Food store

I was going to a local fair for Memorial Day or something, and we were walking down one of the streets, and as we passed a restaurant window, I said, for some freaking reason, "Oh look, a food store!"

No idea what went thru my head in that moment. A food store would be a grocery store, a restaurant would be something else I feel

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u/MarioHasCookies — 6 days ago

How were the two lobby entrances both at different elevations, but the plaza was flat?

Ok, so I'm making a 1:4 scale model of the World Trade Center Complex in Minecraft. I already built pretty much everything (in a creative test world at least, the real build could be on different terrain), but yesterday, I learned/was reminded that the lobbies of the Twin Towers didn't just have two levels, but that one level was accessed from the plaza and one from the surrounding streets around the complex, which I didn't do (I just had their bases be at plaza level, because that made sense in my mind).

But my problem is, I can't wrap my head around how both sides could be level with the surrounding streets, because I know from videos I've seen that the plaza, which afaik was flat, could be accessed from the streets as well, and yet somehow the two entrances are... a whole floor of difference in elevation? What is this MC Esher nonsense? 😖

Can someone explain how this worked, both to help clear up the paradox and so I know what kind of terrain to look for that would make this possible for my Minecraft model?

reddit.com
u/MarioHasCookies — 8 days ago

Anyone know the brand and model of this magnetic calendar board?

I got it when I was very young, (and it was likely made before I was born, since the year magnets it came with (which are pretty much the only part we still have besides the board itself), were years from 2000 to like 2005, and I was born in 2002). The month magnets had colorful designs on them (September for example had a fall pattern with leaves or something, January had snowflakes, etc), and the numbers (for both the day number magnets and the year magnets) was in thick red lettering, as seen in the image.

I tried looking up similar boards, reverse image searching, and even asking Google AI, but I can’t seem to find one that fits what I distinctly remember, or looks anything like this one. I know this particular one probably hasn’t been produced in years if not decades, but I’d love to try and find one of the ones that WAS made, so I can get the old pieces back.

u/MarioHasCookies — 16 days ago

Will the subreddit description finally update when 2WTC gets built?

I know this sub was made during the period when 1WTC was still under construction, but given that it's been over a decade since that finished, my only guess is that they're waiting for all 7 buildings to be built. Does anyone know if this is the case, and if it is, what will the message say once that happens, or will it just remove the 'and remains ongoing' part?

reddit.com
u/MarioHasCookies — 19 days ago

Is there a way to track how much damage a mob has taken while under Resistance V?

I know for player/mob interactions, this can be done with pre-existing scoreboard objectives (damage_dealt/taken_resisted), but I want to also cover mob/mob or mob/non-mob interactions (ie; a skeleton shooting an arrow at a zombie, or a creeper blowing up a pig). I know you can detect if a mob has *taken* damage by tracking the “HurtTime” tag, but that by itself just does that, it doesn’t tell how much damage was dealt or taken.

Is this possible or should I just be happy with the player/mob stuff that scoreboards can track? That covers most common interactions after all, I just wanna cover all my bases if possible.

reddit.com
u/MarioHasCookies — 1 month ago

Petition to bring back Frost Walker for Sulfur Cubes

The last snapshot removed the ability for Sulfur Cubes to wear armor, likely in a blatant attempt to remove the fun and useful tech PhoenixSC found with them wearing Frost Walker boots. Let's fix that! (Or I suppose, un-fix that?)

c.org
u/MarioHasCookies — 2 months ago

My take on how to tackle the recent site purges

Everyone make or find your own sites and don't share them or their existence with literally anyone. Don't tell anyone they exist in any way.
We'll all just fill the internet with a bunch of sites noone will ever know about except the person who finds/creates it. And in doing this, we will become a hydra, as for every site that goes down will have more to replace it. We will become unstoppable!

reddit.com
u/MarioHasCookies — 2 months ago

So, I heard that if you freeze the game and rapidly attack a sulfur cube, the knockback will stack and they will go flying. Well, but what if they added this as an attribute or other option (possibly a gamerule?) to be able to be applied to other living entities? I mean, the only real reason they would is if they're fans of Super Smash Bros, but it would be a fun mechanic to mess with nonetheless.

Does anyone else like this concept or see any uses for it, wether in survival or not? And for those against, give your reasons in the comments

reddit.com
u/MarioHasCookies — 2 months ago

Hi all!

So, I want to make a simple warp datapack, where you rename an armor stand in an anvil and place it down somewhere you want to make a warp to, then, from anywhere in the world, you can drop an item renamed to that same name, and be teleported there.

Unfortunately, the data command only lets you check main tags, and not sub-tags (ie; ‘Item’, but not ‘Item{components{custom_name}’, which I think would be what I would need). Does anyone know a workaround for this without having to pre-specify certian names for warps or add them to the pack as they get created? I want to work smarter not harder, and if something like this is possible, I feel it would make it a lot more efficient.

Thanks!

reddit.com
u/MarioHasCookies — 2 months ago

So, I'm testing an old datapack I made which adds some QOL stuff to creative mode. I made the pack in 1.21.4, and while parts of it still run fine, others seem to not be counted. One of those things is a death potion that can also kill inanimate entities, which is meant to be given to the player when they use a trigger objective, using this command:

execute unless entity u/e[type=item,nbt={Item:{id:"minecraft:splash_potion",components:{"minecraft:potion_contents":{potion:"minecraft:thick"}}}}] run give u/s splash_potion[potion_contents={potion:"minecraft:thick",custom_color:0,custom_potion_effects:[{id:"minecraft:instant_health",amplifier:125,duration:1},{id:"minecraft:instant_damage",amplifier:125,duration:1}]},custom_name='{"bold":true,"color":"dark_red","italic":false,"text":"The Ultimate Death Potion"}',lore=['{"color":"gray","italic":false,"text":"Kills anything it splashes, even inanimate objects!"}','{"color":"dark_aqua","text":"Provided by Creative Ultities"}'],hide_additional_tooltip={},enchantment_glint_override=true}] 1

While the first part is totally fine, the rest turns red when put in a command block, and for the life of me, I can't figure out why. As far as I know, this should be a valid command in both versions unless the name of some of these components has changed, but I can't check because the command is too long for chat. Anyone know what's causing this bug?

(PS: There are likely many other commands in the pack that broke, but I can't show them all here, and I can't check because I can't have Minecraft and my browser open at the same time for very long, or Minecraft likes to close spontaneously)

reddit.com
u/MarioHasCookies — 2 months ago