she is a break character so I'm confused xD.
Break is the archetype I understand the least tbh no matter how much I read it it just doesn't click so maybe I'm missing something important idk?
Also how many stacks can you have on one ennemy? Because on some simulator it ranges from 6 max to 12 and I know mornye qingxiao any break character as passive that increase the max stack by 1 but how many stacks is the limit without those passive already?.
Finally does anything changes if I use Lynae because I don't have denia, like is it even possible to double break in 1 rotation with lynae, I saw denia provide qol to mornye debuff but I didn't understand how does it affect the rotation ?
Sorry I sound Clueless I just can't understand how break works lmao I usually break on spot when it's available and that's it
This is not a doompost I know it's V1 and all I just want to know if it's normal or low for sequences to improve by only 15% from each other? Especially s2 and s3 to me should be a way higher improvement but idk maybe it's the usual.
Like how you guys feel about her sequences for now should it be buff/nerf/stay like that?
Since she is available on wuwa dmg calculator I decided to see her potential.
She is s0r1 using s0r1(static mist lynae) and s0r0 mornye
Crit rate 4 cost and aero/atk 3 cost to have 100% crit rate. 15 Stacks of mindlocks and 2 stacks on strain interfered since I think you can achieve that in the first rotation easily.
Denia would perform better but on my end It was worse because either the site doesn't register denia's buff correctly or I messed up something when entering her buff. That's probably the most plausible outcome.
Side note : The site only counts the amp from her mindlocks stacks once so 65% at 15 stacks (or less if the wording is wonky) and not 130% like I thought because it's stated in both her forte text and inherent skills (130% might have been way too broken tho xD)
Another side note : I tested the 4 4 1 1 1 setupt it's the worst out of all the possibilities. Double atk 3 cost is a bit worse than atk/ele but better than double Ele. Dmg bonus substats like heavy liberation and basic don't do much so it's not a priority over atk% and flat atk
Unlike most sequences her S3 doesn't increase the multiplier by 100% but the crit dmg of her liberation by 100% and I was wondering if any of you knew how much of an increase that would be like is it higher lower?
Like a 100% increase multiplier just means it doubles the dmg. I would assume a 100% crit dmg increase would be a lesser buff but Idk what would bz the reason to make her S3 less impressive that other characters?
Anyway if anyone knows how much it would increase her liberation thzt would be helpful :)
I went on my way to look at chem early calcs on her.
Note that he is using atk/ele for 3 cost and not double atk it might be better or worse no info on this for now.
As you can see her majority of dmg is heavy and liberation follow by basic attack but atk% and atk flat are way higher in priority for substats.
Another note : This is with Denia for fellow Lynae user like me her liberation will be more buffed than her forte and therefore might be more equal in dmg distribution more like 50/50 making liberation and heavy attack dmg almost equal in terms of substats for your echoes.
Careful the one the right is the new 3.6 boss but it doesn't have a visual yet, the one in qingxiao details is the new one so don't prefarm the current available open world boss I'm pretty sure she will use the new 3.6 one
She has crit dmg ascenscion so I was worried but her weapon being 36% crit rate means we won't be stuck at low crit rate
If everything goes as planned we will have everything tomorrow (idk when exactly tho I don't know when beta opens)
What are your expectations ?
Personally I think her liberation will be like the giants swords we had in her cutscene (I hope it actually does a lot of dmg like yangyang liberation for example)
Also in her cutscene she was literally mobing by stepping on a singular sword lmao, I don't know if it's gonna be kept (maybe for her exploration)
And finally I hope we can see her thousands swords animated in the air as like an environment change (like hiyuki's moon, aemeath galaxy, iuno moon, augusta sun etc) when she enters her forte.
Finally for me her gameplay and hsin gameplay when it drops will solidify if I go for s3r1 qingxiao or s6r1 so yeah very excited.
Hope beta is early in the morning so I can see everything before going to bed
Resonance Chain
Sequence 1: Rising Like Drifting Clouds, Gathering and Scattering
Crit. Rate is increased by ?.
The maximum number of Protective Sword Radiance stacks is increased to ?.
When casting Heavy Attack: String Sword, Qingxiao additionally gains ? stacks of Protective Sword Radiance.
Sequence 2: Ending Like Pure Blossoms Falling Without a Sound
The DMG Multiplier of Heavy Attack: String Sword is increased by ?.
The maximum number of Mind Lock stacks nearby enemies can possess is increased to ?.
When casting Heavy Attack: String Sword, Qingxiao gains a number of All Things Resonate stacks equal to the highest number of Mind Lock stacks among nearby enemies.
All Things Resonate
Each stack increases the DMG Multiplier of Heavy Attack: Heavenly Balance Cleaves Evil — Ephemeral Immortal Form by ?.
All Things Resonate is removed after Heavy Attack: Heavenly Balance Cleaves Evil — Ephemeral Immortal Form is cast.
Sequence 3**:** A Long Dream Leaves No Trace, Yet the Sword Leaves Its Shadow
The Crit. DMG of Resonance Liberation: Heavenly Light and Cloud Shadows Stir the Vast Waves is increased by ?.
Heavenly Mind Unclouded is enhanced:
When Heavy Attack: String Sword is cast, the number of Mind Lock stacks applied to nearby targets is increased to ?.
Sequence 4: The Mortal World Is Distant and Vast, Yet We Walk Together
When a character in the team applies Tune Strain: Offset, their ATK is increased by ? for ? seconds.
Sequence 5: May the Cold Radiance Warm the Snow of the Mortal Realm
Upon entering combat, Crit. DMG is increased by ? for ? seconds.
While Qingxiao is in Sword Flight and outside of combat, her Crit. DMG is increased by ? every second, up to a maximum increase of ?.
This effect is removed ? seconds after entering combat or after leaving combat.
Sword Flight Energy consumption while moving is reduced by ?.
Sequence 6: Cleansing the Turbid Years, Purifying Heaven and Earth
The damage targets receive from Qingxiao’s Heavy Attack: String Sword, Heavy Attack: Heavenly Balance Cleaves Evil — Ephemeral Immortal Form, and Resonance Liberation: Heavenly Light and Cloud Shadows Stir the Vast Waves is increased by ?.
Qingxiao’s Tune Strain: Interference response effect is increased by ?.
After entering combat, the first time Qingxiao casts Heavy Attack: String Sword, she additionally applies ? stacks of Mind Lock to nearby targets.
When Heavy Attack: String Sword is cast, Qingxiao gains a number of Evil-Cleansing Sword Art stacks equal to the highest number of Mind Lock stacks among nearby enemies.
When Basic Attack: Ephemeral Immortal Form is cast, if Evil-Cleansing Sword Art has reached ? stacks, Juque Erases All Traces is triggered, dealing Aero DMG equal to ? of Qingxiao’s ATK.
This damage is considered Basic Attack DMG.
This effect can trigger at most once per second.
Evil-Cleansing Sword Art can stack up to ? times.
After Juque Erases All Traces is triggered, Evil-Cleansing Sword Art is reduced by ? stacks.