
Tierlist blackpanthaa made like 2 ish years ago.
Pacific Rift in B and Monument Valley in C. Below undercover. And Dirt 5. And NFS The Run. Unbelievable. Also GTA 6 has gotten leaked. Whole map and shit.

Pacific Rift in B and Monument Valley in C. Below undercover. And Dirt 5. And NFS The Run. Unbelievable. Also GTA 6 has gotten leaked. Whole map and shit.
I think the game is like a 6-7 (Please don't) out of 10. The shit i was saying before was A) regurgitating popular sentiment and B) just looking for shit to nitpick. I've been playing it for the last 2ish days and enjoyed it much more than I initially did.
There's still problems like any game, the Bambira, Maestrale and the Headbanger feel broken in terms of physics, Penalty road rages are still annoying, Offroaders feel pointless apart from very specific circumstances and Hyper cars are TOO good in terms of strength.
I really hope they stick the landing for W2 and I will definitely be supporting on patreon. I've gotten every billboard, 80% of smashes and the prerequisite vehicles.
Only things I would change:
Rebrand Offroaders to heavyweights and just give them 2 extra hp for road rage because they sacrifice way too much in terms of speed to the point where you just get left behind offroad and it doesn't make sense the military suv is as strong as the Lemans car (the Patagonia is horrifically outclassed by the time you have the Bambira and is just insanely slow being the only car that doesn't have a version over 200mph.)
Is reduce the hyper class strength by one so they don't completely Obselete the race class.
Maps that have too much city and not enough countryside. Excluding 1, 4 (too big) and 6.
Guess the games or post your own suggestions. Or not.
Burnout would be like Postal in the Cars universe. B3 and Revenge would be Postal 1, Legends would be like Postal 1 DLC, Dominator and Paradise are Postal 2. Legends DS is Postal 3.
Also I'll re-integrate shitposts and facts so I'm not just regurgitating unrelated images
Nakamura is the only company to have any sort of presence in Paradise city, with both a road and Manufacturing plant along Lambert Parkway.
I think Wreckreation having racer vehicles in traffic made the world feel more lived in. Vehicles aren't some sort of superweapons made only to terrorize people. Or that the brands are actually functioning instead of obelisks.
Lower trim versions or beater versions of existing street legal vehicles.
An example being, the S-I7 with no liveries or mods, S-I6 (Lower trim) or with mismatched panels and back firing.
Another being, the Opus with completely rotted out panels, missing an exhaust or different lights (Think GTA 4 Saber or Vigero beater model)
A third example, the Touge Sport poverty spec with steelies, bumper guard, different trim etc.
Four one, a lower trim R-Turbo Roadster. Just N/A no rear bumper vent and exhausts at the bottom of the bumper instead of midway through it
Final one a none lifted, no roll bar Takedown 4x4. Like the base model F-150.
(No idea how the Reliable Custom and Grand Marais would get even rattier or have a lower trim)
No picture because last 4 got deleted.
Asia and Europe only have one aggression vehicle each. The Carbon Ikuza GT for Asia ;The Kriger Pioneer for Europe.
The Carbon Ikuza and Carbon Uberschall are the only 2 carbon cars to introduce a completely new boost type into their brand.
Carson 500 GT/Fastback, Montgomery GT2400, Kitano Touge Sport and Jansen P12 share a boost class with their respective brand's carbon car.
Despite being tied with Jansen and Kitano in terms of unique vehicles, (3 excluding variants, carbon cars are seperate)
Nakamura is the only company to have any sort of presence in Paradise city, with both a road and Manufacturing plant along Lambert Parkway.
There's never been an asian heavyweight.
The crash mode C190 Super from Revenge does have Japanese plates but I don't know if it counts.
(Anything 7 strength+ in Paradise is a Heavyweight from that Poll I did a bit ago)
This is specifically for Revenge. I had the thought process of:
a) the cars are owned by the Burnout organization and the drivers leave the cars at the garage like every other motorsport. (More confident in this one)
OR
b) the driver owns the car like Death Race (2008) but they just turn off the crash breaker when not applicable. (Although the cars would've been buyable in a beta or something along those lines)
I had a dream where a Revenge driver is going home or something after a long day of work, gets into a spat of road rage (lol) and just mashes the shit out of the button. Just starts mashing it so hard it cracks the center console. And all the Burnout organization did was disconnect 2 fuses.
Not as indepth as the impact time one.
I think in universe revenge's crashbreaker is The Hardest Button To Button (lol) in crash events but in races it switches system like in the game (obviously) like the Racebreaker and Crashbreaker are two completely different systems. Or maybe it's like a tv show i cannot remember where the driver is controlling the crash with an rc controller and the higher crashbreaker has more resistance on the actual controller or something.
Burnout 3 is death race (2008) with the power ups but instead of it being on the road it's stood up so the judges can see it or something.
Or maybe the cars are alive and it was actually terroristic acts like The Siege (1998) or Executive Decision (1996)
What I mean is "where the line is for calling a car from Paradise a Heavyweight?" Because the Oval Champ and Carbon Nakamura aren't BUT the Vegas COULD be seen as one. Me personally, 7 Strength is when you start calling them heavyweights. Anything lighter is just a slightly stronger stunt car. Like they specifically have to be above "above-average"
The Lex Luthor Vs Iron Man death battle takes place in Paradise City. These specific shots are opposite the Palm Bay Heights Junkyard. (No idea please confirm)
When I first played through Paradise, I wrecked the V16 and after I respawned the front wheel was locked up. I never posted it and I don't have access to the account anymore. But has this happened to anybody else? Because I distinctly remember the car acting weird and pulling to the side.
Like Chuck Mcgill says "I AM NOT CRAZY"
(AUDIO WARNING)
There has never been any playable classic asian vehicles.
Revenge had Custom Classic (US), Low Rider 🗣‼️ (US), Hot Rod (US), Euro Classic LM (EU), Nixon Special (sponsored by an American watch company and based off of a 1974 Lotus Racecar).
I always wondered how people felt about vehicle strength in relation to weight.
If it's healthbars, NFS HP 2010 had the best system by making the heavier cars (Bentley Continental) stronger and tankier than the lighter cars (Sesto Elemento)
In Heat/Unbound, the heavier vehicles should've just been Tanks that maul lighter vehicles that get into Striking Distance (1993)
If it isn't healthbars, then Most Wanted (2012) has the best system with how heavy vehicles can take a beating like a Fortress (1992) and keep moving. Obviously, Most Wanted (2005) also has vehicle weights which is why the Golf is better.
I had a dream where a Burnout driver has clocked out and is on their way home. They get into a slight crash (scrape) and they enter impact time. And it takes as long as an actual crash when impact time is held. Like it's permanently on and affects any mode of transport. So imagine they're walking the dog, end up tripping and for 30 seconds they are sliding across the floor in slow motion. Everyone else is at normal speed because it makes me giggle imagine somebody getting into a bump with shopping trolleys in a shop and the other person is moving at like 15% speed.
It originally was just impact time in mundane situations.
A slight ding from neighbour, for 30 seconds both the car and driver are slowed to 15%.
Or if they're a passenger in a hit and run and they go slow motion for 30 seconds.
Think NFS speedbreaker, they could just do it anytime there's an accident.
Crazy stand idea "Culture Move"
I wanted to redo the original Stockcar post but this was more important.
The Oval Champ has had 3 different exhaust placements.
In B2: It doesn't have any.
In B3, Legends, Revenge and Dominator: It has rear exit exhausts.
In Paradise: It has side exits.
The Oval Champ has the longest unbroken streak for playable vehicles in the series.
Was first in Burnout 2 and was in every game until Paradise.
It also has been both a progression award in 50% of the games it appeared in:
Burnout 2
Burnout Dominator
Burnout Paradise
And also a Collectable award in the other 50%:
Burnout 3
Burnout Revenge
Burnout Legends
It's the only car with this high amount of appearences and this much of an even split.
Next post will probably be an update of that original nascar number post.
The custom coupe, Muscle Type 3, Tempesta and (I think the ultimate box bike) are the only vehicles to be featured on multiple covers. I'll link the actual post with all the covers.
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The Custom Coupe appears on the B2 cover and a blue version on the Legends art.
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The Muscle Type 3 is on the B3 cover and is taking down a Blue CCU(?) on the Legends Cover.
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The Tempesta is on both the Paradise and the Remastered Cover.
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The bike is on the Ultimate box cover and the Remastered cover.
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(I'm not 100% if they are the same bike)
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(This was initially about cover cars returning but I couldn't determine if the car on the Burnout revenge cover was the Dominator super or not.)
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(Original cover art post: https://www.reddit.com/r/Burnout/s/yPr9YyPWvU)