Fact #11
Kriger, Nakamura, Carson and Montgomery are the only brands in Burnout Paradise to have a car in each boost type.
Kriger, Nakamura, Carson and Montgomery are the only brands in Burnout Paradise to have a car in each boost type.
Dominator is the only game (THAT I KNOW OF) to have AI that can aftertouch the player.
I had this happen when I took an AI down on the bushido switchback turns, then crashed, I aftertouched an enemy, then after respawning, the first AI I took down crashed into the second aftertouch, I then crashed into the now wrecked first AI resulting in me being takendown. I then used crashbreaker and got an instant revenge. I know this sounds like a nutcases ramblings but this really did happen. This happened about a year to 2 years ago. But I distinctly remember the entire chain of events. I was in the Classic Muscle, one of them AI was in a Drift Classic and the other was in an American Classic.
This is not a hallucination or dementia. I AM NOT CRAZY
Burnout 1, Dominator and Legends are the only games to not feature any showcase of vehicle speed in the select menu.
Maybe the game limits you to the starting area until you get the next license and have them start the smallest island. (Like NFS MW 2005, GTA 4, NFS Carbon, Every GTA except 5)
Is tge Oval Champ from Paradise a B2 vehicle or not?
Burnout 2 and Revenge are the only 2 games which (aside from the Burnout franchise text ((think the Carbon GT license plate) to have their logos featured on in game liveries.
Burnout 2 features on the second version of the second Burnout 2 car to be unlocked being the Watson Burnout Roadster. (I really wanted the 2 repetition because it seemed cool as fuck.)
Burnout Revenge features on the Watson Revenge Racer.
Fact #7 below
They also have the most returning vehicles from their respective games; with B2 having 5 cars * and Burnout Revenge having 4.
The B2 cars are the:
Hydros Techno
R-Turbo Roadster
Manhattan
Grand Marais
Hot Rod Coupe
*I'll make a poll on if the Oval Champ should be counted as a B2 car. And the Citizen has the same roof number as the Police car from B2
The B4 cars are the:
LM Classic
Opus (My beloved)
25 V16 Revenge
Thunder Custom
(Sorry if this is hard to read, I wanted to get these out and I'm very tired)
I had a dream about if bikes were handled differently. Instead of being completely seperate progression wise because they were a very generous free update, they came with the initial game and were just part of the regular license structure.
Like the Nakamura FV1100 would be in boost group 4, and could compete in races, stunt runs but would be barred from road rages and marked men events. What I'm saying is just handle the bikes like Motorstorm.
Agile, better handling but MUCH weaker and harder to chain stunts together because there's no boost.
Chuck in a pure trick system where you press a face button and move a stick in the air and you can do tricks.
It would be so cool to see the Firehawk GP rider doing the Superman on the expressway bridge. Or the Toy Firehawk GP doing a Scorpion on the 1st street super jump.
I just think Bikes and Cars racing together is so fucking sick.
Dominator and Paradise are the only 2 games to feature a sports team.
Dominator has the Steeltown Anvils and the stadium can be seen on the Steeltown map near the bridge.
Paradise has the Wildcats baseball team and is heavily featured in the singleplayer.
Credit to u/captaingnirk for the Paradise fact.
I know it's a random question but to me personally, it feels like it suffers from being sandwiched between the V16 and the WTR. Just really curious if people use it. Same with the Hot Rod Coupe and Thunder Custom
The CCU is the only car in the series* to have it's drivetrain swapped from RWD to FWD. This was most likely done because to reference Fast and The Furious 1, in which the Eclipse was FWD.
*The S-i7 is NOT the Burnout 1 sports coupe. With every other returning car, they look almost identical, except the S-i7. I'm saying this because the Sports Coupe is RWD.
The Citizen and Oval Champs are the only cars in the series (that I know of)* that have an item on the roof that can be knocked off. The Oval Champs can lose the roof flaps. While the Citizen can lose the police lights.
*Genuinely not sure about the Takedown 4x4 and the roll bar lights. It feels like a mandela effect, especially because I'm posting this at 1:53am
The Tempesta GT is the only car in the series to be able to completely lose the exhaust system. I'm assuming this is because the exhausts are located where the original Tempesta's rear lights are meaning they can be broken off.
However, it isn't the only vehicle in Paradise that can lose the "boost flame" effect as the Opus/ Opus XS can lose the effect when the rear bumper is hanging off/missing. The can also lose the effect is the Uberschall 8/Clear-view when the rear clamshell is detached. In both of these cases, the exhausts are still present but the effect is lost as the effect was attached to the clamshell/rear bumper.
The Thunder Custom is one of the FEW cars in the series* to only be upgraded from its initial appearence. It was the Classic Crasher in that game and had a top boost speed of 170mph. It then featured in Dominator as the Assasin in the Hotrod series with a top speed over 180mph. It then is in Paradise as the Thunder Custom with a top speed somewhere around 195mph on the Custom and 200mph on the Shadow
* Just in case there's a dog shit vehicle that got buffed super hard
Opus is there because I like the Opus. Spur is there because I like Spur. Citizen is bald because the auto background remover took it's lights
I really hope TFE slowdown on gameplay features and focus on the core of the game.