Rendering engine recreating quake 3 strafe jump and plenty more.
Back to doing development on the new 3D engine. Supports Vulkan, D3D12, D3D11 and GL.
Full glTF support integrated with the Jolt physics engine.
Mostly a deferred rendering plus forward pass for blending, supporting PBR materials, skinned meshes, etc. Nothing fancy.
Implemented the camera style navigation of Quake 3 plus some models from here and there.