


I'm making a mod for Belmont's Curse that adjusts Rose's dialogue portraits and other art assets to look more muscular like her in-game model
I legit love the mad guns she's got in-game (see third image), and whenever her dialogue portrait pops up I'm just like "Nah dog, those are string bean arms. This girl can crack some skulls. You gotta do her justice." So, I took the liberty of making her art assets more consistent with her model. I might've overdone it a touch on her main dialogue portrait, but I wanted the difference to be noticeable enough for the mod justify its own existence.
This is my first time trying to mod a Unity engine game, and I'm still figuring out how to actually replace the in-game files. I wont be releasing a version for the demo. I'll wait until the full game is out, especially so I can make sure there aren't any other art assets that need to be adjusted to match. I think if nothing else I'll need to make variants for her unlockable skins.
EDIT: I'm having trouble getting the modified sprites/textures to work in-game. Exporting Texture2D files as PNGs is simple, but injecting them back into the game is more complicated. If anybody reading this is experienced with Unity modding, or knows someone who is, I would appreciate some assistance.