Board games adaptions that are better than the video game

As an avid video game player and lover of indie games I've noticed a bit of a trend with video games getting board game adaptations. Having backed and enjoyed Slay the Spire's adaptation I've found it's simplified numbers and adjusted mechanics to be more enjoyable than the video game and am curious if other board games tend to edge out or at least match the video game they are based on.

I'm also curious about games that are good adaptions but are too different to really compare. I had a lot of fun with the Cuphead Rolling Dice game and besides for a few gripes that I had especially as a solo player, I really liked how they included a lot of references and adapted mechanics from the source material. I would say it's a good adaptation, but isn't a better game, mostly because it's too different.

Some adaptations that come to mind that I'm curious about are Frostpunk and This War of Mine, as well as Elden Ring and Dead Cells although I know there are a lot out there!

Note: I'm not wondering about digital adaptions of board games like Ascension, and Gloomhaven. I've seen several posts asking about that side of the question, but I'm interested on the other side of that.

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u/MechaRidley666 — 1 day ago

Board games adaptions that are better than the video game

As an avid video game player and lover of indie games I've noticed a bit of a trend with video games getting board game adaptations. Having backed and enjoyed Slay the Spire's adaptation I've found it's simplified numbers and adjusted mechanics to be more enjoyable than the video game and am curious if other board games tend to edge out or at least match the video game they are based on.

I'm also curious about games that are good adaptations but are too different to really compare. I had a lot of fun with the Cuphead Rolling Dice game and besides for a few gripes that I had especially as a solo player, I really liked how they included a lot of references and adapted mechanics from the source material. I would say it's a good adaption, but isn't a better game, mostly because it's too different.

Some adaptations that come to mind that I'm curious about are Frostpunk and This War of Mine, as well as Elden Ring and Dead Cells although I know there are a lot out there!

Note: I'm not wondering about digital adaptations of board games like Ascension, and Gloomhaven. I've seen several posts asking about that side of the question, but I'm interested on the other side of that.

reddit.com
u/MechaRidley666 — 1 day ago

How does the 2nd Edition Folded Space insert work with the 1st

I recently placed an order through Noble Knight Games and received FS-GLOSE the insert for 2e instead of FS-GLO which is the insert for the 1e

I was looking forward to building and using the insert, I'm hesitant to do so if it doesn't work well.

Has any one used the 2e insert with the 1e or have any advice or info about using it for the other version?

Thanks!

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u/MechaRidley666 — 4 days ago

Almost done with JotL - Questions regarding GH1e with App vs 2e

Currently I'm on mission 15 running with Hatchet and Red Guard, and having a lot of fun so far after a bit of a rocky start. I've recently found that using xhaven solved a lot of the gripes I had with the game, mostly space concerns and having more effective randomization of enemy cardsand modifiers.

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I own a punched copy of the original Kickstarter of Gloomhaven and I'm excited to start it but wonder if there are smaller alterations that I can do to bring it slightly more in line with the 2e experience.

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Now, I understand there are so many changes that they are essentially two different games in terms of balance but I'm wondering if it will be an easier (or more streamlined/heavy) experience to use Xhaven for the 2nd Edition monster cards/modifiers and or looking up the 2e scenario maps.

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I have heard that at the very least printing out the new campaign tracker is a must, but I'm curious what alterations/lessons/rule changes featured in 2e I can take and use in my own game.

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I don't want to sell and buy a new copy if I don't have to and I also feel like I've gotten in my head about the differences considering how popular the 1st edition was in the first place.

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Anyways... Loving JotL and excited to see more in this world!

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u/MechaRidley666 — 14 days ago
▲ 17 r/tabletopsimulator+1 crossposts

Finding the ideal game (progression, small(er) footprint, maybe video game themed)

I've been getting into solo games more and so far have been enjoying "Slay the Spire" and "Under Falling Skies" most recently. The progression mechanics between games and the unlockables are some of my favorite aspects, and the simple complexity is right up my alley. Final girl has been... challenging but has been fun as well.

I've had some fun with JotL and while the two handed playing style isn't my favorite I did enjoy the combat and, if it were more compact or I only had one hand to manage I imagine I would enjoy it more.

I love the story book concept (the physical book and the maps) and while I also had some fun with Primevil Peril, the combat mechanics were not my favorite and the overall storytelling mechanics with reading the individual sections and trying my best not to look around wasnt my favorite either. Because of that Legacy of Dragonholt isn't on my radar, due to it entirely being a choose your own adventure book.

I also love video games, especially indies and roguelikes, partially why I love the Slay the Spire Board Game (and hopefully the Risk of Rain one) so much

I'm looking for a solo game that ideally:

- doesn't have a large footprint, and could hopefully fit on a desk (the board and pieces, less so he box itself)

- has some form of progression (ideally unlocks or skills but campaign elements work fine)

- is designed or at least works fine as a solo experience

Some that I'm considering are:

- 7th Citadel (Continents lack of progression in between and large length per failure has me on edge)

- Arydia (I think the unlocks and legacy mechanics will fit me wonderfully but I hesitate on the footprint and the actual depth)

- Dead Cells (unsure if it has between game progression)

- ISS Vanguard

- Legacy of Yu

- Mass Effect: Priority Hagalaz

- Puzzlebooks (I have Tramways Engineer workbook and like the idea of similar games including Lok)

- Tidal Blades

I would love to hear any advice or information about the games named above, or any recommendations or games you've come across that you've enjoyed! I've read through a lot of posts and seen review on a lot of the games I've come a cross but I figured a post would still help with recommendations

I also have tabletop sim, so any games that have scripted or accessible modules is also on my radar

(Also, pandemic legacy isn't mentioned but it is a game I'm fully sold on and have been waiting to get a copy of, no need to convince me there lol)

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u/MechaRidley666 — 14 days ago