Lucian is “Fake Hard” - Low Winrate Delta

I started spamming this character to learn him since I’ve always thought he was the coolest ADC and climbed the ranks pretty quickly until I got stuck in Emerald. Noticed the games are just way harder to do anything on whether I do well in lane or not which means I’m at my rank right? Great.

Then I started watching some high level vods to see what I can pick up from high level players to add to my own games. While the gameplay has cleaner moments, I was surprised to see how many times I saw a “bad engage” from the challenger Lucian, where he face tanks abilities while dashing forward just to get a trade in. The enemy almost always respects him and backs off which makes the trade favorable for Lucian. Like they think he has a hidden trick or jungler ready to gank for him, but he doesn’t. If the enemy just stood their ground and fought back, the Lucian would be inting.

Then I looked at the winrates and noticed the delta or difference between a really good Lucian and the average Lucian is only ~2%. He’s actually the lowest winrate delta of any ADC. This at first seemed totally counter intuitive because he seems very high skill/mechanically intensive. But I think it clicked for me. If you’re bad at Lucian but you have a Milio/Nami, and/or he’s strong in the patch. You’ll still win lane. You’ll still have a good early impact. You don’t need to play him super well or extract any extra value from him because even just dashing forward and smashing your keyboard is enough in the right game because of how much damage just gets pumped out by just pressing everything. In the wrong games, on average, you aren’t trying to win more you’re just trying to lose less. Your skill on Lucian doesn’t seem to translate well into changing the outcome of a bad matchup. And Lucian isn’t the type of character you can play to “stop the bleeding” and play for scaling.

I’m curious what other people think of this?

I think while Lucian appears really flashy and cool, the way his kit is designed means he’s actually just pretty 1 dimensional. He’s fake hard. I’m pretty confident anyone who plays ADC can perform on him if they have the right support and just shouldn’t touch him if they don’t. I’m sad to come to this conclusion after playing ~200 games on him this season. I’ll still play for fun but I’m moving onto something with a higher skill ceiling and less dependance on my support. Maybe they’ll change his passive one day.

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u/Lost_Internet532 — 13 days ago

Can we get another Ezreal?

I like how unique his kit is and the slippery spellslinger identity, but as a character, I don’t like him. I don’t like his appearance/style/skins, and I don’t like his voice lines and personality. Just seems weird, childish, “quirky”. I’ve tried playing him but I’ve got the ick so I quickly dropped it even though it seems fun.

Why are there so many basic auto attacking champs and they haven’t explored another skillshot based adc? Or even a “clone” like a yasuo/yone type situation at least. Zeri doesn’t really count and you’ll know if you’ve played her a lot.

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u/Lost_Internet532 — 15 days ago

Switch from ADC to Top. Emerald Lucian/Jinx. Any tips/advice/suggestions?

I like teamfighting and I like doing damage. I like how Lucian plays way more than Jinx but understand that sometimes a safe scaling pick will just do better. Looking for a change in pace for at least a little while(or more if I enjoy it) on something topside so I can avoid this current bot meta and autofill support shitshow. This isn’t to attempt more LP it’s to try a different aspect of the game.

So, with all that in mind, anyone got suggestions on a character? I’m okay with playing a safe/easy pick if needed like Jinx, but would prefer something like Lucian to keep my hands busy as my main. I tried Riven in practice tool but the auto cancels use too much right hand while left hand feels like it’s doing nothing so I’m not a fan. I also don’t want to play Vayne or Varus.

Any other tips or advice welcome.

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u/Lost_Internet532 — 21 days ago

Lucian is the Worst ADC Current Patch

https://lolalytics.com/lol/tierlist/?lane=bottom

Now that the enchanter item nerfs hit he is the lowest(actual) ADC played in the bot lane. This is the first time I’ve ever played a character whose winrate dropped substantially because other characters got nerfed. Is it time for a rework of his passive? It’s horrible he’s so tied to a couple champions while being completely useless with like 95% of the rest.

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u/Lost_Internet532 — 1 month ago

Emerald+ Matchmaking Ruins Competitive Integrity - Encourages "Smurfing"

I play this game for the enjoyment of a competitive match. I don't care about "ranking up" for a medal, but to theoretically get more competitive and difficult matches. I like to win.

I play ranked because this should be the mode that gives me what I'm looking for. However, once I got to Emerald the game quality has dropped off a cliff. I press queue for ranked because I'm expecting players of my skill level to offer a competitive match. Similar to say, chess, where I can queue up and have a stimulating/challenging game at my elo bracket. Anyways, nowadays half of my games I'm seeing players like this:

They made very bad choices early then started spamming chat and pings and effectively stood still for the next 6 minutes. Before anyone says \"KDA!!!\" you can just walk around and press buttons and get KDA. Doesn't mean it was effective; see \"Defeat\"

Tell me why someone with those stats, and that ranked history, should be in an emerald lobby? They've peaked plat 3 a whole 5 years ago. If I wanted to invite this player to my lobby for ranked I literally wouldn't be allowed to press the Queue button.

And if you're going to say something about MMR, to me there is no mathematical possibility this player can have an MMR that is 800 LP above their last ranked performance from season 13 which was literally 3 years ago. Especially not with those stats.

This game is ridiculously complex and difficult. A new player and an inactive account share something in common. They do not have the knowledge or mechanics to actually perform at this game, whether they had it before and are "rusty" or never had it to begin with. IF the game is unsure of a players' skill level, why are they putting them against above average players? Right now we're saying that it's better for a player to come to ranked(new or returning), immediately assume they are a smurf or god's gift to MOBAs, and have them ruin some higher skill games to get flamed and reported 2-9 times per game, rather than see how they do at a true beginner's ELO and go from there. We really want new players to quit immediately. Not only that, we think it takes more than 4-5 games to get someone out of emerald who clearly doesn't belong.

I'm not just writing this to rant and complain. My suggestion is that a returning player should have to "recalibrate" their MMR by playing 5-10 normal games before being able to play ranked and use that to gauge their performance for their initial games on ranked. I know it's not perfect but it's a start. If they want to play some league they should be okay with that. If people sell smurf accounts to bypass this, it should be a slam dunk on bans considering their HWID/IP changes after completing the MMR recalibration.

My final takeaway is that sadly, for the first time I feel like making a "smurf" myself to just hopefully get into gold or low plat and have better quality games for the next 6+ months. I've played this game for 4 years just to get to Emerald, there are many players of my skill level in those brackets so I'll be happily stuck there for a while again. At least that beats the horrible quality games in Emerald. It's sad that if you climb just enough rank there is a pit where "anything goes", and that completely ruins the competitive spirit of the game for me. I truly don't understand the design philosophy behind how they handle ranked for new players and smurfs, and why the game assigns MMR in such a horribly inaccurate way. Hopefully this feedback gets somewhere because I have no idea how to submit anything or talk to a real human at the game company. If not, at least I can get it off my chest and move on.

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u/Lost_Internet532 — 1 month ago

Every time I approach 50% overall WR, I go on a loss streak

So I want to climb to Diamond as a long term goal but I'm currently in Gold 2. I've been playing like 4 years and made it to Plat 1(Tristana) some while ago but haven't been able to get back up there again. I'm trying to figure out how I can break the cycle and win games where my team is desperately trying to lose. I try to watch back my games but since I don't know what to look for other than maybe some better trades in lane, but I'm not losing the lane I'm losing afterwards. Yes I know my mechanics and gameplay in lane can improve a ton, but I don't think that's what's making me lose the games unless I'm supposed to go 6-0 by 10 minutes every game.

https://preview.redd.it/g4t6zk4pmxzg1.png?width=743&format=png&auto=webp&s=9fd8daf48a270eef67d4d45939b55016366c3320

op.gg/lol/summoners/na/gasblaster96-dook

The cycle basically goes, I come back to league and try some new things out, lose a bit more than I win until I get back in the groove and pick a new main to try out. I start doing really good and climbing with a great win rate and then once I approach 50% overall I get a huge streak of games where at minimum 2 but usually 4 of my teammates are straight up inting. Then I give up and quit the game and repeat for 4 years.

I find it very hard to win games where I have people running it down even though theoretically the enemy ADC is running it down into me. For example the last game I played enemy Nilah went like 4-17 but the rest of my team combined were like 1-24 at one point. I can't make enough of a difference and am hoping someone can point out some things to look for to convert my leads to a win.

My team sucking makes it HARDER to win but it shouldn't be impossible if I'm a good player, and I don't want to climb through a lucky breakthrough where my team is just good and carries me for 20 games straight. I want to make the difference in at least some of these games.

Questions I thought of that might solve some problems if answered:

- Should I be looking to fight more, if so when, random fights in the jungle ever? I was told these are bad and risky to take so I just avoid where possible. Is this wrong?

- What to do if my mid lane just wants to sit mid all game long? I try to side lane but it's difficult to maintain good farm because nobody plays towards my side of the map or gives vision so I feel like I probably play too safe to avoid dying.

- What if my team is ARAM?

- I know it may seem counter intuitive but should I be dying more, to make certain plays happen? Looks like I die much less than the average Lucian but also do less damage later in the game. I feel like my average of 5 deaths game sounds like a lot but am I TOO safe?

Also please don't recommend me any new champions to "learn" anything. I have zero interest in playing MF or Jinx or some other boring ass meta champ in the interest of climbing 4% quicker. Rather just never play the game.

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u/Lost_Internet532 — 2 months ago