


Alright boys this is it, my magnum opus
Not included is:
-My charm gives Art. 3 and item prolonger 1
-the two defense jewel slots you see can be interchanged
-Gog GLs with attack 3, Magazine/attack, Off. Guard 3/respective element attack 1
When you get all the buffs goin’ at once wyvern’s fire is doing 314 per tick on a wide/slightly strong Gog GL that isn’t even god rolled, and that’s with only a demon powder and a mega demondrug as consumables. No hunting horn self buffs or anything. I’ve watched plenty of YouTubers who have every consumable and self buff under the sun going and they can out at 280~
As for the equipment skills, I opted for burst boost 2 over Binding Counter 2 because burst is easier to sustain and not every monster is capable of power clashing/webbing/frostblighting and or grabbing you. The total bonus damage difference is 61 against 68 for those curious, so, ultimately burst boost 2 wins out in my opinion because of ease of use trumping 7 measly damage.
The two defense jewels you see on my charm and
Coil can be interchanged with anything you could want, personally I like the extra bump in raw defense, but you could get level 2 in any elemental res or even adaptability 2 or something like quick sheathe or speed eater for quality of life.
It’s flexible, It’s powerful, my only true regrets are not being able to slot in part breaker somewhere, but counter strike 3 is just too good to pass up in my opinion, and earplugs 2 is a non-negotiable for me for quality of life.
Lemme know what you think.