HG, Please Revert/Redo The Portal Entry Effect
▲ 2 r/no_mans_sky+2 crossposts

HG, Please Revert/Redo The Portal Entry Effect

Prior to some update long past, the static portal effect (after the energetic activation effect) was much more visually appealing, with a shimmering, multicolored, ethereal, slightly translucent quality. Similar to, but not exactly the same as the base teleporter. It looked inviting, like something you would want to walk into/through.

Now, the effect looks much more like a slimy, writhing, gelatinous mass, that certainly doesn't visually entice one to enter. In fact, I'd argue visually, it suggests you should pinch your nose closed and hold your breath before approaching. But, since we're wearing an Exo-suit, instead you should have a new Exo-suit on hand before entering. That way, you can swap out on the other side and burn the old one because, you won't be getting rid of that mess with anything less than fire. 😋

With most everything else in the game so visually stunning, it's kind of a letdown that one of the more exciting things one gets to do (stepping into a portal) is now, at least in my opinion, also one of the least visually appealing. If you are inclined to update the effect, maybe shoot for something like a shimmering, rippling, metallic liquid/water effect. More akin to the effect seen in that other famous portal were all sure yours was inspired by. (Hint, hint. Wink, wink. Nudge, nudge.) 😉

u/MMO_HighJoe — 20 hours ago
▲ 481 r/no_mans_sky+3 crossposts

Starting To Think There Won't Be An Anniversary Update/Event

No Man's Sky was first released in North America on August 9, 2016, for the PlayStation 4, followed by a European release on August 10, 2016, and a worldwide Microsoft Windows release on August 12, 2016.

Based on those dates and the fact that we haven't seen any sort of announcement or, even a hint by way of an emoji post, that anything is going to drop anytime soon, I'm really beginning to doubt HG is doing anything special for their 10-year anniversary.

A true shame and missed opportunity if so. Anyone else thinking the same?

u/MMO_HighJoe — 13 days ago
▲ 22 r/no_mans_sky+2 crossposts

Give Us The Ability To Prioritize/Select Preferred Starship Trail

HG/Sean, in some future update, please build in a way for us to select/specify which starship trail we actually want displayed, regardless of what other trails are installed. This also applies to the figurines displaying in the cockpit but, if you could just do trails, that would be great. :)

Fellow Travelers. How many times have you collected that new starship or built that new Corvette with a specific use/theme/roll-play idea in mind and when you go to add in that perfect engine trail, you find you simply can't do it AND retain maximum stat benefits because, installing all the remaining components (that one extra engine trail minimum) now overrides your desired trail?

No one?

Just me?

Fine, I'll be the grumpy old guy to point it out.

Let me layout the scenario. I built a Corvette for my Pirate playthrough, using a bunch of Aeron parts specifically to maintain that red/black color scheme you get by default with Pirate freighters and frigates. I wanted to use the Aeron trail for the engines but, low and behold, I can't unless I want to give up maximizing my ships maneuverability configuration. Installing ANY other engine trail will visually override the Aeron trail. I know, I could just use the Cadmium trail to get a similar red trail but, that's not the point. If you dive into it, we're all limited in which trail we can actually use AND maintain maximum configuration benefits, if that's important to us.

To maximize your maneuverability in any ship, you must install Polo (static) and both Artemis and the Tentacled figurine with 2 Starship trails or, Polo with one of the other figurines (Artemis, Tentacled) and 3 starship trails or, Polo with 4 starship trails. But, the more starship trails you use, the more limited your visual output options become. For the sake of testing, I maximized by options by installing Polo, Artemis and the Tentacled figurines so I only had to swap in/out 2 starship trails.

There are only 9 starship trails I have access to (Golden, Emeril, Cadmium, Chromatic, Stealth, Plasma, Temporal, Sputtering, Aeron). With only 9 trails and having to use only 2 to maximize my stats, there are only 36 pairings possible. The Aeron trail cannot be paired with ANY other engine and be the visually displayed (primary) trail. The Chromatic trail will override EVERY other trail if it's installed. The summary of pairings break out like this:

Color with Primacy in a pair:
Chromatic 8
Cadmium 7
Emeril 6
Stealth 5
Golden 4
Sputtering 3
Temporal 2
Plasma 1
Aeron 0

If you've read this far and are wondering if there really are only 36 possible pairings, I had to game it out to be sure and here's the complete breakdown for you review:

Trail 1 Trail 2 Visually Displayed
Golden Emeril Emeril
Golden Cadmium Cadmium
Golden Chromatic Chromatic
Golden Stealth Stealth
Golden Plasma Golden
Golden Temporal Golden
Golden Sputtering Golden
Golden Aeron Golden
Emeril Cadmium Cadmium
Emeril Chromatic Chromatic
Emeril Stealth Emeril
Emeril Plasma Emeril
Emeril Temporal Emeril
Emeril Sputtering Emeril
Emeril Aeron Emeril
Cadmium Chromatic Chromatic
Cadmium Stealth Cadmium
Cadmium Plasma Cadmium
Cadmium Temporal Cadmium
Cadmium Sputtering Cadmium
Cadmium Aeron Cadmium
Chromatic Stealth Chromatic
Chromatic Plasma Chromatic
Chromatic Temporal Chromatic
Chromatic Sputtering Chromatic
Chromatic Aeron Chromatic
Stealth Plasma Stealth
Stealth Temporal Stealth
Stealth Sputtering Stealth
Stealth Aeron Stealth
Plasma Temporal Temporal
Plasma Sputtering Sputtering
Plasma Aeron Plasma
Temporal Sputtering Sputtering
Temporal Aeron Temporal
Sputtering Aeron Sputtering

See you in the ether, fellow Travelers! 🚀

reddit.com
u/MMO_HighJoe — 16 days ago
▲ 51 r/no_mans_sky+3 crossposts

Royal Multi-tool (Blue/Silver)

Default spawn (First entry into system or save/reload at space station) It spawns as an A-class but, after upgrading to S-Class, it's a nice 3-&-1. Enjoy!

u/MMO_HighJoe — 1 month ago
▲ 825 r/no_mans_sky+3 crossposts

Pro Tip: Build The Fishing Pond In Your Settlement

By building the fishing pond in your settlement and upgrading it to a minimum of A class, you guarantee all fish caught in it will be A or B class. So, any fishing quest you get for uncommon fish is easily achieved by just fishing at your settlement pond. By upgrading the pond to S class you guarantee every fish caught is an A or S class.

u/MMO_HighJoe — 1 month ago
▲ 84 r/no_mans_sky+2 crossposts

Calling All Royals - Are You Doing Your Part?

Where are all the Royals at? We can't let a bunch of basket Weavers steal the show. Get out there and do your part! 👑

u/MMO_HighJoe — 2 months ago
▲ 19 r/no_mans_sky+3 crossposts

Space Station & Star System Ownership and Management!

I post this idea once every few months in an effort to get people talking about and spreading it, with the goal of drawing the attention of Sean and the crew at HG to maybe, just maybe make it happen. It's a bit long but, I hope worth your time to read and leave a comment.

Space Station & Star System Ownership and Management! :)

The ability to take ownership of and manage our own space station in an abandoned system and further, to restore the abandoned star system to an inhabited and lively one. 1 station/system per galaxy, per player. It's not like there's a shortage of them. :P

First, we have to find an abandoned system and then, if we accept it, we have a long, long, and resource expensive road to both rebuilding the space station and eventually, rebuilding/repopulating the entire system.

The space station is just the first step. Taking custody of the station to begin refurbing it, unlocks access to all new plans for parts you'll have to fabricate to rebuild/refurb the station. Once the station is complete, you unlock plans and the ability to begin planetary rebuilding/repopulation.

To refurb a planet, you have to construct/restore 1 of each building type typically found on every planet. 1 Archive, 1 Trading Outpost, 1 Minor Settlement, 1 Observatory, 1 Transmission Tower, 1 Manufacturing Facility, 1 Communications Tower, 1 Shelter Camp ( I think that covers them all). When complete, that planet will automatically start generating more of each and become populated with appropriate NPCs as well as unlock settlements on that planet.

As the entire system improves, the number of each of these things increases in availability on each completed planet. Only finished 1 planet in your system? Then only that planet has any of these facilities available and they are far and few between. Finished rebuilding the entire system? Throw a rock and find a facility. You get the picture. This process must be done for each individual planet to completely restore the system.

To save a little time, you can begin working on buildings on all planets simultaneously (if you have the resources that is) but, only 1 building can be built/worked on at a time, on each planet and only after 1 is complete can another be started on that planet. Of course, to build/complete any new piece of a build project, there is a time component too. Rome wasn't built in a day.

Basically, the settlement system is scaled up in complexity and scope to cover an entire star system. But, all of that really just speaks to Ownership. Where's the 'Management' come in?

Easy, anything that can be built, can also be destroyed and since Pirates are a thing in NMS, random pirate attacks can happen anywhere in your system, prompting a communications message to you, giving you an opportunity to warp on over and defend the affected location, to prevent any damage or, at least reduce the damage and recovery/rebuilding costs.

Of course, as you're just starting out in this new system, it's conflict level will be the highest and it's economy will be the lowest but, as you continue to successfully fight off the Pirate hoards and rebuild the system, the economy improves and the conflict level decreases. Eventually, you could improve the system to a 3 star economy and conflict level of 1 but, despite Pirate attacks decreasing in frequency the better the system becomes, they never completely stop so, stay away to long, ignoring those cries for help and eventually, your system could fall back into complete ruin and abandonment.

But, build and maintain a high value, low conflict system and the units and nanites just keep coming in. I know, I know, it's not like it's hard to come by either units or nanites in the game as is but, this would be another, more immersive way to go about obtaining them both.

reddit.com
u/MMO_HighJoe — 2 months ago

Unpopular Opinion: Large/Massive Corvettes with Little/No Functional Interior Are A Waste

Don't get me wrong. I understand the desire to build that Star Destroyer, Millennium Falcon, Enterprise knock-off. But, if you're going to build some big ship, you should at least try to make it not only cool looking externally but, functionally beautiful internally. I truly enjoy seeing some of the better, more original Corvette builds and routinely stand outside them in the Anomaly and fly over then through them via camera, so I can't be kidnapped. 😛

But, as soon as I see the interior of some massive ship is nothing more than a singular long line of habs down the middle or, just a hand full of habs in the middle, just there to hang all the rest of the external structure off of, with those few internal habs not even counting enough to have all 10 storage, at least 1 refiner, a food prep station and a mission board, you know, all the functional modules that are arguably the whole reason Corvettes are a thing, I completely loose interest in it and move on.

Perfect example. Just minutes before this post, I was checking out a massive Corvette with 3 decks, using 35 habs in its construction. Yet, even with all that room, there wasn't a single refiner, not a single food processor, not even a single storage module. There was at least a mission board on the 3rd deck, near the cock pit but, with all that space the builder couldn't even be bothered to at least install some grow chambers to farm some NipNip?

So, sure. Your Corvette is big. Some might even think it's beautiful but, at the end of the day, it's no more functional than any base game explorer/fighter/hauler/shuttle.

But, that's just my (unpopular) opinion.

reddit.com
u/MMO_HighJoe — 3 months ago