

Da Brü Haus, the finest ruined pub in all of Mordheim
Wanted a nice open centerpiece building to fight over!
Hazardous changes having variable consequences
I absolutely cannot stand the way hazardous was changed. It feels like they only thought about space marine infantry when doing this change, as it had basically no effect on them.
A 2 wound model going from dying in a roll of a 1 to taking one MW on a 1 or 2 on average is the exact same. Some things, however, got hit WAAAAAAY harder by these changes. I know Dread Mob is likely going to change significantly soon when the new codex comes out, but as it stands now, most of the strategems are completely unusable. Giving a vehicle unit like killa kans hazardous on all of their shots when they'll be taking 3MW either 33% or 50% of the time is absolutely ludicrous. Similarly, these strategems can effect one wound units like lootas that have an attached mek, and hazardous is now TWICE AS DEADLY as it was in 10th to these units, with no compensation of any kind.
It seems this may not have just been an oversight with Orks specifically, as Tau just received a strategem (Experimental Ammunition) in one of their 1DP detachments that gives an attached crisis team either +1S for their shooting, or +1S, +1AP, and Hazardous. Why on earth would anyone EVER choose to give their unit hazardous when doing so will literally kill half the unit? In what situation is an extra +1AP ever worth that? Shooting a commander with 4 weapons and three crisis suits with 2 weapons each is 10 hazardous rolls, which is an average of 10MW.
Did GW just not think this change through at all? I feel like they make each individual change in a vacuum without making any attempt to playtest everything together. Failing hazardous more often makes sense if things will take less damage on a failure, like going from death for infantry to 1MW, but leaving vehicles taking 3MW per failure while being twice as likely to fail just makes hazardous too dangerous, ESPECIALLY things like strats that give hazardous to every weapon.
I just can't shake the feeling that individual teams were given different small changes to test by themselves, and when each team reported that those changes were acceptable, every change got lumped together and pushed through and they resulted in some things being completely broken beyond repair.